Constantinos Miltiadis
architecture, virtual environments, real-time interaction, spatiotemporal environments, Spatial Audio, philosophy, game studies, virtual reality
Thomas Pearce
performance, reconstruction, digital fabrication, 3D scanning, 3d digital modeling, historiography, Design research, architectural research, Architectural technology, design, speculative design, architecture
Pedro Neto
Photography, documentary, architecture, artistic processes, archive, imaging
Garrett Lynch IRL
networked art, networked performance, post-disciplinary practice, digital arts
Gareth Osborne
practice-based research, immersive arts, immersive learning, education, immersive theatre, Digital Storytelling, Embodied knowledge, artificial intelligence, participatory design, collaborative creativity, cultural spaces, children's participation, children's literature, artistic research, creative writing
Ryan Mason
choreography and performance, Choreographic Research, choreographic thinking
Anke Zijlstra
dance, art education, audiences, embodiment, public space, artistic research, participatory spectatorship
Roman Štětina
ekphrasis, description, teaching artist, intermediality, sound, radio, moving image, media history
Susi Mikael Nousiainen
performance, writing, collective research in arts, ballet, poetry, embodied writing, Comics, Theatre of the Oppressed, LARPing, social coexistence, organising, social media
Inês Azevedo
visual art, VISUAL CULTURE, museum studies, museum education, art education, Democracy and citizenship, social justice, ecologies, image archive