Constantinos Miltiadis
architecture, virtual environments, real-time interaction, spatiotemporal environments, Spatial Audio, philosophy, game studies, virtual reality
Thomas Pearce
performance, reconstruction, digital fabrication, 3D scanning, 3d digital modeling, historiography, Design research, architectural research, Architectural technology, design, speculative design, architecture
Heper Sayar
Artificial Intelligence (AI), non-human, Techno Arts, psychology of perception, Visual Perception, Human-machine-Interaction
TAT KUEN KO
hauntology, Postmemory, artistic research, artistic practices, time, temporality