The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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From local food systems to ceramic practice: building cross-sector networks through material research (2026) Zizi Mitrou
This research investigates how local sourcing practices in the Netherlands can enable the reuse of secondary food-related materials for ceramic glaze production, and how the exploration of existing networks through material research can contribute to the development of new cross-sector collaborations. Through a practice-based approach that bridges ceramic production, design research, and the restaurant industry, the study explores the potential of locally available “waste” materials, such as bones, shells, charcoals, and discarded glass, as viable resources for glaze making. The research combines material experimentation with qualitative fieldwork, including interviews and informal discussions with chefs, ceramicists, suppliers, and material practitioners. By tracing the origins, processing, and transformation of these secondary resources, the study critically examines the environmental impact and opacity of conventional glaze supply chains, which often rely on imported raw materials and energy-intensive extraction and transportation processes. Central to the research is the creation of a material archive that documents locally sourced secondary materials and their behavior in glaze recipes. This archive functions not only as a technical tool for ceramic experimentation, but also as a framework for understanding relationships between material flows, human practices, and local infrastructures. Drawing on the concept of “working in the minor key,” the research emphasizes learning through direct engagement, observation, and collaboration rather than predefined systems. The findings suggest that material research can act as a catalyst for new circular practices and cross-sector networks between restaurants and ceramic industry, fostering shared responsibility, creative exchange, and reduced material consumption. By reframing waste as a site of value and knowledge, this study proposes an alternative, locally embedded approach to glaze production that integrates sustainability, and social engagement.
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THE TREATISE (2026) Giusirames
This thesis is based on the integration of three complementary components: Giusirames's Treatise, the artistic and scientific research conducted through processes of material solidification, and the visual portfolio documenting the resulting works. These three elements form a coherent system, in which theory does not precede practice, nor does practice illustrate theory, but both emerge from a common conceptual core: the desire to interrogate matter as an active subject and not as a mere support.
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Iceland University of the Arts - Welcome to RC (2026) Sigmundur Pall Freysteinsson
This exposition gathers all the essential information needed to get started with the Research Catalogue (RC) platform at the Iceland University of the Arts (IUA). It offers a clear overview of how to create a profile, start an exposition, and navigate the basic functions of the platform. The goal is to provide staff with a central reference point for working with RC in the context of artistic research and institutional use.
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Akustický plenér: zvukoprostorová poslechová zkušenost jako východisko hudební kompozice (2026) Slavomír Hořínka
Pětice skladatelů – pedagog, tři studenti a jedna studentka se vydali naslouchat zvukové krajině polského předhůří Krkonoš, aby zkoumali vliv subjektivní percepce na výslednou podobu skladby. Nejdříve zaznamenávali své zvukoprostorové poslechové zkušenosti graficky do skicáků. Vzápětí formulovali tvůrčí záměry skladeb pro komorní ansámbl, které z těchto zkušeností vycházejí. V následujících čtyřech měsících zkomponovali studie s vědomím, že jsou určeny ke studiové realizaci. Kompoziční studie poté sami nahráli a celý proces společně reflektovali. Předložený text vstupuje do kontextu akustické ekologie, instrumentální syntézy a počítačem podporované skladby. Navazuje na kontinuální umělecký výzkum na katedře skladby HAMU v oblasti zvuku a prostoru a tvůrčích aplikací výsledků. Jeho cílem je prozkoumávat vztahy mezi subjektivní zvukoprostorovou zkušeností, volbou kompozičních strategií a výslednou podobou skladby. Five composers – one teacher and four students – set out to listen to the soundscape of the Polish foothills of the Giant Mountains in order to explore the influence of subjective perception on the final shape of a composition. First, they noted down their sound-spatial listening experiences graphically in sketchbooks. They then formulated creative ideas for chamber ensemble compositions based on these experiences. Over the next four months, they wrote compositional studies with the intention of recording them in the studio. They then recorded the studies themselves and reflected on the entire process together. The presented text enters the context of acoustic ecology, instrumental synthesis, and computer-assisted composition. It builds on continuous artistic research at the Department of Composition at HAMU in the field of sound and space and the creative application of the results. Its goal is to explore the relationships between subjective sound-spatial experience, the choice of compositional strategies, and the resulting shape of the composition.
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Demolish Monsters on the Rocks: Prompting Through an Ensemble (2026) bruce gilchrist
As interaction with corporate artificial intelligence increasingly becomes a precondition for contemporary life, artists need to see beyond Generative AI (GenAI) technology as a discrete tool that makes generic products. Instead, they can imagine combinatorial approaches and conceptual frameworks for AI-enabled artworks. Through my practice-based research, the act of prompting multimodal GenAI models has been informed by comprehending an assemblage as a “framework of instruction” held together through poetic alliances, within which the output from one component feeds the process of another. Practical experiments explored an interrelation of body, text, and predictive technology, where an algorithmic prediction of human action conjured “biometric poetry” that was used to stimulate a language model. Working with archival film footage and digital puppets animated with motion-capture files gave rise to the idea of a camera’s field of view – with its bounded contents acting like a key – eliciting value from a language model in a novel form of story making. Potential erroneous inferences were perceived as a new form of chance operation and a characteristic of algorithmic remix as defined by Steve F. Anderson. This method has been further developed in a project that combines performance, waste material, object recognition, and a language model to explore how the manipulation of garbage can be rationalised by a machine to produce poetic texts as a commentary to action portrayed on a screen.
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In Sync With A Machine (2026) Ilja Mirsky, Leonid Berov, Gunter Loesel
This paper delves into the dynamics and dramaturgical specifications of ANA, a theatrical installation engineered for co-creating narratives in a dialogic process with individual users. ANA embodies a collaborative storytelling environment that is used to communicate narrative and emotional information through multiple modalities, thereby bringing into focus an unexpectedly human essence in a human-machine interaction. Integrating GPT-4, emotion-recognition algorithms and a simulation of its own affective state, ANA engages users in a 10-minute interaction, fostering an immersive narrative exchange where the affective dimension of collaborative storytelling takes precedence. This paper explores the specific challenges of prompt design in this setting, focusing on the concept of emotional attuning, the feeling of being “in sync” with a machine throughout the interaction. Through an analytical lens encompassing cognitive science, philosophy of mind, and prompting techniques, the authors describe and reflect practices of employing multimodal sensorial data such as emotion recognition, and dramatic considerations, into the process of designing prompts. They also describe and reflect on their attempts to establish a form of meta-communication with the machine about the emotional aspects of the experience. By focusing on dramaturgical and improvisational strategies, this paper underscores the pivotal significance of emotional attunement and multimodal communication in fostering intimate technological engagement.
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