The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Wat kan de kunstenaar betekenen voor de sociale cohesie in de wijk? (2025) Anke Zijlstra
Een artistiek onderzoek naar contact, verbinding en gemeenschappelijke grond.
open exposition
XRW (Implicature) (2025) Zoe Panagiota (aka Betty) Nigianni
50 A3 drawings black and coloured markers, including: 3 A3 collages on paper with newspaper cutouts and printed photos. 12 A4 drawings on paper with coloured markers, glued on A3 paper + 1 A3 with black ballpoint pen and markers, glued on A3 paper. 13 A3 drawings on paper with black marker, and red, pale blue, gold, pink and orange markers +1 A3 two-sided. 17 A3 drawings on paper with coloured markers. 1 drawing on sketchbook cover with red nail polish. 1 text drawing on sketchbook cover inside. 1 drawing on sketchbook cover back inside with black, orange and gold markers. 22 A4 drawings with ballpoint pen. 62 pocket sketchbook black marker and ballpoint pen drawings. Some of the above is preparatory work for 4 large prints and 13 paintings. The 12 A4 glued on A3 are preparatory work for a collage on panel. I made the art between 2023-2024, from the perspective of the observer. Most of the research material came out of crime and fraud reports. I started writing the blog afterwards, since the summer of 2024. I adopted the visual vocabulary of the graphic novel, which I partly studied and read a lot about, looking at different graphic artists' work, when I was attending classes at the University of Malmo, Sweden, in 2012, to familiarise myself with elements of game design. Much of this work is, amongst other, about children: how they love, amongst other. I wanted to emphasise that element, by intentionally applying stylistic elements from children's drawings, in a naive and loose architectural composition, using heavily the black marker and stick figures. Adopting this visual approach, I also wanted to evoke a comically sharp, but intimate twist, as commentary, in the British tradition of political satire, to the otherwise dark subject matter. Finally, this artistic style refers to the populist character of actors. The text is written like trip-hop songs: two of the pseudonyms I gave are the artistic names of musicians of colour from the British band "Massive Attack", formed in Bristol. Otherwise, it is loosely structured in a manner inspired by television series. I used heavily popular culture signifiers, names of fictional characters from film, television, music and painting, as reference to actual individuals. Parts of the analysis is inspired by Saul Kripke's interpretation of Wittgenstein's example of mathematical calculation. I used plenty of popular and less popular literary and philosophical references, for the visual art and in the writing. Saul Aaron Kripke was the inventor of the possible worlds philosophical hypothesis, which was seminal for philosophers working in the area of contemporary analytic metaphysics, including the theory of counterparts and the theory of names. He died in 2022. Lauren Berlant was a cultural theorist and gender studies scholar. She died in 2021. The exposition displays loosely and in lay terms vocabulary as rhetorical devices from analytic metaphysics, as well as gender and romance studies; for instance, I use the word "unactualised" to refer to individuals, who are real and concrete, who exist independently of my mind, however they were not "actualised" in my so-called personal life and dating practices: for that, I would have to select them, in order for them to be "instantiated" in my dating. The exposition is underpinned by an underlying neo-Marxist interpretation that, in my view, is relevant not just to economists and political philosophers, but also to people working in different sectors of our modern economies of advanced capitalism, such as banking and cybersecurity. In the style of art, as painting, I was inspired by Jean-Michel Basquiat's drawings and paintings, which are laden with input from popular media sources, like jazz music and television, recorded in an automatic and naive drawing manner, turned into abstracted paintings. For "M" ('Ramadan', 'Julien', "Mr X"), Filip ('Philip'), and Brandon ('Magna') - August, September, and October 2024. For "Daddy G" ('Isaac'), 'Eric' ("Her Man"), 'Prudence' ("'Rachel''s Beau", or "Her Man's alter-ego"), 'Moussa', 'Gaetan', 'Mohammed' ('Onzedouze'), 'Hermando', and 'Nesseem' - December 2024, January 2025, May, June, August and September 2025. Four men of colour and seven white men - or, more accurately, four and six, or six and four. Who were also targeted, directly and indirectly. Who are not politicians, except for a current one and a former one, but are doing something political, so they must take good care of what they do. See also exposition "The Loot", under 'Art and Activism Exposed as Research Blog'.
open exposition
Algorithms in Art (2025) Magda Stanová
People interested in artificial intelligence usually ask whether computers could become as intelligent and creative as humans. I decided to think about it the other way around: I'm interested in the extent to which the creative process of artists is algorithmic. It's not difficult to create something that will look like art; you just need to imitate an already existing genre or style. The challenge is to create something that will be able to trigger an art experience. In this visual essay, I'm studying where, in a spectrum of different kinds of experiences (jokes, magic tricks, pleasure from solving a mathematical or scientific problem), there are thrills triggered by art. All of these experiences depend on a sufficient amount of novelty. Therefore, the creators of experience triggers face the same problem: the impact of a joke, a magic trick, or an artwork tends to diminish when heard/seen repeatedly. The human brain has evolved in a way that it is able to distinguish repeating patterns, formulas, schemes, algorithms. Uncovering an algorithm causes pleasure. But once an algorithm is uncovered, it does not cause pleasure any more. To trigger an experience of the same intensity, we need a new trigger. In this work, I also address the question of why certain types of triggers wear off more slowly than others. The outcomes of this project are a book—a visual essay in which drawings and texts form one line of an argument—and a series of lecture-like events, in which I combine sincerity and directness of lectures, panel discussions, and guided tours with richer ways of expression typical for object theatre, performances, and magic shows.
open exposition

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Strumming Bit Strings: Exploring Digital Instrumentality and Liveness in Electroacoustic Music through the Transformation of Guitar Sounds (2025) Michael Lukaszuk
This exposition explores how different technologically mediated presentations of guitar sounds work as materials to form an acousmatic electroacoustic composition. By juxtaposing processed guitar recordings with computer-generated realizations of guitar sounds, this work considers how composition can be used to engage with changing interpretations of instrumentality and liveness that stem from new music technologies. This includes the notion that such concepts can be an integral part of a sound work that uses fixed media. Here, listening to the boundaries between real and virtual guitars is more than just a technical feature. It informs stylistic choices and references different genre trajectories in electroacoustic music. The featured piece, "Obsession", is used to discuss changing approaches to dealing with the abstraction of source material, hybridization, and algorithmic procedures as aspects of acousmatic music. Additionally, the piece serves as an investigation of the guitar as a unique electroacoustic instrument. Download Accessible PDF
open exposition
XR Music Performance: a phygital piano duet in the metaverse (2025) Giusy Caruso
The digital revolution is boosting innovations across our contemporary social life and culture with a strong impact in performing arts studies, creation and fruition. By exploiting augmented and virtual technologies and their cutting-edge applications, contemporary researchers, performers, composers and artists are spurred to renovate their traditional practices and creations, and overcome the boundaries of real stages towards virtual stages and extended reality (XR), where the physical encounters the digital. The possibility to be projected in the blended scenario of the extended reality (XR) and metaverse determines the avant-garde perspective of imagining music performance in hybrid stages where performers and audiences are involved in immersive and intriguing phygital experiences. This exposition wants to present and discuss what the investigation on augmented and virtual reality in artistic research in music entails, and how and why to create a XR music performance in the metaverse. The focus will be on my personal artistic research experience in the creation of a phygital piano performance "MetaPhase: A contrapuntal dialogue between a pianist and her avatar in the metaverse". Download Accessible PDF
open exposition
SKVR & KANTELE (2025) Arja Anneli Kastinen
SKVR:n kantelerunot alueittain koottuina ja vanhakantaiseen kanteleperinteeseen linkitettyinä. The SKVR collection (1908–1948, 1997) comprises 34 editions and 89,247 texts of oral Kalevala metre lyrics collected from Karelians, Ingrians, and Finns and published by the Finnish Literature Society. This exhibition features texts from the collection relating to the mythical origins and music of the kantele. The front page provides an overview of the regional characteristics, and the tabs offer texts from each region. The exhibition is in Finnish.
open exposition

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