The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Deeper Canine Topographies: Inhabiting shared spaces, micro-geographies, and micro-choreographies of companion animal world-making. (2026) O'Brien and O'Brien
Following on from my PhD research, Deeper Canine Topographies continues to explore human-canine cartographies, rhythms, repetitions,micro geographies and relational choreographies towards a proposal for future research.
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MA seminar on Artistic Research-25 (2026) Geir Harald Samuelsen
MA Seminar – Reflection and Method in Artistic Research This MA seminar explores how reflection and method intertwine in artistic research. Through a series of presentations and discussions, the seminar examines how artistic processes can generate knowledge and how this knowledge may be articulated and shared. Invited speakers – Marsha Bradfield (Central Saint Martins, London), Sergej Tchirkov (University of Bergen) and Jostein Gundersen (University of Bergen) – each present distinct approaches to artistic research, spanning visual art, music, and interdisciplinary practice. Their contributions highlight the diversity of methods and the critical importance of situated reflection within creative practice. The seminar concludes with a collective panel conversation focusing on how artistic research can balance openness and rigour, intuition and analysis, collaboration and individual voice.
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How to give the body a voice: map of the research (2026) Johana Jurášová, Filip Novák
This exhibition presents the context, process, and conclusions of the artistic research project Imagination as a Tool for Change in Shared Space, carried out at DAMU. At the heart of the research is the question: How can we give the body a voice? In other words, how can we invite bodily perception and imagination into the process of decision-making and exploration, while at the same time perceiving these qualities as fully-fledged mediators of information? The backbone of the research consists of a pair of workshops designed to guide students through the exploration and reflection on the theme of the chill zone at DAMU. A series of exercises aimed to awaken their somatic and sensory perception, followed by an exploration of spaces designated for rest, and finally imaginative exercises with the aim of proposing possible changes or forms for the spaces. The exhibition presents the individual layers of the project: 1) In the contextual layer, we acquaint readers with our personal starting points (chapter: Medallions), with the theoretical and practical-experiential foundations on which we consciously build (chapter: Introduction), and with methodological procedures (chapter: Methodology). 2) At the center is the documentary layer, which describes the structure of the workshops, the creative outputs of the participants, and a chronicle mapping the transformation of the research team's thinking, documenting the lively dialogue between the discourses of transformative pedagogy and embodied learning in acting and authorship. 3) The layer of findings and conclusions identifies two fundamental qualities: (a) the concept of "sensitized researchers", in which bodily and sensory perception provides a full report on the surrounding world, and (b) the situation of being in the imagery, in which working with the imagination offers possible proposals for change. In conclusion, we look back at the reasons for the changes in the original research questions and consider further possible directions for research. Tato expozice prezentuje kontext, proces a závěry uměleckého výzkumu Imaginace jako nástroj změny ve sdíleném prostoru realizovaného na DAMU. V centru výzkumu stojí otázka: Jak dát tělu hlas? Neboli jak do procesu rozhodování a zkoumání přizvat tělesné vnímaní a imaginaci a jak zároveň tyto kvality vnímat jako plnohodnotné zprostředkovatele informací. Páteř výzkumu tvoří dvojice workshopů, které byly navrženy tak, aby studující provedly zkoumáním a promýšlením tématu chill-zóny na DAMU. Série cvičení směřovala k probuzení jejich tělesné a smyslové vnímavosti, následně ke zkoumání prostor určených pro odpočinek a v závěru k imaginativním cvičením s cílem navrhnout možné změny či podobu prostor. Expozice představuje jednotlivé vrstvy projektu: 1) V kontextová vrstvě seznamujeme čtenáře s našimi osobními výchozími pozicemi (kap. Medailonky), s teoretickými a prakticko-zkušenostními východisky, na které vědomě navazujeme (kap. Úvod), a s metodologickými postupy (kap. Metodologie). 2) V centru stojí dokumentární vrstva přibližující strukturu workshopů, kreativní výstupy účastnictva a kroniku mapující proměnu myšlení výzkumného týmu, dokládající živý dialog mezi diskurzy transformativní pedagogiky a vtěleného učení k herectví a autorství. 3) Vrstva zjištění a závěrů identifikuje dvě zásadní kvality: (a) koncept „zcitlivělé výzkumnictvo“, kdy tělesné a smyslové vnímání přináší plnohodnotnou zprávu o okolním světě, a (b) situaci bytí v představě, kdy práce s imaginací nabízí možné návrhy ke změně. V závěru se ohlížíme za důvody změn původních výzkumných otázek a promýšlíme další možné směřování výzkumu.
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Demolish Monsters on the Rocks: Prompting Through an Ensemble (2026) bruce gilchrist
As interaction with corporate artificial intelligence increasingly becomes a precondition for contemporary life, artists need to see beyond Generative AI (GenAI) technology as a discrete tool that makes generic products. Instead, they can imagine combinatorial approaches and conceptual frameworks for AI-enabled artworks. Through my practice-based research, the act of prompting multimodal GenAI models has been informed by comprehending an assemblage as a “framework of instruction” held together through poetic alliances, within which the output from one component feeds the process of another. Practical experiments explored an interrelation of body, text, and predictive technology, where an algorithmic prediction of human action conjured “biometric poetry” that was used to stimulate a language model. Working with archival film footage and digital puppets animated with motion-capture files gave rise to the idea of a camera’s field of view – with its bounded contents acting like a key – eliciting value from a language model in a novel form of story making. Potential erroneous inferences were perceived as a new form of chance operation and a characteristic of algorithmic remix as defined by Steve F. Anderson. This method has been further developed in a project that combines performance, waste material, object recognition, and a language model to explore how the manipulation of garbage can be rationalised by a machine to produce poetic texts as a commentary to action portrayed on a screen.
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In Sync With A Machine (2026) Ilja Mirsky, Leonid Berov, Gunter Loesel
This paper delves into the dynamics and dramaturgical specifications of ANA, a theatrical installation engineered for co-creating narratives in a dialogic process with individual users. ANA embodies a collaborative storytelling environment that is used to communicate narrative and emotional information through multiple modalities, thereby bringing into focus an unexpectedly human essence in a human-machine interaction. Integrating GPT-4, emotion-recognition algorithms and a simulation of its own affective state, ANA engages users in a 10-minute interaction, fostering an immersive narrative exchange where the affective dimension of collaborative storytelling takes precedence. This paper explores the specific challenges of prompt design in this setting, focusing on the concept of emotional attuning, the feeling of being “in sync” with a machine throughout the interaction. Through an analytical lens encompassing cognitive science, philosophy of mind, and prompting techniques, the authors describe and reflect practices of employing multimodal sensorial data such as emotion recognition, and dramatic considerations, into the process of designing prompts. They also describe and reflect on their attempts to establish a form of meta-communication with the machine about the emotional aspects of the experience. By focusing on dramaturgical and improvisational strategies, this paper underscores the pivotal significance of emotional attunement and multimodal communication in fostering intimate technological engagement.
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AI gave me an assignment, and I did it. Now what? (2026) Brett Ascarelli
How useful can AI be at this present moment to generate assignments or instructions to teach and train people to live more playful, creative and ethical lives? In this artistic research, I try to put aside fears of a dystopian future in which runaway AI assumes control over humanity, and suspend them long enough to play with the idea of reversing the usual dynamic: what if AI were to instruct us, instead of us instructing AI? What kind of positive outcomes could emerge? I borrow from traditions of instruction art and avant-garde art, and I employ discursive practices that alternate between techno-enthusiastic and techno-skeptical. The AI tool ChatGPT and I hold conversations in which we explore the research question together, and in which I prompt ChatGPT to issue me instructions, then I describe the process and result of executing the instructions.
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