The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Larp Practices in VR (2024) Joffe
Exploring the affordances of Larping in virtual reality.
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Synthetic and natural voice: An inquiry into sensing and perceiving vocality (2024) Lawrence McGuire
This project tackles the issue of describing, composing, and perceiving vocality in a synthetic context, highlighting an experiential approach to the perception of a vocal signal. The research primarily focuses on the idea of fusions of sounds, particularly fusions between synthetic and natural voice, where the resulting quality enriches a vocal experience through the ambiguities and multiplicities it brings forth. Design choices and aesthetical considerations of a computer program for vocal synthesis are then discussed in relation to my own approaches to vocal composition.
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Embracing Failure and Experimentation: A Journey Through Artistic Residency (2024) Hala Ali
Abstract In the evolving landscape of contemporary art, the value of failure and experimentation plays a central role in reshaping artistic research. This paper explores an artistic residency where the focus shifted from traditional practices of ink on canvas to performance art using the human body as a medium of expression. This residency emphasized uncertainty, experimentation, and emotional expression as the core of the process. Through collaboration between a calligrapher and a visual artist, the performance engaged themes of seduction, silence, and the transition between reality and abstraction. In alignment with experimental art practices, the process itself became the artwork, embracing moments of failure and disruption as key components of creative exploration. This research integrates theories from neuroscience, psychology, and artistic failure, drawing on the insights of thinkers like John Cage, Samuel Beckett, and Cornelius Cardew to further contextualize the residency’s impact. Introduction: The Heart of the Experiment John Cage once said, “I am trying to be unfamiliar with what I’m doing,” encapsulating the essence of experimental art practices where uncertainty is the driving force. In artistic research, experimentation is often at the heart of the process, and the outcome remains unknown. This lack of a predetermined result transforms both the journey and the final product into a continuous exploration, where failure is not only inevitable but desirable. In this residency, we embraced the unknown, shifting the artistic dialogue from ink on canvas to ink on the human body, creating a living, breathing artwork where emotions were the palette and failure became a method of discovery. Many artistic research projects require clear outcomes, often restricting experimentation. Yet, experimental art seeks to remove these boundaries, allowing failure to become an integral part of both the process and the work itself. This paper explores how this residency’s focus on performance, movement, and emotional interaction met these ideals, revealing how experimentation—through silence, seduction, and the transition from refusal to acceptance—became the heart of the artistic expression. Methodology: Embracing Uncertainty and Failure The artistic residency functioned as an experimental laboratory where failure was not feared but embraced. Drawing on Cage’s philosophy of unfamiliarity and Beckett’s notion of “failing better,” the process allowed the artists to abandon the need for perfection and instead explore the limits of emotional expression, communication, and embodiment. The performance was set in a dark room, with a single spotlight illuminating the artists—a calligrapher and a visual artist. The calligrapher’s body, inscribed with ink, represented a departure from traditional practices, while the visual artist used his camera to document the unfolding emotions and moments. Silence and movement were central to the performance, creating a tension that invited the audience to engage with the vulnerability of the process. This mirrored Tom Johnson’s *Failing* (1975), a piece that requires performers to confront inevitable failure, resonating with the uncertainty of the residency’s artistic outcome. Experimental art theorists, such as Cornelius Cardew, posit that failure is intrinsic to artistic exploration because it reveals the gap between human goals and nature’s indifference to success or failure. In this residency, the focus on human emotions, embodied through movement and silence, underscored the natural disruptions in communication, problem-solving, and artistic interaction. Each failure—a misstep in movement, a hesitation in gesture—became an opportunity to delve deeper into emotional layers, ultimately enhancing the collaborative experience. The Neuroscience of Artistic Failure and Emotional Expression Experimental art is inherently tied to the exploration of emotion, failure, and cognitive engagement. Neuroscientific research highlights how emotional engagement in art can trigger neural pathways associated with empathy, problem-solving, and emotional regulation. According to Damasio’s (1999) theory of embodied emotion, our bodies are active participants in emotional processing, and failure in art allows for deeper emotional introspection. The calligraphy inscribed on the skin in this performance transcended words, representing not only artistic expression but emotional communication. The transitions between silence and song, refusal and acceptance, echo research on how art can stimulate emotional engagement in both the artist and the audience. Mirror neuron studies by Rizzolatti and Craighero (2004) suggest that observing others’ actions and emotions can activate the same neural circuits in the observer, allowing the audience to “mirror” the emotional journey of the artists. As the performers navigated their own emotional responses to failure, the audience was drawn into a parallel experience, deepening the emotional resonance of the performance. Failure as Method: From Artistic Process to Product In this residency, failure was not a negative outcome but an integral part of the creative process. The artists’ uncertainty about the outcome mirrored the audience’s experience, where emotional and cognitive engagement with the work continuously evolved. This aligns with the notion of failure as a method in artistic research. Cardew’s reflection on Buster Keaton’s comedic failure—where success is not the goal but the continual striving for success—is a fitting metaphor for the residency’s performance. The collaboration between the two artists was based on trust, yet their movements, gestures, and interactions often led to unexpected outcomes. These moments of “failure” created space for new interpretations and understandings of the artwork. Failure in experimental art, as argued by de Duve (1996), can create productive disturbances, altering our perception of the artwork and allowing us to reconsider its boundaries. In this residency, each failure—whether in movement, coordination, or communication—became an opening for growth, creating a dialogue between the artists and the audience that highlighted the unpredictability of the creative process. Mindfulness and the Role of Emotional Intelligence in the Residency A key element of the residency was the mindfulness required to navigate emotional states and mental wellbeing. Artistic collaboration demands a high level of emotional intelligence, as noted by Goleman (1995), who emphasized the role of empathy, self-awareness, and emotional regulation in interpersonal relationships. The performance, in which two artists had to communicate silently and through movement, was an exercise in mindfulness—each artist had to be acutely aware of the other’s mental and emotional state. This process reflects Csikszentmihalyi’s (1990) concept of “flow,” a psychological state in which individuals are fully immersed in a task that challenges both their emotional and cognitive capacities. The artists’ ability to adapt to failure, manage stress, and maintain trust throughout the performance highlighted the importance of emotional regulation and problem-solving in creative collaboration. Conclusion: Experimentation as a Living Art Form This residency exemplifies how experimental art transforms failure from a flaw into a tool for discovery. Through the collaboration between a calligrapher and a visual artist, the performance embodied the core principles of experimental art, where the outcome was unknown, and the process itself became the artwork. The interaction between movement, silence, and emotional expression invited the audience into an experience where failure and success were no longer opposites but part of the same continuum. In line with the ideas presented by Cage, Beckett, and Cardew, this artistic residency demonstrated that failure is an essential part of artistic experimentation. It is through failure that the artists and audience alike are able to push beyond the familiar, creating new pathways for emotional communication, artistic expression, and cognitive engagement. The residency thus becomes a living experiment in both art and human connection, with failure acting as the pulse of its creative heartbeat.
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On Angry Gamers - How Representation shapes Male Entitlement to First Person Shooters (2024) Ben Christ
This paper delves into how representation affects men’s entitlement to First-person shooters (FPS). Starting with a quick look at the history of computing and representation, I‘ll explore how FPS games have been marketed to men over time. I‘ll also research how e-sports and streaming contribute to shaping the image of a „hardcore“ gamer. Using Gamergate in 2014 and 2015 as a case study, we‘ll see how the „hardcore“ white male gaming community reacts when it feels like it is being attacked. The gaming industry has been targeting their games towards men for a long time, creating a space where they feel they can do whatever they want. Video games, for them, are a realm of endless possibilities. So, when it seems like someone is trying to impose on their (perceived) freedom (as seen in Gamergate), they‘re ready to fight back.
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Alienation: Regarding the Art, the Artist and the Audience. (2024) Julien Hamilton
Thesis of the Royal Art Academy, The Hague, 2024 BA Fine Arts In the landscape of modern society, alienation is a common denominator to the experience of individuals. Whether this is due to society’s perpetual acceleration, or the experience of life through the ever-present lens of consumerism, alienation is an unmissable part of the contemporary human experience. This extends to the art world, where the chasm separating an ever-booming global market for the arts, and institutions struggling to get their pre-covid-19 visitor numbers highlight the disparities in the experience of art today. These disparities will ultimately transpire in the experience of the viewer. But how, and why can art be a catalyst for alienation in late-contemporary society? This Graduation Research Paper is an attempt at exploring the relationship between the artwork, the audience, and the artist, so as to attempt and provide a comprehensive notion of the ways in which relationships form around artworks, notably through communication theory. This GRP will also explore examples of elements of influence in the formation of communicative structures between the art and the audience. Notably, this paper will discuss the myth of the artist, and its influence as an authority in the experience of art, as well as the influence of spatial context on the reception of art. The paper will conclude that the artist possesses limited agency in the reception of their artworks, and that in order to provide an honest experience to a contemporary audience, the artist must seek to understand and deconstruct the codes which surround the audience's consumption of art.
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The Production of High Fidelity Audio Electronics and the Politics of Technological and Social Modernization in Late State Socialist Poland (2024) Patryk Wasiak
This paper investigates the development of the production of High Fidelity (Hi-Fi), audios and the emergence of an accompanying audiophile culture in late state socialist Poland of the 1970s. My case study offers a discussion on the re-negotiating of the cultural values of a specifically marketed technology that was used as a status symbol in affluent market economy countries. In state-socialist Poland, a host of social actors appropriated Hi-Fi audios technologies and audiophile culture to be part of a nationwide project of technological and social modernization. I investigate how in this specific historical setting the mass-scale development and the production of Hi-Fi audios emerged, and how this was embedded into the government policy of building “consumer socialism.” This development also corresponded with a state-sponsored program of technological modernization, in which the electronics industry was identified as a flagship sector that received substantial government investment. I also discuss the emergence of a local audiophile culture, which was redefined by intermediary actors, from being a Western elitist “consumption microculture” into an accessible form of cultural uplift for working-class youth.
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