A Singe Breath
(last edited: 2023)
author(s): Darren O'Brien
This exposition is in progress and its share status is: visible to all.
Operating at the intersection of fine art walking practice, psychogeography, critical animal studies and ecology, the practice of Deep Canine Topography seeks to reframe the humble act of the ‘walkies’ as a co-authored act of ‘making’ or ‘performing’ together.
As part of the practice based element of my PhD thesis, Deep Canine Topography, this 11 min video and musical composition is built around series of urban walks and utilises rhythms and repetition of breathing, walking, traffic and more than human encounters, including chance encounters with winged beasts. It explores the rhythms of nature and the human -canine hybrid body as a compositional strategy.
A Version of the work with the title 'Little Gestures" was also publicly exhibited at Two Queen Gallery, in October/November 2020, and featured geolocated sound walk which could be accessed via the Echoes Sound Walk app, on approach to the gallery.
Clicking on the round MAP circle will take you to the central exposition of my PhD: Deep Canine Topography.
SENSOUS SCREENS FOR THE MOVING IMAGE
(last edited: 2019)
author(s): Torkell Bernsen
connected to: Faculty of Fine Art, Music and Design, University of Bergen
This exposition is in progress and its share status is: visible to all.
SENSOUS SCREENS FOR THE MOVING IMAGE- Relationship and interplay in spatial installations
This essay emerges from a research project concerned with how physical spaces can incorporate digital screen content towards human experiences and interaction. An analysis of a video installation called: Silence Interrupted serves as a startingpoint for a discussion on the merging of space and screen, in this case with a main focus on how the visual content of a video image is orginized in relation to the installation space and the audience present. The following discussions finds itself in between the field of motion graphics and installation art and are motivated from a growing curiousity towards a better understanding of the use of screen media in various spatial environments.