Flick Harrison
community-engaged art, Video art, online video, political film, Media Arts, activism
Christian Doeller
error, interactive installation, agency, Noise, Human-machine-Interaction, digitalization, digitality, physical computing, sciart, transdiciplinarity, translation, transcriptions, Sculpture, DIGITAL IMAGING, prototyping, generative art
Stacey Sacks
presence, embodiment, representation, animation, theatre, Sculpture, drawing, intimacy, audiences, fragmented narratives, activism, whiteness, masking, clown, performance, performer
Jonas Howden Sjøvaag
music, audio recording, DIGITAL IMAGING, digital art, drums, jazz, improvisation, artificial intelligence, songwriting, Lyrics
Nora Rinne
performance art, live art, artistic research, children, childhood, verbatim, imitation
Henrik Stensli
engineering, technology, design, CAD, 3D models, modeling and simulation
Sheung Yiu
Hyperimage, computation, Computational Photography, algorithmic generation, PHOTOGRAPHY, photogrammetry, computer vision, remote sensing, Hyperreality, hyperobjects, New Materialism, ontology, Speculative Realism, AI (Artificial Intelligence), artistic research, multidisciplinary
Michal Lovecky
digital worlds, metaverse, XR, virtual reality, transdiciplinarity, co-design, co-creation, ocean, immersive technologies, Immersion, marine science, collective action research, impact
Saniya Jafri
interaction design, food studies, food design, colonialism, memory practice, archive as creative practice, practice-based research
Xiaoou Ji
Artistic research, Philosophy of technology, Critical-experimental game design, Installation Art, Meaningful play