Flick Harrison
community-engaged art, Video art, online video, political film, Media Arts, activism
Anne Juren
Feldenkrais Method®, anatomy, fantasmical, speculative gestures, somatic practices, dislocation, operation, dissection, treatment, fragmentation, devisualisation, non-expression, language, poetry, voice, touch, psychoanalysis, crisis, encounter, critical awareness, sensorial transference, co-regulation, body proxy, trans-interiority, symptom, practitioner, patient, session, lesson, L’Effet-Mère, mother tongue, very too close, very too far, atlas, Choreography, Somatic practices, dérive, drift, diffraction, dance
Manuel Macía
coloniality of sense, curatorial, discursive practices, knowledge infrastructures, neoliberal episteme, ontological design, pharmacoloniality, political aesthetics, politics of artistic research
Tom Blancarte
double bass, improvisation, Actor network theory, translation, Language, AI, second-order systems, game studies, game-pieces, role-play, RPGs, metroidvania, platformers
Liesel Dom
performance; landscape; video; sound; installation, Information and communication, Socio-political activism, Internet, digital art, propaganda, philosophy as art, Documentary experimental, Myths, Belief
Greg Bruce
artistic research, electroacoustic music, improvisation, classical performance practice, saxophone, Augmented Instruments, analogue electronics, analogue vs digital, research-creation
Késia Decoté Rodrigues
music, Music Performance, interdisciplinary arts, Audience participation, Digital concerts, liveness, Women in Music
Melissa Ryke
Embodied listening, sound art, installation, contact improvisation, Video art, acoustic ecology, field recording, listening
Hayley Whelan
Walking Art; Social Art Practice; Perfromance & Artistic Intervention, walking practice, walking art, Writing as artistic research, practice-led research, PHOTOGRAPHY, darkroom photography, Film-making, collage, walking, cities, Scotland, research
Celine Lyng
songwriting, artificial intelligence, technology
Puck Verras
play, playfulness, role-play, LARPing, larp, games, theatre, performance, scenography, costume design, set design, game design, Anthropocene, non-human, post-human, Climate, ecology, speculative fiction, speculative design