The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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WE LEFT EDEN - Marius Igland Group (2024) Marius Igland
We left Eden Performed by Marius Igland Group Musicians: Sebastian Grüchot Violin Trygve Rypestøl Sax Bjørn Rønnekleiv Clarinets Marius Igland Guitar Espen Grundetjern Bass Trygve Tambs-Lyche Drums Production Camera Andi Gyberg Lights design Andi Gyberg Sound Engineer Espen Grundetjern Consultant Espen Grundetjern Producer Marius Igland Editor Marius Igland Mix/master Marius Igland Music All compositions and arrangements by Marius Igland Timestamps: 0:14 - Prologue 3:18 - I - A different Animal 11:55 - II - Exploring 19:15 - III - Ambience 27:55 - IV - Water 32:59 - V - Anthropocen 41:07 - VI - Chronophobia 48:31 - VII - Forward we go 53:12 - VII - Returning This production was shot live in Kristiansand, Norway 12th of May, 2024
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Prodigal Misfortunes (2024) Pedro Alegria, Alexandra Abranches
Prodigal Misfortunes fuses digital drawing with eerie storytelling to create a captivating realm where the boundaries between the visual and narrative blur, inviting audiences into a unique experience. This synthesis leverages the strengths of both mediums, with the algorithmic medium providing a limitless canvas for visual exploration and the eerie narratives weaving complex, thought-provoking tales that engage the imagination and evoke deep emotional responses. Algorithmic drawing, with its capacity for intricate detail and surreal environments, sets the stage for stories that push beyond the ordinary, crafting scenes that are as haunting as they are beautiful. The eerie storytelling, in turn, infuses the artwork with a narrative depth that transforms each piece into a window into otherworldly tales, filled with mystery and the uncanny. But algorithms are not neutral entities and its socio-political effects result from the will of real individuals behind them who use them as an apparatus for social control. Thus, we endeavor to maintain an explicit distance between artist and computer, in the context of the emerging AI/LLM technologies that threaten to reverse the mind-over-matter stance of classic dualism. The use of mathematical chance through algorithmic processes to create drawings, aims to break free from technological functionalism. Mathematical randomness serves as a tool to explore the artist's inner self. Despite their digital nature, these drawings are firmly rooted in the tradition of drawing: they serve as a medium for expressing the artist's thoughts, embody the process of transferring these ideas onto a canvas over time, and highlight the artist's presence. Through a created software tool the software that produces the drawing stands as an artwork on par with the produced images, although remaining invisible. Thousands of lines of code have been written, although they remain in obscurity as an inherent aspect of its personal nature.
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Rogues (2024) Hanns Holger Rutz, Nayari Castillo-Rutz
A work-in-progress artistic research project. Initiated by Hanns Holger Rutz and Nayarí Castillo in autumn 2021, it develops into multiple intermedia objects that involve collaboration between different artists, objects that engage in sensorial exchange among themselves and with humans. This exposition is very much in flux, trying to capture the meanderings of the process.
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Embodied/Encoded: A Study of Presence in Digital Music (2024) Robert Seaback
Presence in Embodied/Encoded is concerned with the physical and embodied dimensions of musicking in relation to digital-informational representations of such phenomena. I explore presence through practices of recording, creative coding, audio production, and spatial electronic music composition. Of particular interest is the link between presence and the sensual/corporeal aspects of sound production and listening. Research in embodied music cognition and extended reality provide a foundation for this type of meaning formation. In the context of immersive electronic music, I suggest that physical presence – a sense of ‘being somewhere’—emerges not just from images/representations of place, but from peripheral aspects of the (embodied) acoustic experience such as spatial proximity and distance, diffuseness, resonance and reverberation, noise floor, etc. Consequently, musical meaning in “Embodied/Encoded” moves away from the symbolic dimension of electronic sounds toward meaning as an outcome of embodied interaction with the environment. The concept of presence can also apply to ‘mixed’ music, or combinations of acoustic and electronic sources, in which virtual presence is complicated by real bodies and spaces. Digital technology renders sound a flexible, malleable entity—a ‘flickering’ signifier to borrow from Hayles—capable of reconfiguring presence in creative ways. The dance between encoded and embodied dimensions inspires and informs this artistic research. Through a body of immersive music and multimedia documentation, I unpack connections between presence and its digital abstractions.
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ANTICIPATION - Performance, art and design (2024) Sergio Patricio
My performance art practice as an artist and researcher has become crucial to test ideas that theoretically catch my interest. For example, years ago I was convinced that performance art compositions were a miracle because of the Chaos theory in physics, where organized chaos was so complex that it was too difficult to perceive the origin, development and end of each action in time-space here and now. Within the context of an event of actions and the probabilities, time stretches out in many directions, making the observable constellation of actions more than chaotic, but four-dimensional almost, in a way that the past, present and future of the actions become one: Anticipation. Therefore, Anticipation in actions becomes crucial to understanding that action could fail even in a prediction, as an action goal is scored to be done, performers in present time-space, live simultaneously in the past present and future of the action, the tension between the action-goal is the vibration, but the anticipation is all the probabilities merge with the past and future of this action. Multidimensional perception requires a performer to perform within an action to improve training and work out through several performance preparations. An example is how to cross at constant speed a mass of crowded people and not change direction. Anticipation switches your present to be merged with your past and future. Such a concept is how I improve daily in my performance lab with the participants of my performance laboratory.
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Sustainability in Performing Arts Production (2024) Johanna Garpe, Camilla Damkjaer, Markus Granqvist, Gunilla Pettersson Thafvelin, Anna Ljungqvist, Anders Larsson, Synne Behrndt, Mihra Lindblom, Anja Susa, Anders Aare, Anders Duus, Jon Refsdal Moe
The purpose of this project is to explore how we can minimize the climate impact through the way we plan, produce, and support performing arts productions. The overarching research question was: How can we continue to create relevant and innovative performing arts with a smaller climate impact? The faculty in performing arts at Stockholm University of the Arts worked with Harry Martinson's Aniara from their various disciplines.
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