The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Teleportation and Transformation: approaching the 'impossible' through storytelling and technology (2024) Eirini Sourgiadaki
This research delves into the enduring human desire for immortality, omnipresence, and boundless existence, contrasting with the finite nature of human life. Employing language tools like metaphor and analogy, the project explores the metaphysical realm embedded in everyday culture, investigating the in-between moment of teleportation and transformation. This moment, often overlooked, is a threshold of change and ambiguity, prompting questions about the body's presence-absence in time and space. The research methodology remains open, evolving organically through exploration, experimentation, and engagement with hypnosis, meditation, storytelling, and somatic practices. In a parallel exploration, the study draws inspiration from the historical origin of the term "Metaphysics," tracing its roots to Aristotle's works beyond the physical world. While acknowledging the dualisms inherent in metaphysics, the research embraces entanglement and recognizes the contemporary relevance of metaphysical inquiries in new materialism. Navigating the nostalgia for the past and the future, the study examines metaphysics as both a connection and a separation, akin to conjoined twins, contributing to ongoing philosophical conversations about existence, agency, and the interconnectedness of the material world.
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Inside the Narrative (2024) Gustav Kvaal, Torkell Bernsen
The aim of this artistic research project is to create a VR documentary experience that narrates the story of a time witness from the second world war in Bodø, Norway. The project explores questions concerning visual storytelling and ethics in the encounter between the VR-audience, interviewed subjects and the audiovisual spatial design. Artistic and qualitative research methods have been employed to explore how different visual modes and contexts alter the experience of narrator and narrative in a media format characterized by its ability to place the viewer in a state of immersion, intimacy, and a sense of presence. Theoretically, this study is situated in an artistic landscape connected to media theory, journalism, ethics and visual communication. Concepts such as postmemory, media witness ethics, with the so-called risk of improper distance and considerations around the term distant others, are relevant for the reflection associated with the project.
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CCFT (2024) Johan Sandborg, Duncan Higgins, Bente Irminger, Linda H. Lien, andy lock, Ana Souto Galvan, Susan Brind, Shauna McMullan, Yiorgos Hadjichristou, Jim Harold, DÁNIEL PÉTER BIRÓ
As we move towards the first quarter of the third millennium, the impermanent and shifting influence of globalisation, economic division, migratory encounters, social media, historic narrative and tourism is having a major impact in our understanding of the making, belonging and occupying of place. It is widely documented that these conditions are contributing to a growing sense of displacement and alienation in what constitutes as place making, occupying, and belonging. CCFT is asking how interdisciplinary artistic research practices contribute and share new critical understandings to aid this evolving understanding of place making, belonging and occupying?
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Tracing life in the fire-altered landscape of Greece: A travelogue to the village of Kirki (2024) Ina Patsali
Over the past few years, fires are everywhere. The summer of 2023, the biggest wildfire recorded in Europe torched large swaths of Northern Greece; fire destroyed ecosystems and devastated local communities. This research paper is divided into two parts; the first part is based on fieldwork conducted in the fire-altered landscape in Evros, after spending time in Kirki village, hearing the stories of locals, having conversations with experts, and documenting my experiences living in the post-disaster land. It is a travelogue to a ground considered “ruined”, in a village slowly disappearing. The second part zooms in on Kirki’s cemetery, approaching it as the sole spiritual place for post-disaster relief in an effort to understand its importance for the community as well as the opportunities that arise in this burial ground. My travel was approached with a commitment to flexibility and was shaped by serendipity. In this multilayered condition of Northern Greece, it is an effort to consider the question of what’s left in the post-fire land of Kirki and what emerges in its damaged cemetery.
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at the end of the sentence, it rotted (2024) Cecilie Fang Jensen
at the end of the sentence, it rotted gathers written words and photos exploring how language is not purely about communication, but a medium of revealing hierarchy of bodies, as we assign and circulate signs to bodies - none of which are neutral. Moving between auto-theoretical poetry and essays on 104 pages, I write with an I using language to explore language itself from within; appropriating how words are never innocent, when the languages we speak are the ones with political value.
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Customized Realities (2024) Sorin
Thesis / Research Document of the Royal Academy of Art, The Hague, 2023. Bachelor Interactive Media Design In this paper I aim to reveal the influence of echo chambers and the use of echo chambers as a potential tool used as a defense mechanism by the emergent artificial intelligence. We also look at the impact of such defense against our social construct and the availability of genuine human interaction in a world that is mostly digitally connected then physically . We investigate in this thesis some contemporary ideas about our current situation and or potential solution to pop up the bubble of i-reality, a term I used to refer to when thinking about customized reality bubble surrounding every digitally active person. My research journey starts with reminding us why we do this research, what is the urgency, and then delving into historical facts and researching contemporary or historical views, analyzing the algorithmic world of social networking and the surprising results of digital isolation in tiny echo-chambers. Thus , my research led to several conclusions of how we might be able to pop up the i-reality bubble and change the grim potential outcome of a world dominated by synthetic life to a world in which we human can cohabitate with a potential self aware synthetic life .
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