In Search of Wool(s)
(2023)
author(s): Bilge Merve Aktaş
published in: Research Catalogue
This project explores the potential futures of wool. Despite being a significant craft material, wool has become a byproduct of sheep and lamb industry in most areas. In many places, fleece and wool use is in decline. Consistent with the global trend, wool production has also declined in the US since the 1940s . When wool is used in textile industries, merino wool from Australia and New Zealand often dominates the scene, thus contributing to the decline in local wool. As a result, large amounts of wool, a material with great qualities, becomes unwanted product and is discarded as a waste.
A project about and with wool can bring new possibilities for the future of wool for producers and craftspeople. In this project, I will research wool's current situation around Asheville by visiting some farms and discussing with craftspeople. This research will draw on the current situation and start contextualizing how wool might be studied.
Amazing Patterns ▓▓█▋▋◣◢▋
(2023)
author(s): Rozita Sophia Fogelman
published in: Research Catalogue
Using ASCII and Unicode 8 and 16-Bit systems, I create patterns in real-time online on my ASCII Digital Design Museum page: https://www.facebook.com/Museum/ ▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋▋◣◢▋▓▓█▋
Curating as graphic design research
(2022)
author(s): Sara De Bondt
published in: Journal for Artistic Research
In 2019, I curated and designed Off the Grid, an exhibition on post-war Belgian graphic design at Design Museum Gent. The show included public events (Design Museum Gent, 2019–20) and led to a publication (De Bondt, 2022), all of which have been elements of my practice-based doctoral research at KASK School of Arts and Ghent University.
Curating Off the Grid allowed me to define my own research area, namely the investigation of graphic design from a specific country and period. The process also raised broader questions around naming, authorship, and canon-formation, which in turn have enriched my practice as a designer and educator. The curatorial thus became a methodology that allowed me to bring the two sides — my historical research and my graphic design practice — together. In this article, I discuss my engagement with graphic design via the curatorial, and how the latter can be deployed for practice-based graphic design research in and beyond exhibition spaces.
Territorial Art, Design & Architecture
(2022)
author(s): Sergio Montero Bravo
connected to: Konstfack - University of Arts, Crafts and Design
published in: VIS - Nordic Journal for Artistic Research
This collaborative and cross-sectoral project addresses places, environments and spaces beyond mere functional urban endeavors. The project explores possibilities that become visible when public space is viewed from perspectives beyond the urban norm. The aim is to restore lost rural relations and to search for ways to leave the anthropocentric narrative. In the past, densification of cities has been considered synonymous with sustainable development, creativity and innovation. However, a one-sided urban focus leads to disarmament of rural habitats, and dissociation from human interdependence with non-human nature. Today, adaptation to global warming is dependent on the survival of the rural. Therefore, this artistic research project is primarily informed by activities in rural environments together with species and ecologies other than human and urban. The goal is to investigate how art, design and architectural interventions can foster oppositional narratives to anthropocentricity. What I present in this exposition are my most recent collaborations and a journey of professional metamorphosis to reach this goal. The result is a series of ongoing projects and processes that demonstrate how I explore places of communality, togetherness and mutual beneficial interdependency between species.
The Atemporal Event
(2021)
author(s): Helga Schmid, Kevin Walker
published in: Journal for Artistic Research
The COVID pandemic has prompted many people to reconsider their previous living and working rhythms and to consider alternatives. We believe that the global enslavement to the standardised time of clocks and calendars has had a negative impact on us individually, socially, and environmentally. We aim, therefore, to change perceptions of time by helping people step outside societal time, treating time instead as a malleable material that can be stretched and moulded.
This exposition describes our process, outcomes, and analysis in staging an event using an alternative approach based on natural and material time processes specifically related to the body and the external day/night cycle driven by light colour and intensity. In a twenty-four-hour event in London designed around chronobiological phases, we investigated our research question of how to change perceptions of time by treating it as a malleable material.
We discovered that treating time as a malleable material necessitates first stepping outside of the clock-time system: in our case, using daylight and bodily chronobiological phases as alternative time-givers. Dialogues using linguistic and non-linguistic means between ourselves, our collaborators and participants, as well as with our tools and materials, resulted in treating time as place, and places and things in temporal terms. We discovered that time is not only stretchable but can take different shapes and qualities, with multiple times existing alongside each other, by 'programming' actions and activities through performance, rhythm, and materiality.
Our research focuses on the broader issue of the ‘time crisis’ as identified by sociologists, chronobiologists, and philosophers, as a result of acceleration processes driven by digital technologies and contemporary 24/7 societal norms. We address this by bringing together Helga's research on ‘uchronia’ (temporal utopia or non-time) and Kevin's anthropological perspective on designing embodied experiences.
My nature
(2021)
author(s): Kate-Elin Madsen
published in: Faculty of Fine Art, Music and Design, University of Bergen
Presentation of drawings and artistic research from 2018/19. Modules of drawings that are put together into large formats and recomposed.Experiments with photographic images, risograph printing and pencil drawing.
HONEYMOON IN POMPEII - work in progress
(2021)
author(s): Sven Vinge
published in: International Center for Knowledge in the Arts (Denmark)
“HONEYMOON IN POMPEII – work-in-progress” is an artistic research project conducted at the National Film School of Denmark. In it, I explore transmediality through the production of a prototype artwork spanning film, literary text, sculpture, and virtual reality all loosely inspired by the archeological technique used to cast the Pompeian victims of the Vesuvius eruption in 79 ad.
I describe my initial inspiration and how I changed my intentions of exploring a consistent storyworld to more abstract associations and themes and the different collaborative efforts in producing the four parts of the prototype (a test not meant for public exhibition). The prototype ended up consisting of:
1) A film representing a foot specialist helping a costumer try running shoes in a sports store but showing an obsessive interest in her feet and crossing her personal boundaries.
2) A literary text consisting of selected passages of Wilhelm Jensen’s short novel “Gradiva” (1902) translated to Danish in which we meet the young archeologist Norbert Hanold and notice his obsession with an ancient bas-relief portraying a young woman walking.
3) A sculpture consisting of four transparent plastic reliefs depicting a walking woman (copies of the bas-relief described in the novel) suspended in a 1x2x2 meter aluminum frame.
4) An erotic virtual reality experience in which the perceiver’s bodily movements affects the virtual world. When moving, the represented scene freezes and vice versa.
We conducted a test of the joint transmedia artwork with a small group of respondents who answered a questionnaire reflecting on their experience. I reflect on the respondent’s answers and propose further questions and themes that may be interesting to explore through artistic research: How does one explore transmediality not necessarily in relation to a consistent storyworld but also relying on abstract characteristics? What are the limits (if any) between mixed media art, transmedia art, and installation art? How can transmediality be explored as either a goal in itself or as a development tool for artists working with particular media in mind? Could it be beneficial to explore transmediality through the metaphor of archeology and how?
Exploring and Prototyping the Aesthetics of Felt Time
(2020)
author(s): Elsa Kosmack Vaara, Cheryl Akner Koler
published in: Journal for Artistic Research
The intention of this research is to investigate how interaction designers may explore felt time through the culinary practice of sourdough baking. In this exposition we share how the physical experience and manipulation/shaping of time in sourdough baking provides an experience of fulfillment and satisfaction. We show our insights on how interaction designers, and possibly many other communities of practice and discourse, may learn from this.
The goal is to inspire the audience to engage in a broad and critical discourse around felt time and to emphasize the value of prototyping a felt time repertoire in interaction design. The research exploration is built on the collaboration between an interaction designer/researcher, a culinary connoisseur baker and a sculptor/design researcher and teacher.
Storyworld 2.0
(2020)
author(s): Simon Jon Andreasen
published in: National Film School of Denmark
In this project we are exploring how you can use gaming technology to create digital STORYWORLDS (transmedial universes) as a basis for creating film, theater, games, television, comics, books, VR and formats we do not yet know.
The exposition contains:
- a personal artistic and practical journey through familiar yet unknown story territory where we build an actual world
- a series of interviews with professional storytellers about their artistic ways and how they use and can use storyworld thinking
- three excercises which can be used in teaching of students as well as professionals in the art of creating storyworlds.
Finaly the exposition propose a new UNIVERSE DEVISING model blending game and theater methods to create transmedial universes.
The Loot
(last edited: 2024)
author(s): Zoe Panagiota (aka Betty) Nigianni
This exposition is in progress and its share status is: visible to all.
Islington studio flat 4, at 14 Barnsbury Road, London, 2022. Interior design as an art installation. Looted, 2024.
My personal belongings were still at the property for two months, after I left on 27 March 2024 and was asked to collect them by 3 or 4 April 2024 from Woolwich.
14 Barnsbury Road was deemed illegal through the courts, shortly afterwards. The maintenance employed many Polish citizens, all dressed in black with black caps, like all XRW supporters dress.
Twenty-one (21) digital photographs for twenty-one (21) missing Albanian non-EU immigrants.
https://en.wikipedia.org/wiki/Looting
https://en.wikipedia.org/wiki/Loot_(magazine)
NTNU Live studio
(last edited: 2024)
author(s): trygve ohren, Steffen Wellinger
This exposition is in progress and its share status is: visible to all.
NTNU has a long tradition of students undertaking Live Projects. Many schools of architecture do. What sets our projects apart is that a big number are initiated, organised and managed by the students themselves. These initiatives are made possible with support from the university, and a focus on live aspects through the education. Already the first semester, architecture students at NTNU have to design and built a 1:1 timber construction.
NTNU’s Live Projects have varied from small traditionally crafted Norwegian boathouses, to larger scale community development based projects in Latin America, Africa and Asia. Students employ a context-based design approach whereby they have to work closely with local municipalities, professionals, grassroots organisations and other stakeholders. It’s this collaborative focus that truly allows the projects to take flight.
In recent years, students have shown a soaring interest in Live Projects, be they independent, part of self-initiated curricular course or a curricular course that focuses on building. This confronts NTNU with the challenge of responding to their enthusiasm in a way that acknowledges their contribution, but also generates academic returns. The institution must be able to be responsible for the students’ learning, well-being and the quality of the projects, yet at the same time, give them independence and entrust them with full social and professional responsibility.
NTNU Live Studio is a platform from which students find support and encouragement for Live Projects, from which they discover or learn, on their own terms, what architecture is, or does, and what becoming an architect is about.
(Un)Realised Projects
(last edited: 2024)
author(s): Zoe Panagiota (aka Betty) Nigianni
This exposition is in progress and its share status is: visible to all.
"Unlike unrealized architectural projects, which are frequently exhibited and circulated, unrealized artworks tend to remain unnoticed or little known. But perhaps there is another form of artistic agency in the partial expression, the incomplete idea, the projection of a mere intention? Agency of Unrealized Projects (AUP) seeks to document and display these works, in this way charting the terrain of a contingent future."
From AUP-eflux Archive
In painting, the artist can also be a model for the artwork. In performance art, artist and model come together for the performance. The exposition explores the role of figuration in contemporary art.
Some of the material was selected for my participation in conceptual artist's Janine Antoni workshop, "Loving Care", Performance Matters: Performing Idea, Toynbee Studios, Whitechapel Gallery, London, 2010.
With essay about Marina Abramovic's work, published at eflux/Art and Education papers, 2012; originally presented as a conference paper at the Yale Centre for British Art, 2010, slides including the artist's writings.
Fragments of the research for the installation project, developed in the studio and through my participation in urban research workshops, have been archived at AUP-eflux Archive.
Fertility / 'Will You Carry Me?!'
(last edited: 2024)
author(s): Nina Goedegebure
This exposition is in progress and its share status is: visible to all.
Artist, actress and writer Nina Goedegebure conducts artistic research into the polyphony of a disease process at the Master Crossover Creativity @HKU, with two transdisciplinary projects; Fertility and 'Will You Carry Me?!'
Starting from the question: How are we carried within a disease process? she investigates the effect of art during a disease process, and/or treatment.
She is driven by the idea that in destruction lies creation.
'Through Research Catalogue I want to provide an open insight into this artistic process including my sources of inspiration, questions and finds.'
Textile Awareness
(last edited: 2024)
author(s): HANNA felting
This exposition is in progress and its share status is: visible to all.
To create positive Textile Awareness I will be researching the relationship and interaction of consumers with clothing and textiles.
With the intention to encourage people to recycle clothing and shop less.
Inspire people to think critically about their purchases and create awareness about the consequences of clothing choices for the environment.
I want to make a joint impact so that clothing and textiles are no longer treated as waste products. More than half of old textiles in the Netherlands are not recycled but thrown out with the garbage. And thus into the incinerator.
Global warming is perhaps the greatest challenge of our time. What can the consumer change in his behavior towards clothing and textiles? That is the question that concerns me.
Empowering audiences with a musical instrument
(last edited: 2023)
author(s): Rafaele Andrade
archived in: KC Research Portal
A case study of instrument design: redefining musicianship by new practices
In the search for the unification of music practice and creativity, I design a cello format based on important values of the XXI century, such as Shareability, Customization, Autonomy and Integration. I use this tool to discover a new way of practicing music and redefining musicianship. For its evaluation, I test its 2021 release producing artworks involving collaborators and interactive concerts. This is a transdisciplinary case study between instrument design, composition and performance.
Rethinking urban movement through the frame of radical psychiatry
(last edited: 2023)
author(s): Dora Ramljak
This exposition is in review and its share status is: visible to all.
Thesis of the Royal Academy of Art, The Hague, 2023; BA Photography
Research is the ground for exploring the world. My research paper serves as a guide in the sensorial and caring experience of the world around us as. Written in stages in which patients enter and experience the sensory room, the transition from history to the future opens space for discussion and implementation of observed practices in individual realities.
The beginning chapters introduce radical movements in psychiatry while outlining the historical formation of disability as a social issue. Discussion around illness and disability is observed trough political and philosophical frame. Historical examples provide insight into how the space of the institution itself can re-shape into a progressing form, how the discussion about institutionalised people is de-stigmatised once the closed system of a hospital or an asylum opens to its surrounding environment, and how this can affect the position of healthcare, psychiatry specifically, on the level of a state.
The chapters bring forward current knowledge around body memory and studies around sensory treatments in institutionalized settings. In this chapters, the body is not solely observed in the setting of a hospital or asylum, but brought in the context of perceiving the body as a social and cultural object.
Short poetic digressions are moments of personal reflection, automatic writing that reminds me of moments when I saw the necessity to provide alternative models of care.
The paper contains interviews and transcriptions of conversations I had with my commissioners. Through conversations with medical workers and artists, I reflected upon the current state of care provisions, ranging from institutional care to self-care. The dialogues show sensibility and understanding that a shift in healthcare towards the re-humanization of the ill is needed.
Written in-between moments of working with materials in the workshop settings, research has acted as
VES - INTERACTIVITY IN PERFORMANCE DESIGN
(last edited: 2022)
author(s): VES seminar
This exposition is in progress and its share status is: visible to all.
Degree Programmes in lighting and sound design of the University of the Arts Helsinki develop the teaching curricula and learning environments by researching different intersections and phenomena within contemporary performances.
Interactivity in Performance Design (in Finnish Vuorovaikutteisuus esityssuunnittelussa, shortened as VES) has supported the development of teaching curricula and learning environments since 2017. It develops the teaching of lighting and sound design by situating and examining them as the intersection of virtual, mediated and physical communication practices. The work is based on critical examination of phenomena and a strong research orientation.
Interactivity is understood in the context of VES as a broadening of the concepts of intersubjectivity and interaction. It is about charting the relationships between the different definitions and contexts of performance, performing, spectating, utilisation of contemporary technologies and their societal connections. The VES project examines the nature and use of digital technologies relevant to the fields of sound and lighting design, and the project seeks to identify the relevant topics, development requisites and ideas to augment and improve the course contents. The annual public VES seminar, held in English, provides a forum within the University of the Arts Helsinki for inspiring encounters between students, teachers, postgraduate students, researchers and professionals working in the field.
Lenge leve planten
(last edited: 2022)
author(s): Maria Tikhomirova, Tonje Ernstsen Gresslien
This exposition is in progress and its share status is: visible to all.
Målet med prosjektet var å forbedre stell av plantene i ID-lokalene.
App tablet
(last edited: 2022)
author(s): Velferds
This exposition is in progress and its share status is: visible to all.
En tablet som skal hjelpe med å få tilrettelagt til ulike sykdommer slik at man kan få tilpasset kosthold, samt en vekt man kan legge maten på for å enkelt veie den.
light synthesizer
(last edited: 2021)
author(s): Anders-Petter Andersson
This exposition is in progress and its share status is: visible to all.
E-textile, electronic music, circuit bending sketch created at a workshop with Ann Rosén, Sten Olof Helström and Fredrik Olofsson at Vardagsrummet, with hardware from syntjuntan.se and musicalfieldsforever.com
Sanseskog med vinterhage "Vinters glede"
(last edited: 2021)
author(s): Agne Lineviciute Langesæter, Dorthea Kant, Ida M. R. Gjeitsund, Janne Fagerli Isaksen, Marie Fosstveit
This exposition is in progress and its share status is: visible to all.
Dette er konsept 2/3 for utføring av en sanseskog for beboere i en omsorgsbolig.
Dialogical Structures
(last edited: 2021)
author(s): Torben Körschkes, Ina Römling
This exposition is in progress and its share status is: visible to all.
As a nomadic communication practice, the Dialogical Structures explore alternative forms of linguistic-spatial negotiations by means of dialogically designed objects and structures. In the following, we formulate a relationship between artistic practice and utopian thinking on the basis of three theses, starting from the Dialogical Structures. We try to make clear to what extent an expanded concept of space and speculative artistic research, methodically brought together, form practices of imagination.
Toodeloo Tool - Lights up your day
(last edited: 2020)
author(s): Marit Sylstad, Marija Januskaite, Gro Amanda Matland Nevstad, Håvard Hvoslef Kvalnes, Hanne Kristine Rødsethol
This exposition is in progress and its share status is: visible to all.
The TooDeloo Tool lights up your day. A beautiful piece of furniture that also helps you trough the day in the home office. The goal of the concept is to give the users a tangible tool with light and sound interactions, which will give friendly reminders during the workday. The Toodeloo tool keeps track of your work hours, simplifies initiating conversations with your colleagues, reminds you to drink and helps you exercise or be social.
Redesign av ordlyd og utforming av brev og SMS + App
(last edited: 2020)
author(s): Håkon Strand Haltbakk, Stian Fjørtoft, Robin André Bolstad, Thomas Høiby, Marlies Douma
This exposition is in progress and its share status is: visible to all.
Redesign av utforming og ordlyd til innkallingsbrev og påminnelse på SMS hos sykehuset Innlandet. Dette for å redusere andelen pasienter som ikke møter til avtalt time. Samt en app for bestilling, avbestilling og varsling av timer hos sykehus og legekontor.
Prototype: "Connect"
(last edited: 2020)
author(s): Gabrielle Nørgaard Fransson, Markus Frydenlund Ruud, Lene Gulberg, Line Løver Urdalen
This exposition is in progress and its share status is: visible to all.
Korona viruset som brøt ut i Norge i begynnelsen av 2020 har ført til nye forutsetninger en må ta hensyn til. Dette inkluderer avstand, vaske hender, og for mange å jobbe hjemmefra. Problemet er at dette kan føre til nedsatt psykisk helse, forårsaket av blant annet ensomhet.
For å hindre dette ønskes det løsninger som kan forebygge mot ensomhet; med andre ord en løsning som kan skape et godt sosialt miljø, selv hjemmefra. Dette kan igjen føre til et bedre arbeidsmiljø selv om en ikke lengre møtes på kontoret.
Hafu Appen Prototype
(last edited: 2020)
author(s): ESS, RS, AKMR, SS, LV
This exposition is in progress and its share status is: visible to all.
Tanken er at man kan kan registrere at man er i Huset ved å fylle inn et skjema, type bookingsystem, i en egen HAFU-app. Første gang du bruker HAFU-appen blir du bedt om å lage/registrere en HAFU-bruker med fullt navn, passord, fødselsdato, telefonnummer og epost, og evt. bilde og beskrivelse av deg selv om man ønsker (alt dette utenom navn kan endres i etterkant). HAFU-brukeren vil ha ulike funksjoner basert på om man er en besøkende/ungdom eller en admin. I appen kan man som gjest, altså uten å logge inn, lese generelt om HAFU, som f.eks. om opprinnelse og hjelperollen, eller søke om frivillig hjelperolle med fullt navn, telefonnummer, epost og en kort tekst. Som innlogget ungdom kan man i tillegg registrere at man er i Huset og endre sin egen profil, som andre som er innlogget kan se. Som admin kan man i tillegg ha tilgang til en oversikt med liste over personer som har registrert seg denne uken, der rød farge symboliserer at de ikke er til stede, og grønn registrerer at det er i Huset akkurat nå. Ellers kan admin også kontakte ungdommer fra oversikten over de som har vært i huset i løpet av den siste uken.
Prosjekt Konsept: Plattformene "Call" og "Hobbyn"
(last edited: 2020)
author(s): Gabrielle
This exposition is in progress and its share status is: visible to all.
Korona-viruset har skapt helt nye forutsetninger som påvirker hverdagen til alle. Blant annet innebærer dette for mange at arbeidsplassen flytter seg fra et felles kontor, til hjemmekontor. For å forebygge mot nedsatt psykisk helse som kan for eksempel komme av ensomhet, og for å fortsette å opprettholde, og muligens forbedre arbeidsmiljøet ønskes det mulige løsninger til hvordan vi kan sikre et godt arbeidsmiljø, selv hjemmefra.
Golf uten hånd
(last edited: 2020)
author(s): Sander Kolkinn
This exposition is in progress and its share status is: visible to all.
Golf for hele familien: golfkølle med stomphåndtak. Denne golfkøllen er lagd for å kunne inkludere hele familien i en felles aktivitet, som ellers krever at man har to hender. Denne køllen kan brukes både til vanlig golf og mini-golf. Golfkøllen har et sil lignende håndtak på høyresiden av kølla, slik at man kan plassere stompen komfortabelt ned og får muligheten til å gi nok kraft til et godt slag.
Prototype storyboard
(last edited: 2020)
author(s): Ine Herberg Bolsveen
This exposition is in progress and its share status is: visible to all.
Storyboard av VR-film som prototype.
Akvarumsvegg-prototype
(last edited: 2020)
author(s): Ingunn Hatlehol Andreassen, Ida Anemone Roland Berger, Ida Emilie Viervoll, Marius Skaten Aarbakke, Tyler Akselsen
This exposition is in progress and its share status is: visible to all.
this is the protoype for our final concept
Frivillighetsapp for sanseskog
(last edited: 2020)
author(s): Agne Lineviciute Langesæter, Dorthea Kant, Ida M. R. Gjeitsund, Janne Fagerli Isaksen, Marie Fosstveit
This exposition is in progress and its share status is: visible to all.
Dette er et appkonsept som hører til 3 konsepter for utføring av en sanseskog for beboere i en omsorgsbolig.
Sanseskog med lysthus
(last edited: 2020)
author(s): Agne Lineviciute Langesæter, Dorthea Kant, Ida M. R. Gjeitsund, Janne Fagerli Isaksen, Marie Fosstveit
This exposition is in progress and its share status is: visible to all.
Dette er konsept 3/3 for utføring av en sanseskog for beboere i en omsorgsbolig.
Sanseskog med båt
(last edited: 2020)
author(s): Agne Lineviciute Langesæter, Dorthea Kant, Ida M. R. Gjeitsund, Janne Fagerli Isaksen, Marie Fosstveit
This exposition is in progress and its share status is: visible to all.
Dette er konsept 1/3 for utføring av en sanseskog for beboere i en omsorgsbolig.
Besteforeldre i annen by
(last edited: 2020)
author(s): Agne Lineviciute Langesæter, Dorthea Kant, Ida M. R. Gjeitsund, Janne Fagerli Isaksen, Marie Fosstveit
This exposition is in progress and its share status is: visible to all.
Gruppen vår har fått i oppdrag å utvikle konsepter til bruk av området som ligger bak Sørbyen omsorgssenter, Bjørkelia bofellesskap. Det er allerede en sansehage sammenkoblet med omsorgsboligen, men det finnes også et stort åpent område der, i tilknytning til en skog, som har mye ubrukt potensiale.
I denne utstillingen vil det vises frem våre prototyper for både en sanseskog som vil kunne utnytte det åpne området, og en app for frivillige som ønsker å følge de eldre beboerne ut i sanseskogen.
Food Tablet
(last edited: 2020)
author(s): Karoline Idsø Linder
This exposition is in progress and its share status is: visible to all.
Dette er en Tablet med innebygd vekt, der man kan registrere det man spiser ved scanning eller ved hjelp av bildefunksjon, for deretter å kunne bruke hjelpemidlet til å veie mengden man spiser.
Chatbot
(last edited: 2020)
author(s): Alexander Lunderø
This exposition is in progress and its share status is: visible to all.
Dette er konsept 2 for oppgave fra oppdragsgiver.
App med ernæringsbehov, journal og ukesmeny
(last edited: 2020)
author(s): Velferds
This exposition is in progress and its share status is: visible to all.
App tilrettelagt ulike sykdommer slik at man kan få tilpasset kosthold og veiledning basert på individuelle behov.
Drivhus-konsept
(last edited: 2020)
author(s): Ingunn Hatlehol Andreassen, Marius Skaten Aarbakke, Ida Anemone Roland Berger, Ida Emilie Viervoll, Tyler Akselsen
This exposition is in progress and its share status is: visible to all.
Vårt tredje konsept, drivhus.
Konsept spill
(last edited: 2020)
author(s): Ine Herberg Bolsveen
This exposition is in progress and its share status is: visible to all.
VR spillet har som mål å gi en bedre forståelse for hvorfor universell utforming er viktig.
Utfordringsbanken
(last edited: 2020)
author(s): Line Løver Urdalen
This exposition is in progress and its share status is: visible to all.
En stor del av å føle at man har et sunt arbeidsmiljø er å vite at man kan utvikle seg og sine ferdigheter over tid. Mange arbeidstakere havner ofte i en situasjon hvor de får lite varierende oppgaver over lengre peioder, og dette kan virke demotiverende. Det siste året har Covid-19 ført til at en rekke bedrifter har måttet sende sine ansatte til et hjemmekontor. I en slik situasjon er det viktig å holde på motivasjonen. Det er dette Utfordringsbanken skal hjelpe med
FACE-SHIELD
(last edited: 2020)
author(s): Tiare Damaris Delgadillo Toledo
This exposition is in progress and its share status is: visible to all.
Heldekkende maske festet med et hodebånd, der man kan ta av og på plastark for å beskytte ansiktet.
Denne designløsningen gjør det enkelt for bruker å rengjøre masken, ettersom man bare kan ta av plastarket å vaske det (eller ta på et nytt).
Denne løsningen vil heller ikke genere, ettersom brukerene ikke er i direkte kontakt med masken .
Ansikstmaske støpt med støpeform
(last edited: 2020)
author(s): Tiare Damaris Delgadillo Toledo
This exposition is in progress and its share status is: visible to all.
Ved å klippe ut plastark (PET) fra plastflasker, kan man ved hjelp av støpeform tilpasset generelle ansikter.
Ved å varme opp plastarket til - 125 grader (bearbeidingstemperatur) vil man kunne forme masken på en kontrollert måte.