Hello dreamer...
You know what just happened?
You focused too much on a detail and you managed to wake up.
This is reality. I am not twisting your mind and our conversation with fiction. I am going to tell you the truth.
But be careful. Here the threads are spreading around, intertwining reality, imagination and dreams. It’s too easy to get lost. So if you want to keep playing, my advise is to choose the path you’ve been walking on when you leave this place. The other routes are... bah.. not so fun. Not until after you’ve tamed Amorphalia.
This is the product of my Subconscious Self
First comes
The dream(s)
1. I’m with the Ghost in their apartment when their partner, C arrives. C starts rageing and grabs me by the arm and throws me out of the flat. I am naked. I feel ashamed.
2. A building filling up with water. I am running upwards. On the top floor is the Ghost. I tell them we have to leave, but they’re too busy working. I beg them. The water is up to my knees when I escape to the roof and leave them behind. I feel shame. I look up the sky and see that the sky above me is half morning and half inky black.
Phrasing the dream material in the second person form
Placing the dream and putting it on the Map of Morpheo
Experimenting with different materials
(usually the first one is the best)
Interacting with the material
while meditating on the dream
Writing the teleporting object scene based on real life event to kind of illustrate the links between what’s happening on the inside and what on the outside.
In other words: showing how the events of reality influenced the happenings of my interior life and vice versa.
And to also somehow embody the intuitive decision of the material assigned to the card.
Phrasing the material description for future participants based on my experiences as a puppeteer and a teacher of animation techniques
Talking with Júlia about the most important details that must be included on the final cards that will be used in ProjectMorpheo
Reconsidering the original dream, the card associated with it, its position in ProjectMorpheo and on the Map of Morpheo.
Time for another round of self-reflection: how important are these scenes for me personally? How do I see them in the dramaturgy of my growth? Based on these I am starting to build it into the world of Amorphalia.
Designing the encounter with the Cards and the Materials:
✼Creating the scenery in a way to give a sense of privacy without falling into loneliness.
✫Making a sound installation to soften the space. Choosing three dominant sounds (based on the atmosphere of the original dream) to be closest to the station in the space.
❇Based on this, arranging the layout of the stations.
✹Collecting pillows and lamps.
❈Gathering the materials and covering them with only a sign that will lead the participants there after choosing the card.