University of Inland Norway
About this portal
INN University has five faculties, and artistic research is part of the research culture within several of them.
The Faculty of Film, TV, and Games (FTVS) researches and offers creative and artistic education in film, TV production, virtual reality, animation and game technology. The faculty has a PhD programme in artistic research in film and related audiovisual arts.
The Faculty of Education (LUP) offers most forms of teacher education, including art and cultural studies.
url:
https://www.inn.no
Recent Issues
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6. Peer-reviewed expositions -2024
Expositions by staff, PhD candidates, or students in 2024 that have been formally peer-reviewed.
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5. Ph.d. in Artistic Research - 2024
Artistic doctoral outcomes from candidates in the Ph.d.-Programme in Artistic Research in Film and Related Audio-Visual Arts, 2024
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4. Expositions by staff – 2023
This issue is a collection of expositions developed by staff at The Norwegian Film School, The Game School and the TV School, INN, in 2023.
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3. Ph.d. in Artistic Research - 2023
Artistic doctoral outcomes from candidates in the Ph.d.-Programme in Artistic Research in Film and Related Audio-Visual Arts, 2023
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2. Expositions by staff and students - 2022
This issue is a collection of expositions developed by staff and master students at The Norwegian Film School, INN, in 2022.
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1. Artistic Research Fellows - 2019 and earlier
This issue is a collection of documented final results for candidates who graduated from The Norwegian Film School, INN, within the PhD-level Norwegian Artistic Research Fellowship Programme from the programme's inception in 2003 through 2019.
Recent Activities
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ANALYZING WITH THE ARTS
(2024)
author(s): Iselin Dagsdotter Sæterdal
published in: University of Inland Norway
This exposition explores the following question: How might an analysis be done in post-qualitative inquiry and performative approaches?
Considering that post-qualitative inquiry rejects pre-existing research designs, methods, processes, procedures, or practices, and acknowledging that a research process will unfold and materialize differently in different projects, my aim is to explore one possible approach to analysis. This approach explored herein is specific to my PhD project. At the same time, I invite you to re-turn (to) the pieces you find fruitful and adjust them to your research.
The research material being analyzed in this exposition is informed by my PhD project, which explores what might materialize in the matter of digital musicking when a loop station and 1–3-year-olds meet each other in a kindergarten context.
Exploring how an analysis might be done in post-qualitative inquiry and performative approaches, and as the title plays on, the method of analyze is with the arts and take an arts-based approach.
This exposition contributes to the fields of early childhood music education, post-qualitative and performative inquiry, and arts-based research.
This exposition is included in the anthology "Utfordringer og muligheter innen musikk og utdanning", or "Challenges and Opportunities in Music and Education" in Enlgish. The anthology is published as part of MusPed:Research by the Cappelen Damm Academic publishing house. MusPed:Research is a peer-reviewed series of scholarly publications within the field of music pedagogy. The anthology, of which this exposition is a part, has been peer-reviewed, and this extends to this exposition as well.
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IMAGINING LIBERATION
(2024)
author(s): Dalia Al Kury
published in: University of Inland Norway
Imagining Liberation is an artistic research project with the aim of investigating methods in speculative nonfiction. This project begins with a question: What kind of cinematic images can arise from imagining a liberated Palestine? Dalia AlKury’s interest in staging simulated pasts in her earlier documentaries and then staging speculations of futures during her PhD research stems from a deep frustration with the lack of art imagining a world that she hopes is possible. Both practices—staging in documentary and speculative fiction—are rooted in posing the question “What if?,” to offer another possible world or narrative. Her work combines these approaches in the realization of her own method in speculative multitemporal nonfiction. Dalia AlKury approaches documentary filmmaking not as a way of documenting reality, but as a way of constructing an alternative one. Her final artistic results are informed by a long legacy of politically poetic Palestinian aesthetics and by grievances over the historical and present day witnessing of the violent ethnic cleansing of her people.
By committing to framing her vignettes in a fictional liberated Palestine, an emancipatory art making process starts to take shape. The process excavates an often-oppressed critical rage and pushes it up to the surface through different narrative tools. Imagining Liberation traces the filmmaker's confrontational journey while experimenting with staging, subverting, futuring, abstracting, and decolonizing to reach a type of catharsis in the face of a continuously fragmented diasporic existence.
By staging her own return to a liberated Palestine in different modes from writing to filming, Dalia AlKury runs into ethical dilemmas questioning her self-censorship, representation of “others” and the elusive role of cinematic catharsis. This book encompasses her critical reflection on the short films , narrative experiments and video diaries created throughout her research. The three main audio-visual works that will be shared and analyzed are Congratulations on Your Return, Levitations, and What if a Tree, What if a Crow?
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Lone Wolves Stick Together: Research as a Journey to an Aesthetic Understanding of Immersion and Participation through VR and roleplaying (LARP)
(2024)
author(s): Nadja Lipsyc
published in: University of Inland Norway
This research explores the artistic and critical potentials of using tools from live action roleplaying (larp) to create narrative VR experiences. In particular, it unfolds the conception, physical play and VR play and production of the live action roleplaying (larp) Lone Wolves Stick Together. Inspired by the film Stalker (1979) by Tarkovsky, Lone Wolves Stick Together stages the immersive environment as an omniscient Sphynx-like character that pushes the players to question one another and to introspect. By using larp and video game design knowledge conjugated to cinematic aesthetics, this research project seeks to honor the creative and narrative potentials of immersion and participation. As such, between 2018 and 2023, this research took the form of classic chamber larps, immersive theater experiences, scenography installation, VR larps (including two other projects: The Space Between Us and Ancient Hours) and a final multimedia installation. The artistic methods rely on principles of environmental design, explored physically through production design and ambisonics, and virtually through a highly reactive virtual environment. The research method is based on a constructivist approach where we experiment to find an answer, not the truth. Here, experimentation is not conceptual but aesthetic: knowledge is lived and felt through artistic experience. Centred around VR and within a film and new media context, this research also develops a reflection on the industrial and technological influences on the creative process and their friction with artistic-research.
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FTS-podden - 2023
(2024)
author(s): Nina Frederikke Grünfeld
published in: University of Inland Norway
Velkommen til film, tv og spillskolenes podkast ved Høgskolen Innlandet. I denne podden møter du fagansatte, stipendiater og studenter ved landets ledende utdanningsinstitusjon innen spill og det audiovisuelle feltet, dvs. alle oss som jobber, underviser, forsker, virker og lærer ved Den norske filmskolen, TV-skolen og Spillskolen.
Denne eksposisjonen samler alle podcast-episodene fra 2023.
Les mer om skolene våre her: Den norske filmskolen, Spilleskolen og TV-skolen.
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Light from aside: A screenwriter’s perspective in virtual reality
(2023)
author(s): Cecilie Levy
published in: University of Inland Norway
This PhD project in artistic research by Cecilie Levy investigates the language of spatial storytelling in virtual reality through artistic research. Drawing on screenwriting practice and theory, as well as creative documentary approaches such as room-scale virtual reality design, the conceptualisation and partial production of the experience Finding Frida is central to this investigation. In its final form, this single-user, room-scale virtual reality experience will be approximately 20 minutes long; it is intended for general audiences, including those who are unfamiliar with virtual reality.
Beyond the reconstruction of a personal narrative – that of forgotten artist Frida Hansen’s life and art – the experience seeks to combine linear storytelling devices with spatial ‘dreamscapes’, giving the spectator access to the protagonist’s private memory world, through representational spaces.
A vertical slice from the VR experience was presented publicly at The Norwegian Film School and at Qvisten XTND in Oslo, June 2023. The vertical slice is a test-scene in VR that will serve as an illustration for the virtual reality concept, giving an impression of transitions, interactivity, and spatial storytelling. The test can be viewed individually in the VR Lab at the NFS (Norwegian Film School) in Oslo and lasts approximately seven minutes per viewer.
An essay, available at this page, presents the conceptual and creative groundwork for the work-in-progress storytelling in Finding Frida. The essay also seeks to convey insights from a writer’s point of view of the hurdles and challenges of transitioning from temporal to spatial storytelling in virtual reality – and the aligning of narrational and stylistic choices in an experiential, technically complex and innovative form. An appendix provides samples from the script at different stages of development.
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NUMB - exploring emotionally charged interactions to motivate reflection on non-fiction topics
(2023)
author(s): Elin Festøy
published in: University of Inland Norway
This PhD project in artistic research by Elin Festøy, research fellow at The Norwegian Film School, Innlandet University College, is situated in the field of interactive experiences. Festøy explores how emotionally charged interactions can be used to build trust and communicate non-fiction topics in a way that is more likely to motivate empathy and change. The artistic exploration consists of a consecutive row of conceptual VR experiences. The reflections turn to the role of freedom and agency in interactive experiences and how these can help build a trusting relationship between creator and participant.