Cecilia Berghäll
scenography, time, transience, aesthetics, fragility, site-sensitive performance, materials, rhythm
Martí Ruiz i Carulla
sound art, Soundsculpture, acoustics, participation, DIY, socially engaged art, science and art
Michal Lovecky
digital worlds, metaverse, XR, virtual reality, transdiciplinarity, co-design, co-creation, ocean, immersive technologies, Immersion, marine science, collective action research, impact