Materials:
The sun cycle: was from the midday-closer to sunset.
The idea in this space materiality was to draw the attention through space visual, harmonic transformation through day cycle, so the light was constantly changing the perception of colors, other materials, and characters, trying to focus the attention on the characters’ interaction and the holistic experience of the space system, rather than any particular component.
Stone: in this space the stone material was almost everywhere, the viewer was inside a shell that changes it’s visual quality very obviously through sun cycle, through light and darkness and gives a more clear background to the colorful VR characters that become a more visually interesting focal points when vibrant colors start to mix.
Water: here water is a thinner fog, that makes the sun rays more poetic and adds to the depth of field in the space around.
In my research, this space represented a space of movability, competence, interactivity, in the story a constantly changing natural and social reality where a person perceives him/her self in action towards space and people. According to Viktor Frankl, people can grow through experience or through learning about others, so to me, it was a quite interesting solution if the first space were about a person exploring oneself, to have the other two about the interaction experience and the third about the others.
Epilogue:
Hello I am here, Can you see me? I came to to meet you,
Hello I am here too, a person coming against light (can’t be really seen)
No I can’t see you,
Can we change directions, I put my self in your place so i understand who you are.
In this scene the characters are the closest to the VR viewer inviting him/her to change directions towards light, so the story in this scene starts with the viewer speaking to characters that look like silhouettes and by exchanging places with them she/she starts to see the faces of the story characters while trying to learn about the others and understand their point of view.
This scene in my research represents the relatedness, and how we understand ourselves through others and through learning different points of view, that’s why the space needed to have a positive-negative direction to light source, by having a discomfort glare on one side of the scene that erases visual details, that reveal when a person in the VR goggles change his/her direction to light. That’s why it was decided to have a glowing light behind the characters that was the sunset.
The water in this scene: is like a shallow sea/river.
Stone: is formed in huge boulders giving the space it’s outer borders and making a sense of a primal, minimalistic, vague amphitheater or a gathering point.