The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the
Society for Artistic Research. The RC is free to use for artists and
researchers. It
serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be
an open space for experimentation and exchange.
recent activities
Aftermath - Or E for Installation
(2025)
Zoe Panagiota (aka Betty) Nigianni
Design for interactive art installation with urban regeneration proposal, as well as video about environmentalism and our technologically mediated private and public lives; installation catalogue design with photography and textual collage, 2021-2023.
"There is a massive abundance of goods that end up in landfills. With such abundance of goods, no one should be deprived."
Visitors will have to leave an unwanted item of theirs and take another to collect the installation catalogue. The installation will be monitored for this purpose. Designed with Wi-Fi light technology for agility training, the interactive floor in the entrance will be controlled by the visitors through a tablet computer that will allow them to select the difficulty level.
The exposition offers a critical viewpoint to the contemporary gallery-mediated commercial environment by making reference to the non-monetary economies of artistic and cultural production.
Art "is an instrument of war for attack and defense against the enemy". The enemy is whoever exploits their fellows out of egoism or personal interest (Pablo Picasso).
With summary and questions about David Murakami Wood's article "The Global Turn to Authoritarianism", 'Surveillance and Society', (15), 3/4, 2017: 357-370.
Capture images through the screen
(2025)
Nicholas Mazzilli
In this exposition I invite you to reflect on a part of my artistic research: the screen capture.
The aim is to reconsider this little-explored practice by artistically transforming original images through a double variations in post-production.
In this artistic research I also use experimental software and unconventional methods to carry out images from videogames.
At the same time these methods engage with the European regulations about copyright and American fair use policies. While the extraction of images from three-dimensional, copyright-protected spaces is often restricted, it can sometimes be permitted when used creatively.
O A S I S
(2025)
MARIA DARMOY
What is OASIS?
Does it have a spiritual dimension,or is it something temporal that is shaped by social relationships and achieved collectively?
It is about the collective, inclusion, a place of relaxation?
Does it have to be about proximity between people or a total isolation in a safe domestic environment and introspection?
What happens if, within our social fragility, we leave our personal oasis and enter the public realm, where we are exposed under the gaze of others? If we decide to carry with us , even if it means symbolically , our personal domestic objects that make us feel secure and present , as a shield against the uncertainty of the outside world?
Is this the answer?
recent publications
Redefining Time-Based Art: Temporal Dimensions in Static Media Through Time-Based Materials and Imminence
(2025)
TAT KUEN KO
This article examines an expanded conceptualization of time-based art beyond artworks that unfold consecutively over measurable durations. Typical time-based art was characterized with clear beginning and ending such as performance, cinematic art, moving image, sound art, and computational installation. In contrast, this analysis investigates how static art possesses temporal qualities through alternative means. With the incorporation of “time-based materials” - substances that transform their external forms over time – we establish an alternative time-based art characterized by an imminent temporality.
Historical paintings like Goya’s "The Third of May 1808" and Bruegel’s "The Fall of the Rebel Angels" reveal early attempts to the depiction of time through compositional arrangement and juxtaposition of events. The author extends this tradition by exploring how certain materials possess intrinsic “temporal directionality” – a predictable but fluctuating transformation process. Examples include oxidation of metals that undergo the process of rusting and patination, creating visual changes that occur gradually and unpredictably, embodying what the author terms an imminent quality - known to happen but uncertain in exact duration.
The author makes use of his own artworks as case studies: "Simulacra" (2015), a juxtaposition of photographs of copper armors against the actual deteriorating objects; "The Fall of the Rebel Angels" (2022), a translation of Pieter Bruegel’s painting into an installation using patinated copper; and "Public Cemetery" (2023), an incorporation of natural phenomenon like rain and typhoons as temporal agents. These works demonstrate how materials that vulnerable to intrinsic transformation can create temporal experiences that transcend conventional time-based art definitions, offering new possibilities for expressing time through the interplay of possibility, impossibility, and imminence.
Phantomology
(2025)
Barbara Macek
This project is about zero time, which is no time, but can also mean the time of change or a new beginning. The phantoms in question are not ghosts or spectres, but placeholders; they stand for something absent, like the mathematical concept of zero.
An important example for such a phantom is phantom pain. This term refers to the perception of painful sensations in a part of the body that is no longer there, for example because it has been surgically or traumatically removed. The key point is: The limb, organ or eye is missing, but the pain is still there, and the pain felt there is real.
The reality of pain is essential in the context of this work.
Not just phantom pain, but the broader concept of phantom experience is the subject of Phantomology. Phantom experiences are experiences that were not really experienced, such as traumatic events in early childhood; events that were not integrated into the ego system and therefore did not become part of our – accessible – memory.
The aim of the Phantomology project is to develop artistic strategies for dealing with these phantoms, guided by the question of how to grasp and investigate them as something absent.
The challenge is that it is ultimately about nothingness, timelessness, and our striving to fill voids as a basic human desire, this desire to give content to the gaps we are constantly confronted with in the timelines of our lives.
Duration through Repetition - Revisiting as Method
(2025)
Annette Arlander
This exposition proposes revisiting as a method for engaging with long term artistic research. The method was developed while returning to a series of twelve year-long works based on repetition called Animal Years (2002-2014) in the context of the Academy of Finland funded research project How To Do Things With Performance (2016-2020). The same method was further explored as an artistic tool in the project Pondering with Pines (2022-2024). The method could be generalised into revisiting understood as return and repeat, recycle and recombine, reflect and reconsider and adapted to many types of artistic practices.