The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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WITHDRAWING THE PERFORMER (2024) Charlotta Ruth, Jasmin Schaitl
WITHDRAWING THE PERFORMER WITHDRAWING THE PERFORMER is conceptualized and conducted collaboratively by Charlotta Ruth (SE/AT) and Jasmin Schaitl (AT). The starting point are two artistic practices based on methods of mindfulness and game/play; Performances for the Mind and Choreographic Clues. These two individual perspectives on participation emerge from the project leaders’ ongoing artistic research and merge in their common artistic curiosity in the creation of immaterial material. Accompanied by neuroscientist and performer Imani Rameses (US/AT) the research asks: How does immaterial material perform within participatory situations? What role does participatory setting play and how does participation differ if situations are communicated as a workshop, a treatment, a practice or a performance? How can neuroscience support how immaterial and participatory art practices are developed and described? What relation exists beyond involvement and how can a participant become the performance rather than being part of a performance? What has to occur in the mind and body for this to happen? Through practice and dialogue conducted with experts in the fields of contemplative sciences, sound art, choreography, game art and somatics, the research explores how input from participants (e.g. memory, thought, emotion) can be placed at the centre of a flexible yet framed performance situation. “Withdrawing the Performer” collaborates with the Angewandte Performance Laboratory, and will present its research outcomes in a public series of participatory events. In the course of the project, various participatory performance formats will be exchanged within the Angewandte e.g. at the Center for Didactics of Art and Interdisciplinary Education, as well as in external art institutions. Collaborating expert practitioners and dialogue partners are: Philipp Ehmann (AT), Nikolaus Gansterer (AT), Mariella Greil (AT), Margarete Jahrmann (AT), Dennis Johnson (US/AT), Anne Juren (FR/AT), Krõõt Juurak (EE/AT), Imani Rameses (US/AT), Christian Schröder (AT), Lucie Strecker (DE/AT).
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Fontys - Welcome to RC (2024) Fontys Academy of the Arts
This page welcomes newcomers from Fontys to engage with the Research Catalogue. (For Fontys Master students & Staff only)
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Disruptive media, sonorities and aesthetics: Listening panels (2024) Ramona Rodríguez-López
Each technology exerts a change in the acoustic environment. The development of mobile phones has expanded the space-time limits of sound and the ability to interfere in the forms of socialization and relationship with places. In addition to reproducing the voice, these devices promote multilayer listening that adds ringtones, notifications, alerts, and any sound generated by applications or accessible through the Internet. This research aims to study contemporary listening mediated by mobile phones, analyzing the disruptive effect generated by their sounds and listening through loudspeakers or buzzer speakers, technical means that articulate sonorities, and acoustic perceptions that limit information and add noise. The methodology used is hybrid. It focuses mainly on Arts-Based Research with experimental practices that explore techniques, materials, and media, as well as qualitative methods that provide points of view and opinions, fieldwork recording sounds, and pedagogy toward designing strategies that encourage other listening perspectives. The results materialize in pieces and panels in the form of installations that show different models of mobile phone loudspeakers, highlighting their aesthetic, technical, and symbolic aspects. The panel contains loudspeakers placed on sound-absorbing acoustic foam, and the listening sound soundscapes as maps that connect to the idea of the typical sound diversity of these devices (activated by sensors or buttons). Among other topics, the work deals with the archeology of the media and the precarious sounds that extend low-fidelity listening.
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Reflections on walking and the disruptive experience (2024) Kenneth Russo
Our main interest is based on understanding spatial relationships from first-person experience, from our virtual and real body. Through the act of walking, movement in real time, we become cursors that dash across the interface of reality. A continuous process that brings us closer to the production of meanings, new relationships and representations, and also a dialogue with space and time, and the network. This article seeks to present a series of disruptive experiences, documented by the authors themselves, which constitute an exploratory framework of space to discover different symbolic interrelationships, and sketch out constructions of the common space in haptic, political, social and cultural mode. It offers a repository of unexpected, intersubjective encounters, from the empirical practice of walking, which arouses new perspectives to be able to interpret circumstantial spaces, to lose oneself in ‘non-places’, or reflect as to how to approach the landscape and/or the city by opening new imaginaries that add value to the ‘glocal’ place that we traverse and/or inhabit.
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Listening Into the Lattice (2024) Jorge Boehringer
This exposition details the opening phase of new research between an experimental sound artist and an archaeologist, with a detailed examination of critical epistemological questions that have arisen from the beginning of this project. Both collaborating researchers are situated within hybrid specialisations. As the project unfolds, archaeo-chemical data is explored and animated through methods developed from intersections of data science and musical practice, resulting in performance and installation environments in which knowledge of material culture of the ancient past may be made present through listening. However, beyond a case study, this exposition points to how interdisciplinary artistic work produces results that have value outside of normative paradigms for any of the fields from which it is derived, while offering critical insight about those fields. This exposition is formed of these insights. Readers are introduced to the structure of the data, its relationship to the materiality of the artefacts described, the technological apparatus and compositional methodology through which the data is sonified, and the new materiality of the resulting artistic experiences. Sonification exists at a nexus of sound production and listening, interwoven with information. Meaning and interpretations arise from artistic decisions concerning sound composition and the context for listening to take place. Meanwhile, listening teaches us about data and about the physical and cultural spaces into which we project it. In this way, sonification is always already interdisciplinary.
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Cripping Virtuosity: Cultivating Virtuosity from Disability through Music Technology (2024) Molly Joyce
What is the sound of disability? What is the sound of a body that defies and resists normative standards? And further, is disability an instrument and, ultimately, virtuosity itself? For me, these have been everlasting questions. I acquired a disability at the age of seven from a car accident that impaired my left hand. Following the accident, I transitioned from various musical instruments to find one I could adapt to. More recently, this has led to engaging with various music technologies that fit my body. Specifically, I am searching for an instrument that fits rather than resists my body and signals my disability as an asset rather than a deficit in searching for my own virtuosity. Therefore, this article details my interest in reimagining virtuosity through the intersection of disability and digital music technology. I will describe my experience with the MUGIC gestural device (developed by Mari Kimura) and preliminary results from experimenting with the MUGIC. I will include background on the crux of virtuosity and the usefulness of mapping for reimagining virtuosity, as well as musical results and concluding thoughts regarding virtuosity, music technology, and disability. Lastly, I will argue that “cripping” virtuosity involves a widening understanding of what virtuosity can signify, realize, and magnify, cultivating what is curious, authentic, and at the core of art-making -- a fundamental self-expression beyond comparison and not easily replicated and a virtuosity true to oneself.
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