The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Projeto Auto-proposto (2024) Ana Sousa Santos
Projeto auto-propostp. Explorar dois tópicos: 1º A Membrana (Corpos adoptados) e a Caixa Sensorial
open exposition
Alienation: Regarding the Art, the Artist and the Audience. (2024) Julien Hamilton
Thesis of the Royal Art Academy, The Hague, 2024 BA Fine Arts In the landscape of modern society, alienation is a common denominator to the experience of individuals. Whether this is due to society’s perpetual acceleration, or the experience of life through the ever-present lens of consumerism, alienation is an unmissable part of the contemporary human experience. This extends to the art world, where the chasm separating an ever-booming global market for the arts, and institutions struggling to get their pre-covid-19 visitor numbers highlight the disparities in the experience of art today. These disparities will ultimately transpire in the experience of the viewer. But how, and why can art be a catalyst for alienation in late-contemporary society? This Graduation Research Paper is an attempt at exploring the relationship between the artwork, the audience, and the artist, so as to attempt and provide a comprehensive notion of the ways in which relationships form around artworks, notably through communication theory. This GRP will also explore examples of elements of influence in the formation of communicative structures between the art and the audience. Notably, this paper will discuss the myth of the artist, and its influence as an authority in the experience of art, as well as the influence of spatial context on the reception of art. The paper will conclude that the artist possesses limited agency in the reception of their artworks, and that in order to provide an honest experience to a contemporary audience, the artist must seek to understand and deconstruct the codes which surround the audience's consumption of art.
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Pondering with Pines - Miettii Mäntyjen Kanssa - Funderar med Furor (2024) Annette Arlander
This exposition documents my explorations of pondering with pine trees. Tämä ekspositio dokumentoi yritykseni miettiä mäntyjen kanssa. Den här ekspositionen dokumenterar mina försök att fundera med furor.
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The Dark Summer (2024) Adele.CH
A documentation of decision making process in a reconstructing documentary film.
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The Art of Impact 2022-2024 (2024) Katarina Eismann
ART OF IMPACT 2022-2024 Expand your imagination to envision alternative futures! Arts universities have the potential to play a pivotal role in challenging times and the students are vital actors, often the voice of change. Nine students are here presenting their thesis, essays and parts of their degree projects! The Master program in Film and Media “The Art of Impact” is focused on how art has an impact on society and how art can change the society we live in. The program is research preparatory and consists of two years of full-time studies at advanced level. Working in different formats and new technology on digital platforms, the students have deepen their understanding of storytelling and its potential impact on their audiences. Community outreach, innovation, as well as global and urban contexts all interconnect, integrating sustainability skills and thinking to boost innovation and creativity in transition initiatives. Storytelling in challenging times. Hello future, here we come! Tinna Joné Head of subject Film & Media Assistant professor in documentary storytelling Stockholm University of the Arts
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Virtual Hallucinations (2024) Emma Richey
A master's thesis that aims to see how 2D animation can visualize hallucinations in VR, while examining the greyzone between technology and spirituality in the animation process. The animations are made for the VR documentary film: Urban Witches, by Nicia Fernandez.
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