recent activities
Matter and Nothingness: How corporeality is related to the failure of the otherwordly
(2025)
Massimo Barbero
This research is rooted in nihilism, exploring how the contrast between materiality and spirituality leads to a radical way of perceiving existence. What does it mean to be unable to believe in "what's beyond"? What role does the body play in such an issue?
Starting from philosophy, this debate finds expression through art and different iterations, attempts to face the consequences of nihilism.
Aftermath - Or E for Installation
(2025)
Zoe Panagiota (aka Betty) Nigianni
Design for interactive art installation with urban regeneration proposal, as well as video about environmentalism and our technologically mediated private and public lives; installation catalogue design with photography and textual collage, 2021-2023.
"There is a massive abundance of goods that end up in landfills. With such abundance of goods, no one should be deprived."
Visitors will have to leave an unwanted item of theirs and take another to collect the installation catalogue. The installation will be monitored for this purpose. Designed with Wi-Fi light technology for agility training, the interactive floor in the entrance will be controlled by the visitors through a tablet computer that will allow them to select the difficulty level.
The exposition offers a critical viewpoint to the contemporary gallery-mediated commercial environment by making reference to the non-monetary economies of artistic and cultural production.
Art "is an instrument of war for attack and defense against the enemy". The enemy is whoever exploits their fellows out of egoism or personal interest (Pablo Picasso).
With summary and questions about David Murakami Wood's article "The Global Turn to Authoritarianism", 'Surveillance and Society', (15), 3/4, 2017: 357-370.
Capture images through the screen
(2025)
Nicholas Mazzilli
In this exposition I invite you to reflect on a part of my artistic research: the screen capture.
The aim is to reconsider this little-explored practice by artistically transforming original images through a double variations in post-production.
In this artistic research I also use experimental software and unconventional methods to carry out images from videogames.
At the same time these methods engage with the European regulations about copyright and American fair use policies. While the extraction of images from three-dimensional, copyright-protected spaces is often restricted, it can sometimes be permitted when used creatively.
recent publications
Sett fra et sted, utviklet fra et punkt
(2025)
Annika Borg
A dice roll is the very image of randomness. Every day since September 1, 1994, I have rolled a set of six dice, written down the number combinations and collected the numerical material in an ever-growing physical archive. The project is entitled "one and one hundred dice rolls a day". I use this numerical material as a starting point for transformations by translating each number, 1 to 6, into one sign, shape, sound or word, and by creating rules for how these translations will be used further. This method shapes the concrete outcomes and results in series or other forms of progressions and connections. What unites the different sub-projects that stem from the dice roll project is an exploration of the inherent nature of this special material and its potential for form, expression, and visibility, as well as a fascination with the diversity and variations generated, and with results I cannot fully predict. In this exposition, I will describe, make visible, and reflect on the working method, process, and the development of the formal language and expressions that have emerged from this ongoing, and in many ways interconnected, artistic project. The project is seen from a place (that of me, the artist's perspective) and is developed from a point (the dice rolls with dots representing numbers).
When the Sea Invades the House
(2025)
Giselle Hinterholz
When the Sea Invades the House displaces a real octopus from the ocean into bedrooms, windows, cars and ruins. Its tentacular body embodies ecological grief, dragging the sea into spaces where human life unfolds. Each photograph is an archival fragment of mourning, recording the dissonance between a body that belongs to the depths and the surfaces where it is forced to appear. The final image, marked by a black tear, crystallises this grief as wound and testimony. It is the ocean itself that mourns, silently infiltrating the everyday.
The dramaturgy of Conversation
(2025)
ingrid cogne
The dramaturgy of Conversation aims to tackle different approaches, analyses, and practices of conversations. Several forms of conversations and various related knowledges are questioned from different positions and perspectives. The data studied come from personal, external, or created (for and within the project) archives. In this project, researcher Ingrid Cogne analyses, develops or transforms, re-articulates and re-structures the ways in which one creates, inhabits, and facilitates conversations.
The central question of The dramaturgy of Conversation as a methodology is HOW: How can the context, structure, location, and duration of existing or created situations of conversation support the (re-)articulation of the persons involved? How can one use or work with conversations? How can one read, inhabit, and embody the parameters of a conversation? How can one facilitate a conversation? How does a situation itself facilitate the meeting with knowledge? How can one create a situation of conversation that will be the facilitator itself?
The dramaturgy of Conversation proposes situations, settings, and protocols of conversations that involve, combine, or isolate various languages (spoken, bodily, and written), “in-between” and relational knowledge, and dialogical methods and processes as well as formats of communication.
The dramaturgy of Conversation is a methodology that focuses on “how” practical knowledge can be read, unfolded, and circulated within the “doing”. It is a research project that facilitates the access to the unknown and the inarticulable – navigating between quantity and quality, fiction and reality, material and immaterial, visible and invisible.
This research is aproached by the author as the context wherein a self-reflective process can be (re-)articulated and CO- and reciprocal activations of hardly articulable knowledges can be performed. With this re/search, Cogne insists on the need of “conversation” to be practiced and considered as knowledge.
Duration: 15.1.2019 – 14.1.2025
Project leader: Ingrid Cogne (IKW)
Funded by: FWF - Austrian Science Fund | Elise-Richter PEEK (V709)
Institution: IKW, Academy of Fine Arts Vienna, Austria