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My PhD project, ‘Things That Might Be True’, is based on Carl DiSalvo’s concept of adversarial design (DiSalvo 2012), which differentiates between ‘design for politics’ and ‘political design’. DiSalvo defines the former as design that simplifies and streamlines people’s electoral actions and interactions with municipalities, healthcare, and the government. ‘Political design’, on the other hand, sparks debate, problematises, and suggests new ways of exploring specific themes and concepts. DiSalvo’s concept is built on Chantal Mouffe’s distinction between ‘politics’ and ‘the political’. I set out to question DiSalvo’s dichotomy. Through practical experiments, I expanded and processed adversarial design. My goal was to challenge the prevailing ideas in society on how citizens (should) connect with their inner political lives. My project examined how visual communication design might help devise new methods and tools for the public to approach politics, and, by extension, expand the conversation about democracy on a personal as well as societal level. Through public engagement, dialogue, discussion, and introspection, I explored ways for citizens to listen to and connect with their inner political voice. I conducted four participatory sub-projects: the lecture series ‘Things That Might Be True’; the Voices publication; the Inner Political Landscapes collage-making workshop; and the Political Confession workshop. The findings of these four experiments led to the development and materialisation of a fictional new department: the Stemme Department. The department's activities display the artistic outcome of my PhD project and illustrate how people can come together to reflect and engage in dialogue with their political selves. In early March 2024, the Stemme Department’s activities were presented at Bergen Storsenter and Bergen Public Library during a four-day event, which included an exhibition, a workshop, and lectures. My project expanded the dichotomy of adversarial design by suggesting the concept adopt an additional category: ‘political, political design’. Through an ambiguous and empathetic design practice, this additional category would mirror and borrow characteristics from both design for politics and political design.
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