Researchers

Stacey Sacks
presence, embodiment, representation, animation, theatre, Sculpture, drawing, intimacy, audiences, fragmented narratives, activism, whiteness, masking, clown, performance, performer
Jeannette Ginslov
Screendance, Embodied Dance Practice, Dance-tech practice, Embodied technologies, Embodied Materiality
pol taverne
Printmaking, A/r/tography, Art history
Eric Souther
Code, toolmaking, new media art, New Materialism
Wesley Troeger
Music Perception and Cognition, Dramaturgy
Robbrecht Van Cauwenberghe
Harmonium, Sibelius, Accordion
Ann Kroon
urban exploration, urban space, visual sociology, architectural photography, autoethnography
Andrea Moneta
Spatial Practice, site-specific performance, architecture, heritage, virtual worlds, metaverse, urban design, participatory design
Sigrid Espelien
clay, soil, landscape, leire, jord, landskap, situert kunnskap, blåleire, tegl, jording, kunsthåndverk, keramisk kunst, brukskunst
teresa luzio
performance; walking; visuality; performance documentation
Camilla Carlsen
Design Thinking, Human-machine-Interaction, User Experience, User Interface, psychology
Johannes Rydinger
virtual reality, documentary, immersive installation
Kim Spierenburg
music, Film-making, animation, socially engaged art, socially engaged research, Socially engaged artistic practice, artistic research, artistic method, artistic processes, art practice, audience response, audience engagement, Audience participation
Antonia Aitken
walking as practice, decolonisation, performance drawing, practice based research, drawing research, critical place theory
Stefan Schäfer
ecological grief, ecological loss, Climate Change, ontological design, Design research, artistic research, Death, death culture, commemorative ritual, ritual, end of life practices, mountains, rocks, Glacier, glacier funeral, Embodied knowledge, anthropocene, ecology, Environment, poetry, scores, invitations, ethics, Artistic reserach
Anping Xie
home, relax
Puck Verras
play, playfulness, role-play, LARPing, larp, games, theatre, performance, scenography, costume design, set design, game design, Anthropocene, non-human, post-human, Climate, ecology, speculative fiction, speculative design