The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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MORASS (2025) E.Reynolds
A moving image essay in three parts.
open exposition
Capture images through the screen (2025) Nicholas Mazzilli
In this exposition I invite you to reflect on a part of my artistic research: the screen capture. The aim is to reconsider this little-explored practice by artistically transforming original images through a double variations in post-production. In this artistic research I also use experimental software and unconventional methods to carry out images from videogames. At the same time these methods engage with the European regulations about copyright and American fair use policies. While the extraction of images from three-dimensional, copyright-protected spaces is often restricted, it can sometimes be permitted when used creatively.
open exposition
Sporen van betekenis (2025) Joke Den Haese
Dit is een onderzoek naar 'het kunstzinnige' in het (professioneel) leven van alumni die, tijdens hun opleiding tot pedagogisch coach, werden ondergedompeld in een bad vol kunst en cultuur, vanuit de overtuiging dat dit hen zou verrijken in hun werk, in hun leven en hopelijk, misschien, in beide.
open exposition

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Sett fra et sted, utviklet fra et punkt (2025) Annika Borg
A dice roll is the very image of randomness. Every day since September 1, 1994, I have rolled a set of six dice, written down the number combinations and collected the numerical material in an ever-growing physical archive. The project is entitled "one and one hundred dice rolls a day". I use this numerical material as a starting point for transformations by translating each number, 1 to 6, into one sign, shape, sound or word, and by creating rules for how these translations will be used further. This method shapes the concrete outcomes and results in series or other forms of progressions and connections. What unites the different sub-projects that stem from the dice roll project is an exploration of the inherent nature of this special material and its potential for form, expression, and visibility, as well as a fascination with the diversity and variations generated, and with results I cannot fully predict. In this exposition, I will describe, make visible, and reflect on the working method, process, and the development of the formal language and expressions that have emerged from this ongoing, and in many ways interconnected, artistic project. The project is seen from a place (that of me, the artist's perspective) and is developed from a point (the dice rolls with dots representing numbers).
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Rethinking material relations through feminist architectural practice (2025) Elina Vilhelmiina Koivisto
This practice-led research exposition by architect-researcher Elina Koivisto explores how conducting architectural practice through the framework of feminist spatial practice can provide possibilities for un-learning harmful habits and reaching towards uncertain speculative futures. The case study project Kudos – Library for Material Relations realized in Espoo, Finland as a co-creative process between human and non-human participants, provided a lens through which the current material and social relations in architecture-making were challenged, applying the conceptual thinking of posthuman feminist thoughts on care and interconnectivity. Reflecting on the project, architecture is seen as a tool for feminist becomings rather than as a producer of mere artefacts, and meaning and significance are found in the process of its making.
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Possible and barely possible moves (2025) Helene Berg
“No one knows what the experiment is worth, but I imagine it’s better than sitting on your own hands.” Possible and barely possible moves is inspired by the kung-fu film Drunken Master, where simulated intoxication is used as a way to confuse the opponent. 
In the project, I used sketches of the movements in the film as a starting point for physical improvisations and looped GIF animations. Imbalance and loss of control have been used as a consistent method – both to generate material and as a way to surprise myself.
 Failing at something you've set out to do can sometimes generate new ideas.
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