The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the
Society for Artistic Research. The RC is free to use for artists and
researchers. It
serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be
an open space for experimentation and exchange.
recent activities
Drawing Across x Along x Between x University Borders
(2024)
DRAWinU
CONFERENCE, UNIVERSITY OF PORTO.
October 16, 17, 18th, 2024
::
Drawing Across :: Along :: Between University Borders considers the epistemological and transformative potential of drawing research to connect divergent areas in the university today. The conference focuses on drawing-based collaborations between art, science and society to tackle artistic, educational and societal challenges. We invite artists, scientists, educators, students, university policymakers and persons interested in inter-transdisciplinary practices across academia, research, and society to contribute and join the discussion in three possible directions:
ACROSS - In what ways are drawing practitioners challenging the disciplinary strictures that often constrain thinking and acting across divergent areas in the university?
ALONG - How can drawing activities be an ally of STEM education in the university, and how can STEM practices be an ally of drawing education?
BETWEEN - How can drawing-based practices and STEM disciplines collaborate to address the urgency of societal challenges?
recent publications
The Art of Impact 2022-2024
(2024)
Katarina Eismann
ART OF IMPACT 2022-2024
Expand your imagination to envision alternative futures!
Arts universities have the potential to play a pivotal role in challenging times and the students are vital actors, often the voice of change. Nine students are here presenting their thesis, essays and parts of their degree projects!
The Master program in Film and Media “The Art of Impact” is focused on how art has an impact on society and how art can change the society we live in. The program is research preparatory and consists of two years of full-time studies at advanced level.
Working in different formats and new technology on digital platforms, the students have deepen their understanding of storytelling and its potential impact on their audiences. Community outreach, innovation, as well as global and urban contexts all interconnect, integrating sustainability skills and thinking to boost innovation and creativity in transition initiatives.
Storytelling in challenging times. Hello future, here we come!
Tinna Joné
Head of subject Film & Media
Assistant professor in documentary storytelling
Stockholm University of the Arts
Virtual Hallucinations
(2024)
Emma Richey
A master's thesis that aims to see how 2D animation can visualize hallucinations in VR, while examining the greyzone between technology and spirituality in the animation process. The animations are made for the VR documentary film: Urban Witches, by Nicia Fernandez.
Urban witches
(2024)
Nitzibon
(Eng)
During the isolation in Mexico due to the pandemic, two groups of people fought their own ideals to prevent the disease: those who believed in scientific research, and those who followed shamans wisdom, the indigenous witches. Contrary to what people might believe, there are still a lot of beliefs in ancestry medicine in urban areas. During 2020 I have filmed clips of beliefs and traditions in different parts of Chihuahua, Mexico. I continued the research in Sweden and displayed the process at Tales Festival with sounds, objects and the film in VR. The name of the project: URBAN WITCHES.
I aim to continue the research on ancestral connectivity from a scientific point of view.
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(Esp)
Durante el aislamiento de la pandemia, dos grupos de personas defendieron diferentes posturas para prevenir la enfermedad: los de ciencia y los que siguen el chamanismo de los nativos indigenas, del cual mucha gente del area urbana aun practica. Durante el 2020 filmé un poco de sus creencias y tradiciones en el Estado de Chihuahua. Continué la investigación en Suecia y mostré el proceso con una instalación de arte la pelicula en VR, sonidos y objetos en el Festival de Tales. El nombre del proyecto: URBAN WITCHES.
Mi objetivo es continuar investigando la conectividad ancestral desde el punto de vista científico.