April '18


Initial idea:

  • Multiple sets of Teensy + sensors.
  • Distributed performance.
  • Teensy, sensors, speakers: floor.
  • Audience: circular configuration



[Produktionstudio, 23_04_18]


[EG]
I want to make a small gadget for like 30 people, a little thing that you can tape to your cheek or something.

 

[HHR]
Is there a reason they need to have the same set of sensors on them?

 

[DP]
It could be a sort of distributed body, shared among people.

 

[EG]
Yeah, that could be interesting. I think it would make people less nervous, because it becomes more distributed evenly and maybe you would forget about your sensor a bit more if it wasn’t so in your face. Because if you have your whole body rigged up with sensors, I couldn’t see how people would feel comfortable in the room or be capable of relaxing. Cause it would be like: oh, I hope I don’t sit on this 20 dollar thing. Whereas if you just have one thing to take care of, it’s like a lot more manageable as an audience member. I mean, I think it has to be part of it. If I really strap you in and turn you into a little cyborg for the night, then it could be part of it. Some people fetishize this kind of ‘I am a robot’ thing. But I don’t know, I’m also just thinking that that wouldn’t last so long and after 10 minutes you just want to get out of your sweaty sensor.


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So after I found something mostly interesting I moved it over to Teensy to translate in their Audio library web interface to just set up the tools that I would like to manipulate in the code

 

After this you build your looping and reference behaviours in C/C++ in the Arduino IDE.  This step as well sometimes reveals surprises after you compile onto the hardware system...but there's nothing more satisfying to me then the reliability and amazement when I plug in a power supply and the hardware does its thing.
 

Workflow


[mail, 29_06_18]

 

[EG] 

One thing to note is how I kind of have to work cross-platform in order to develop these sounds - so I started to work with a less than responsive Max/MSP patch in order to sketch out the sound relationships with simple tools repeatable in the Teensy Audio library, however the Serial comms are notoriously lagging in response, and the sounds don't translate "exactly" when you make that translation.

 

 

Workflow and Development of the Piece

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May '18

 

Intermediate:

  • 2 sets of Teensy + sensors.
  • Sound installation.
  • Teensy, sensors, speakers: floor.
  • Visitors: lying on the floor, head to head.

 

 

[Experimentalstudio, 22_05_18]

 

[EG]

I made this little drawing. I was thinking about booking it like a session or something like that, where two people can agree to like a 15 minutes period where they just chill out and compare their two biosignals, because I hate the idea of the installation just sitting there and people coming in or not. I think they will be both tuned slightly differently, because skin conductivity levels are different from people: some people are just more sweaty than others. So they will be tuned differently, and then it will just be a little duet for 15 minutes. And I think it’s important that you are lying on the ground, because it’s just somehow more medical, or embodied. If you just sit down on a chair and hook yourself in is just a different posture.

 

[HHR]
So you are not supposed to have eye contact with the other person and you just hear the other person through the sound, right?

 

[EG]
I think that when you are lying on the ground this way with your head beside another person there’s enough of a connection there, you don’t need to stare at them in the eye.
And then sensors go here. And the speakers aim this way, so there’s some kind of spatiality I suppose. I also wasn’t really sure, because I was like: should the speaker go all the way down to the foot of these people? But I kind of like it better at the heads I think. Because I like this sort of swirly picture.

 

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June '18

 

Final configuration:

  • 2 sets of Teensy + sensors.
  • Experimental sessions.
  • Teensy, sensors, speakers: wall-mounted.
  • Visitors: sitting with chairs. 

 

 


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