Exposition

On Angry Gamers - How Representation shapes Male Entitlement to First Person Shooters (2024)

Ben Christ

About this exposition

This paper delves into how representation affects men’s entitlement to First-person shooters (FPS). Starting with a quick look at the history of computing and representation, I‘ll explore how FPS games have been marketed to men over time. I‘ll also research how e-sports and streaming contribute to shaping the image of a „hardcore“ gamer. Using Gamergate in 2014 and 2015 as a case study, we‘ll see how the „hardcore“ white male gaming community reacts when it feels like it is being attacked. The gaming industry has been targeting their games towards men for a long time, creating a space where they feel they can do whatever they want. Video games, for them, are a realm of endless possibilities. So, when it seems like someone is trying to impose on their (perceived) freedom (as seen in Gamergate), they‘re ready to fight back.
typeresearch exposition
keywordsvideo games, masculinity, Bachelor Photography, PHOTOGRAPHY
date19/06/2024
published27/09/2024
last modified27/09/2024
statuspublished
share statusshared in portal(s):
affiliationRoyal Academy of Art, The Hague
copyrightBen Christ
licenseAll rights reserved
urlhttps://www.researchcatalogue.net/view/2897598/2897597
published inRoyal Academy of Art, The Hague
portal issue2. Publications 2024


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id name copyright license
2897600 media1 copyright holder CC BY-NC-ND

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