universe
Countries, boundaries, natural spaces are unknown.
Titles are signs of precise functions, and Prizes grant credibility to their rare laureates. It is common for people with personal relationships to have a private title for each other. (Sister, Spouse, Mother, Friend etc...) Similarly, wars regularly happen against Enemies.
The government is an obscure Authority, that mostly remains unseen, apart from their actions, which always take place when the whole population is asleep. Likewise, the militia is known to only appear when one's fate is sealed.
This experience is freely inspired by Tarkovsky’s movie Stalker (1979).
It is not necessary to have watched the movie to participate, and it is recommended to approach the larp with fresh eyes.
your journey
Two expeditions venture the Woods, in hope of finding the “Chamber”.
The two groups mirror each other: they’ve been here at different times but followed the exact same journey.
Before reaching the Chamber, they will mark five stops: Doubts, Nostalgia, Disillusion, Despair, Truth.
the Woods / the Chamber
Far from the big cities, nearby a bar in the middle of nowhere, there is a highly protected, secluded zone that has the aspect of uncanny woods.
Somewhere in the Woods is located the Chamber; a place where one's truest, deepest desires, come true. Little know about its existence.
The Guides and their trainees, the Scouts, are the only people that can get their bearings around the Woods. They are believed to share an intuitive, seemingly mystical knowledge. When a lost soul finds their way to a Guide, perhaps will they get the chance to go with them to the Woods, to seek the Chamber.