HOW CAN WE CREATE AURAL SPACES IN XR WHEN WE HAVE ONLY A LIMITED CONSCIOUSNESS OF HOW SOUND PRODUCES SPACE IN EVERYDAY LIFE?
WHAT ARE THE CONCEPTS TO EXPERIENCE AND VERBALISE EXISTING AURAL ARCHITECTURES?

TASKs for Tuesday 15.11.22

 

Research Subject:

Spatio-Temporal Phenomena in Artificial Environments

 

 

I. Walking in pairs with blindfolds

 

(10 minutes)

 

°Follow your ears while your partner is taking care of you.

°"See" where your ears are taking you.

°Concentrate entirely on aural spatiality.

 

(after 10 minutes)

 

°Stop at a challenging spot and

°observe and analyse the scene exactly (basic mood, atmospheres, features, relationships, dependencies).

 

°Try humming the pitches of individual sounds.

 

°When you take off the blindfolds, try to observe with your eyes what you have just experienced with your ears.

 

(no time limitation)

 

°Take down notes

 

°Change roles with your partner (same timing)

 

 

meet up with the others at [...]

 

--//

 

 

II. Focusing on Sound Objects

(Preparatory exercise for composing or performing a sound scene)

 

°Search for a sound scene consisting of 3 sound objects (e.g. water pipe, fridge, birdsong)

°Concentrate 10 seconds on the first element, then jump to the next, concentrate again 10 seconds and so on.

 

(2-5 minutes)

 

°Then start sliding your attention between them.

°Do not concentrate on one element for more than 3 seconds.

 

(2 minutes)

 

 

Then go on to…

 


 

 

 

III. SOUND SCENE TOPOGRAPHY

 

°Find yourself another sound scene in a public space.

°Observe and analyse the sound scene exactly (basic mood, atmospheres, features, relationships, dependencies).

°Try humming the pitches of individual sounds.

 

°Name at least five audible sounds or sound sources of your sound scene.

 

°Identify their volume/presence with a value from 1 to 10.

(Mixing desk paradigm)

 

°Which sounds are in the foreground?

°Which sounds are in the background?

°Is there a "key sound"?

 

°Which sounds are natural?

 

°Take down notes

 

 

the perceptualsomethingis always in the middle of something else, it always forms part of a field

 

(Merleau-Ponty 1962: 4).

next step:

 

 

COMPOSING/PERFORMING A SOUND SCENE

 

°Give your sound scene a title (like to a picture or a composition you made).

 

°Take all participants to this spot and present your results.

 

(5 minutes listening, followed by explanations including your 1-10 evaluations)

 

OR

 

°Create your own sound scene in which you stage sounds in public space

(mobile phone, bicycle bell, voice, etc.).

 

°Give your sound scene a title (like  to a picture or a composition you made)

 

°Take all participants to this spot and present your results.

                       

(5 minutes listening, followed by explanations including your 1-10 evaluations)



Aural

“parallels visual, refers exclusive­ly to the human experience of a sonic process”. (Salter/Blesser 2006)

Aural Architecture

“properties of a space that can be experienced by listening“


"An aural architect, acting as both an artist and a social engineer, is therefore someone who selects specific aural attributes of a space based on what is desirable in a particular cultural framework." (Salter/Blesser 2006) 

Acoustic Horizon

“maximum distance between a listener and source of sound where the sonic event can still be heard... the acoustic horizon is thus the experiential boundary and delineates which sonic events are included and which are excluded.” (Salter/Blesser 2006)