Helen Scarlett O'Neill
site-responsive, mixed reality, immersive, public space, audience, heritage, art in unexpected places, communities of becoming
Puck Verras
play, playfulness, role-play, LARPing, larp, games, theatre, performance, scenography, costume design, set design, game design, Anthropocene, non-human, post-human, Climate, ecology, speculative fiction, speculative design