The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Inside the Narrative (2024) Gustav Kvaal, Torkell Bernsen
The aim of this artistic research project is to create a VR documentary experience that narrates the story of a time witness from the second world war in Bodø, Norway. The project explores questions concerning visual storytelling and ethics in the encounter between the VR-audience, interviewed subjects and the audiovisual spatial design. Artistic and qualitative research methods have been employed to explore how different visual modes and contexts alter the experience of narrator and narrative in a media format characterized by its ability to place the viewer in a state of immersion, intimacy, and a sense of presence. Theoretically, this study is situated in an artistic landscape connected to media theory, journalism, ethics and visual communication. Concepts such as postmemory, media witness ethics, with the so-called risk of improper distance and considerations around the term distant others, are relevant for the reflection associated with the project.
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CCFT (2024) Johan Sandborg, Duncan Higgins, Bente Irminger, Linda H. Lien, andy lock, Ana Souto Galvan, Susan Brind, Shauna McMullan, Yiorgos Hadjichristou, Jim Harold, DÁNIEL PÉTER BIRÓ
As we move towards the first quarter of the third millennium, the impermanent and shifting influence of globalisation, economic division, migratory encounters, social media, historic narrative and tourism is having a major impact in our understanding of the making, belonging and occupying of place. It is widely documented that these conditions are contributing to a growing sense of displacement and alienation in what constitutes as place making, occupying, and belonging. CCFT is asking how interdisciplinary artistic research practices contribute and share new critical understandings to aid this evolving understanding of place making, belonging and occupying?
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Rediscovering the Interpersonal: Models of Networked Communication in New Media Performance (2024) Alicia Champlin
This paper examines the themes of human perception and participation within the contemporary paradigm and relates the hallmarks of the major paradigm shift which occurred in the mid-20th century from a structural view of the world to a systems view. In this context, the author’s creative practice is described, outlining a methodology for working with the communication networks and interpersonal feedback loops that help to define our relationships to each other and to media since that paradigm shift. This research is framed within a larger field of inquiry into the impact of contemporary New Media Art as we experience it. This thesis proposes generative/cybernetic/systems art as the most appropriate media to model the processes of cultural identity production and networked communication. It reviews brief definitions of the systems paradigm and some key principles of cybernetic theory, with emphasis on generative, indeterminate processes. These definitions provide context for a brief review of precedents for the use of these models in the arts, (especially in process art, experimental video, interactive art, algorithmic composition, and sound art) since the mid-20th century, in direct correlation to the paradigm shift into systems thinking. Research outcomes reported here describe a recent body of generative art performances that have evolved from this intermedial, research-based creative practice, and discuss its use of algorithms, electronic media, and performance to provide audiences with access to an intuitive model of the interpersonal in a networked world.
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The Unimportance of Why - exploring liminal space in narrative gaps (2024) Sara Key
Master in Film & Media, Thesis project, SKH/Stockholm University of the Arts - the Art of Impact 2024 Film as doing philosophy, and the liminal experience explored within the narrative gap of character creation, as a space for pre-reflective thought and attention. Themes of Melancholy and Memory works as architecture for experimenting with spatiality and temporality. With ideas of Film as Poetic Art, I have explored the How and Now in film acting with a tension dependent non-linear script motivated by the works of filmmaker Chantal Akerman. What happens with us as filmmakers when we refuse to answer questions? What happens with the spectator when we refuse to give answers? Is there a gap created or are the gaps the magic that happens in between the creation?
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THE ART OF THE WALK CYCLE (2024) Rania Ghazali
This exploration delves into the potential of emotional storytelling through walk cycles. Moving beyond traditional animation, it utilises the expressive power of modern tools to explore how line, shape, stroke weight, colour, texture, and sound can be manipulated to create abstract narratives that evoke deeper emotional experience for the viewer. Drawing on a foundation of psychological principles, scientific research, and relevant articles, the walk cycles become abstract narratives, provoking introspection and emotional connection.
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Seanergy - Digital Underwater Art Gallery (2024) Michal Lovecky
Seanergy Underwater Art Gallery is a digital space that integrates ocean-themed art with technology. It focuses on the co-design of digital experiences with raw nature to foster a genuine connection with the marine environment. This research is my starting point for exploring strategies for incorporating nature into the design process of digital experiences, aiming to enhance engagement and promote environmental stewardship.
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