The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Archiving with Bare Feet (2024) Adesola Akinleye
This is an archiving project initiated by Siobhan Davies Studios, UK. The Archiving of the performance work "Truth and Transparency" Questions what it means to archive dance as well as what happens when a dance is archived acknowledging that some types of choreographers' work have historically been archived while other types of choreographers have not. What does it do to a dance and choreographer to be archived? This project is also interested in the changes in the creative process of performing the dance which was first choreographed in 2007 and is now being given new life through this archiving project. Truth & Transparency (2007): a performance work for three (two performers and one dancer manipulating projected image onto the performance space using a mirror). The work was inspired by Ralph Ellison’s ‘Invisible Man’ and Adesola’s reflections on bringing up their own children as two masculine presenting Black youth at the time. The piece researched Step and Crumping dance forms as well as foreshadowed new technology using projection in real-time to manipulate the audience’s perception of dancers and space.
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Q&A (2024) Zoe Panagiota (aka Betty) Nigianni
I include questions I was given at the Janine Antoni workshop, Toynbee Studios, in 2010, as feedback to my work. I address the participants by the first names they used to introduce themselves at the workshop. The questions were given in writing to each participant by the rest of the group, to offer material for thinking further their artistic practice in their own time. I include the answers I would give now, if I was asked the same questions. Much of Janine Antoni's work is about the female body and cultural identity.
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creative (mis)understandings - Methodologies of Inspiration (2024) Johannes Kretz, Wei-Ya Lin, Samu Gryllus, Zheng Kuo, Ye Hui, Wang Ming, Daliah Hindler
This project aims to develop transcultural approaches of inspiration (which we regard as mutually appreciated intentional and reciprocal artistic influence based on solidarity) by combining approaches from contemporary music composition and improvisation with ethnomusicological and sociological research. We encourage creative (mis)understandings emerging from the interaction between research and artistic practice, and between European art music, folk and non-western styles, in particular from indigenous minorities in Taiwan. Both comprehension and incomprehension yield serendipity and inspiration for new research questions, innovative artistic creation, and applied follow-ups among non-western communities. The project departs from two premises: first, that contemporary western art music as a practice often tends to resort to certain degrees of elitism; and second, that non-western musical knowledge is often either ignored or merely exploited when it comes to compositional inspiration. We do not regard inspiration as unidirectional, an “input” like recording or downloading material for artistic use. Instead, we foster artistic interaction by promoting dialogical and distributed knowledge production in musical encounters. Developing inter­disciplinary and transcultural methodologies of musical creation will contribute on the one hand towards opening up the—rightly or wrongly supposed—“ivory tower of contemporary composition”, and on the other hand will contribute towards the recognition of the artistic value of non-western musical practices. By highlighting the reciprocal nature of inspiration, creative (mis)understandings will result in socially relevant and innovative methodologies for creating and disseminating music with meaning. The methods applied in the proposed project will start out from ethnographic evidence that people living in non-western or traditional societies often use methods of knowledge production within the sonic domain which are commonly unaddressed or even unknown among western contemporary music composers (aside from exotist or orientalistic appropriations of “the other”). The project is designed in four stages: field research and interaction with indigenous communities in Taiwan with a focus on the Tao people on Lanyu Island, collaborative workshops in Vienna, an artistic research and training phase with invited indigenous Taiwanese coaches in Vienna, and feeding back to the field in Taiwan. During all these stages, exchange and coordination between composers, music makers, scholars and source community experts will be essential in order to reflect not only on the creative process, but also to analyse and support strong interaction between creation and society. Re-interaction with source communities as well as audience participation in the widest sense will help to increase the social relevance of the artistic results. The University of Music and Performing Arts Vienna (MDW) will host the project. The contributors are Johannes Kretz (project leader) and Wei-Ya Lin (project co-leader, senior investigator) with their team of seven composers, ten artistic research partners from Taiwan and six artistic and academic consultants with extensive experience in the relevant fields.
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MA: digital demons (2024) Johannes Rydinger
Digital Demons deals with themes of religion, shamanism and spirituality. These are some traces of media matter that surfaced during the two year masters program The Art of Impact at Stockholm University of the Arts. Among them are videographic essays, video sketches and a recorded performance that all have worked as research tools for finding an aesthetic language and narration structure that can be used in documentary and hybrid filmmaking.
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Musical Psycho Performance (2024) Gianmarco Moneti
Although I love attending traditional classical music concerts, I have long felt that they missed certain aspects that would make them more relatable to the inner world of the audience. In this research exposition, I argue that this missing aspect is a social element and I guide the reader through a possible application of social themes to a classical music concert. On a formal level, I use the techniques of psychodrama – a form of group therapy – as a tool from which I borrow some fundamental concepts, along with the conception of characters, to understand how social themes can be addressed in a context in which multiple people connect to the same object. In this case, the object of common interest is the representation on stage. On a substantial level, I draw upon material I collected in my interviews with Clara Scarafia to study a social theme she has been directly involved with: suicide. The two levels are brought together in my pilot session, where I experiment through a sample of the complete performance I am designing and an audience questionnaire how psychodrama and the interview interact and influence one another. The goal is to show that the classical repertoire, with its complex emotional kaleidoscope and non-verbal language, can easily bear a social theme and enhance the collective reflection of relevant themes in our times.
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ARTISTIC RESEARCH REPORT GAMPSISS (2024) Micha Hamel
GAMPSISS was a comprehensive, 4-year collaborative, transdisciplinary project executed by Erasmus University (EUR), University for Techonolgy Delft (TUD), Willem de Kooning Art Academy Rotterdam, and the conservatoire of Rotterdam: Codarts. 
In Year 1 we each conducted research in our own discipline, namely: on listening (Codarts), on persuasive games (TUD) and aligned these with the cultural sociological perspective (EUR) on concert audiences and concert experience. In Year 2, based on the knowledge gained, we jointly built a prototype of a game called 'Listening Space'. A game for the smartphone, to be played prior to a (classical music) concert to train listening skills, through awareness and playful practice of different listening modes. In Year 3, again with the entire team, we designed an interdisciplinary gamified performance called “Listening Mutant 2021” during which the audience worked through a wide range of listening games and training. This time the games were not only about music listening but also about social listening (listening to other people). The performance was played for a specially recruited diverse audience, and included orchestral music, theatrical scenes, audience participation, a quiz, a debate, a (new) smartphone game, an audio (headphones) story, all integrated into a total experience with a festival atmosphere. Due to COVID-19, it was not produced (in a modified version) until Year 4, and for a smaller audience than we originally envisioned. Year 4 we then finished analyzing, writing and reflecting. 'Listening Space' produced modest positive effects, and 'Listening Mutant' a major positive effect. At the Willem de Kooning Academy in Years 2 and 3, we set up a GAMPSISS course in which all researchers taught. Students were asked to design listening games. Some of these served as inspiration for the games in “Listening Mutant 2021. Two sub-studies were also conducted under the accolade of GAMPSISS, namely a study on what happens when people listen to a piece of music repeatedly (listening diaries, EUR, yet to be published) and a combination of empirical research and extensive desk research (Codarts) on listening from a predominantly philosophical perspective, resulting in a paper titled 'A concise theory of listening' that can be used in conservatories and music practices. The PHD candidate also conducted several more studies on other persuasive games (yet to be published).
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