The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Walking As Practice WAP23 (2024) WAP
WALKING AS PRACTICE WAP23 was a process-based residency during September-November 2023, where artists using walking as a method delved into each others’ knowledges and things they encountered together at BKN, the Northern Stockholm Archipelago in Sweden. Fieldworks, share sessions and seminars were created jointly to locate and entangle structures, narratives and themes for walking. The residency formed a transformative, dynamic space for art that engaged with life and nature towards critical and poetic explorations, influenced by the immediate surroundings: the forest, lakes, sea and people living in the rural area. Processing how walking is interlocked in our artistic practices, this exposition represents a gathering of texts, visuals and audio from the walking art residency. The selected artists contributed with interdisciplinary practices, primarily drawing, photography, video, performance and dance. They worked both individually, in spontaneous constellations and in group sessions. The dissemination of the program took place in share sessions upon arrival of new artists - including dinners, open studios, walks, workshops etc. In addition, as the program unfolded, each artist developed their own exposition.
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Warping Protest: Decentralizing Art Activism Using Protest Textiles (2024) Britta Fluevog
My practice-based arts research proposes to create a toolkit to decentralize art activism using hand-crafted textiles from an intersectional, feminist, decolonial and anti-capitalist framework. When I say that I want to decentralize art activism, I aim to increase access in terms of location, timing and risk, so that people who do not live in major metropolises, centres of power, who work when most protests happen, or who for various reasons are not able to risk possible arrest that normal protests may present, can still engage in artistic protest. My praxis will embark on a series of art activist actions that utilize various methods of decentralization, creating a handbook that displays and analyses these methods. The ways in which textiles are particularly suited to decentralize art activism, through subterfuge, slow time, and haptic relationship will be explored within the praxis. Answering the seemingly peripheral question of whether or not art activism is compatible within a gallery space imperative for the main theme of my research, which is decentralization of art activism. If art activism harmoniously exists within a gallery exhibition, then the easiest way to decentralize it is to send the art activism to exhibit elsewhere. My initial findings within the research suggest that act activism mostly cannot exist within sanctioned art exhibitions and therefore exhibitions are not an effective way to decentralize art activism. My toolkit is inspired by practical how-to-guides of art activism (Boyd and Mitchell, 2012; Duncombe and Lambert, 2021; Aylwyn Walsh et al., 2022) and through textile practises such as Tanya Aguiñiga (B. 1978-), the Craftivism Collective (2009-), Aram Han Sifuentes (B. 1986-), and Sandra Suubi (B. 1990-). The critique on capitalism’s infiltration into the artworld and art activisms roll because of this that is reflected in Alana Jelinek’s ‘Lifelike art’(2013), Gregory Sholette’s ‘bare art’(Ch(Charnley, 2017)); and Brian Holmes’ ‘Liar’s poker’ (Holmes, 2010) and it helps shape my art activism practise.
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reticule (2024) Hanns Holger Rutz
A new filigrane sound object (or series of objects) in the making, w.i.p.
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MA: digital demons (2024) Johannes Rydinger
Digital Demons deals with themes of religion, shamanism and spirituality. These are some traces of media matter that surfaced during the two year masters program The Art of Impact at Stockholm University of the Arts. Among them are videographic essays, video sketches and a recorded performance that all have worked as research tools for finding an aesthetic language and narration structure that can be used in documentary and hybrid filmmaking.
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Musical Psycho Performance (2024) Gianmarco Moneti
Although I love attending traditional classical music concerts, I have long felt that they missed certain aspects that would make them more relatable to the inner world of the audience. In this research exposition, I argue that this missing aspect is a social element and I guide the reader through a possible application of social themes to a classical music concert. On a formal level, I use the techniques of psychodrama – a form of group therapy – as a tool from which I borrow some fundamental concepts, along with the conception of characters, to understand how social themes can be addressed in a context in which multiple people connect to the same object. In this case, the object of common interest is the representation on stage. On a substantial level, I draw upon material I collected in my interviews with Clara Scarafia to study a social theme she has been directly involved with: suicide. The two levels are brought together in my pilot session, where I experiment through a sample of the complete performance I am designing and an audience questionnaire how psychodrama and the interview interact and influence one another. The goal is to show that the classical repertoire, with its complex emotional kaleidoscope and non-verbal language, can easily bear a social theme and enhance the collective reflection of relevant themes in our times.
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ARTISTIC RESEARCH REPORT GAMPSISS (2024) Micha Hamel
GAMPSISS was a comprehensive, 4-year collaborative, transdisciplinary project executed by Erasmus University (EUR), University for Techonolgy Delft (TUD), Willem de Kooning Art Academy Rotterdam, and the conservatoire of Rotterdam: Codarts. 
In Year 1 we each conducted research in our own discipline, namely: on listening (Codarts), on persuasive games (TUD) and aligned these with the cultural sociological perspective (EUR) on concert audiences and concert experience. In Year 2, based on the knowledge gained, we jointly built a prototype of a game called 'Listening Space'. A game for the smartphone, to be played prior to a (classical music) concert to train listening skills, through awareness and playful practice of different listening modes. In Year 3, again with the entire team, we designed an interdisciplinary gamified performance called “Listening Mutant 2021” during which the audience worked through a wide range of listening games and training. This time the games were not only about music listening but also about social listening (listening to other people). The performance was played for a specially recruited diverse audience, and included orchestral music, theatrical scenes, audience participation, a quiz, a debate, a (new) smartphone game, an audio (headphones) story, all integrated into a total experience with a festival atmosphere. Due to COVID-19, it was not produced (in a modified version) until Year 4, and for a smaller audience than we originally envisioned. Year 4 we then finished analyzing, writing and reflecting. 'Listening Space' produced modest positive effects, and 'Listening Mutant' a major positive effect. At the Willem de Kooning Academy in Years 2 and 3, we set up a GAMPSISS course in which all researchers taught. Students were asked to design listening games. Some of these served as inspiration for the games in “Listening Mutant 2021. Two sub-studies were also conducted under the accolade of GAMPSISS, namely a study on what happens when people listen to a piece of music repeatedly (listening diaries, EUR, yet to be published) and a combination of empirical research and extensive desk research (Codarts) on listening from a predominantly philosophical perspective, resulting in a paper titled 'A concise theory of listening' that can be used in conservatories and music practices. The PHD candidate also conducted several more studies on other persuasive games (yet to be published).
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