recent activities
THE SOUL AND BODY OF PAINTING
(2026)
Giusirames
This research stems from the need to give theoretical, methodological, and poetic form to a practice that has developed over time through intuitive experimentation, phenomenological observations, and a direct relationship with the material. The aim of this thesis is to define, analyze, and formalize a new painting technique based on a reactive mixture and a vortex modeling gesture, a technique that is not limited to using heterogeneous materials, but generates real visual phenomena: currents, stratifications, turbulence, figurative emergences.
This technique arises from the encounter between everyday materials—malleable glue, transparent glue, toothpaste, Amuchina hand sanitizer, and pigments—and a specific gesture: the rotation of a cut brush that does not spread the color but sets it in motion, forcing it to react, organize itself, and take shape. This gesture is complemented by a final incision, made with a small object, which does not draw but frees the figure from the material, as if it emerged spontaneously from a dynamic field.
The resulting painting is not representation but event. It does not describe a subject: it lets it happen.
Glass Cities : Venice Revisited
(2026)
Zoe Panagiota (aka Betty) Nigianni
The exposition includes reworked video excerpt from the 'Glass Cities' two hour-long video art installation, with film footage and photography from three different cities, London, Athens and Venice. The original work was created for Elica's live music performance, shown at the Small Music Theatre, Athens, Greece, in 2007.
The aim of the process of making the video art was to remain and explore the surface of things when addressing historical changes. I used banal and seemingly unconnected photographic and digital film footage for this purpose and effect. The 'lure' is the film still: neither photograph, nor film, a notion that has been inadequately theorised in visual art history and theory.
Following a historical materialist approach, I employ the artistic theme of dead cities. Venice is a dead city in the visual arts modernist tradition. A dead city is a city that fails to change. Venice is actually slowly sinking, because it can't manage the rising water levels. In this context, I briefly trace Venice's economic history of the flourishing academic arts in the Baroque period, its Murano glass industry evocative of the ancient arts and crafts, and its inevitable re-invigoration by virtue of the Venice Biennale, the well-known international art and architectural exhibition.
I named the original video art after John Smith's experimental documentary about London 'Slow Glass' (1988-91). In the film, one of the narrators describes the liquid composition of glass - "even when it's hard, it's still a liquid" - which is a metaphor for the process of change.
Since I made the video installation, but also this exposition, I found out that my ancestor, a great grandfather, who was originally from Italy, might have been an Italian Jew and that this might have been the reason he left Italy in the nineteenth century to travel to and settle in my native Greece. Because the exposition is about collective history and collective consciousness, the research video could be taken as a reminder of the factual, global rise of antisemitism in the twenty-first century; in Italy represented by the extreme right-wing, neofascist political group Forza Nuova. The country that has seen the most prominent rise in antisemitic ideology is the United States of America.
Can Philosophy Exist?
(2026)
Zoe Panagiota (aka Betty) Nigianni
Photography with sound and net art, drawing, found folk sculpture with digital drawing, readymades, 2012, 2020, 2021. Accompanied by archival material.
The exposition exposes the question of what is artistic research. Usurping the mini-essayist format, which is traditionally associated with research in say the area of philosophy, the exposition formally operates on different levels. I selectively included visual art research material from my own artistic archive, as well as anonymous material that's readily available from the internet and in film archives. In this way, I wanted to emphasise the role of archiving and using archives in the artistic process, as an element of artistic research and artistic production that might involve remediation. Taking that we live in a largely theoretic culture, which means that we use external information systems for storage and retrieval of written, visual and other material, the implication is that art is part of this theoretical system.
Moreover, I specifically problematise the notion of value in relation to the visual arts by using the popular media figures of the counterfeit and the impostor, with reference to the so-called "impostor syndrome", correlated with being a minority of some sort in one's field: "A different thought is that two people may be answerable to the very same standard of success or competence, yet be subject to different epistemic standards for reasonable belief in their respective success or competence. This would be an example of pragmatic encroachment." (Katherine Hawley, "What is Impostor Syndrome?", Proceedings of the Aristotelian Society Supplementary Volume 93, 2019). I use visual art and figurative examples as illustrations, adapting from methods, such as the example, used in analytic philosophy.
I suggest that some artworks operate as philosophical provocations of the archive: "The artwork just exists", as Frank Stella argued. Artworks and archival artistic material are offered for aesthetic contemplation; they don't possess any "magical" qualities, they don't cause any phenomena or events in the world. In this view, I ordered this exposition as a design proposal for two independent, yet interconnected exhibitions: one for the final artistic exhibition show; and one as a general overview for the artist's studio, set up as a stand alone, if parallel, exhibition.
The conception of two parallel expositions as mocks of two parallel exhibitions is inspired by Jean Baudrillard's concept of "hyperreality", which refers to the blurring between reality and simulated representations, when sometimes, influenced by media, film, television, advertising, people tend to accept images or perceptions not corresponding to actual reality. The exposition hints at artists and others, who use different modes of communication, as skillfully exploiting the Baudrillardian concept of "hyperreality", with its accompanied "simulacra" and "simulations", for making indirect references on a sociological level; as well as for putting forward a critical commentary on the artistic and conceptual level.
recent publications
Text as Material: ASCII and Unicode Pattern Systems
(2026)
Rozita Fogelman
This exposition presents a practice-based research investigation into pattern formation using ASCII and Unicode character systems as primary visual material. Working exclusively within live text environments, the project explores how complex visual and architectural structures emerge from rule-based constraints, repetition, and minimal computational resources. Treating text not as language but as material, the work examines generative logic, duration, and modularity as foundations for sustainable, post-material visual research.
Amazing Patterns ▓█▋◣◣◢◢▋█▓
(2026)
Rozita Sophia Fogelman
Amazing Patterns presents a practice-based investigation into pattern formation using ASCII and Unicode character systems as generative material. Developed within the broader research context of the ASCII Digital Design Museum (ADDM), founded in 2010, the project operates exclusively in live digital text environments under minimal computational constraints.
Treating text not as language but as material, the exposition examines how repetition, variation, and rule-based operations generate complex visual structures from simple symbolic elements. Through sustained, character-by-character construction, the works demonstrate scalability and structural coherence across graphic, textile, and architectural references.
Developed through human-authored, rule-based visual systems prior to contemporary AI image-generation tools, the project positions symbolic computing as a methodological precedent and sustainable exhibition model, emphasizing accessibility, durability, and long-term cultural preservation within web-native systems.
Topographies of the obsolete
(2026)
Anne-Helen Mydland
Topographies of the Obsolete is an artistic research project conceived in 2012 by
University of Bergen Professors Neil Brownsword and Anne Helen Mydland,
in collaboration with six European HEI’s and the British
Ceramics Biennial.
Emerging through two phases (2012-15; 2015-2020) it has to date engaged
ninety-seven interdisciplinary artists, scholars, cultural commentators and
students from thirteen countries. It has transformed participants’ practices, with
works originating out of the initial research being celebrated on an international
platform. Topographies of the Obsolete has received funding from a variety
of
institutions, alongside its core support from the Norwegian Artistic Research
Programme (2013-15 & 2015-17), whose peer review system (2015)
rated it
as ‘exemplary… strengthening artistic research and its scope beyond potential
communities of practitioners/researchers’. The project explores the landscape and associated histories of post-industry,
with an initial emphasis on Stoke-on-Trent, a world-renowned ceramics capital that bears evidence of fluctuations in global fortunes.