The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the
Society for Artistic Research. The RC is free to use for artists and
researchers. It
serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be
an open space for experimentation and exchange.
recent activities
Partisans With a Hoe - Spontaneous Gardening in Urban Space
(2024)
Ivana Balcaříková, Barbora Lungova
This project combines artistic and anthropological research on spontaneous gardening in open public space, predominantly in Brno, CZ. The team, mostly comprising recent graduates and graduate students of the Faculty of Fine Arts of Brno University of Technology, chose gardens and plantings which were, in most cases, rather exceptional. Unlike most typical front gardens, the ones in this study are somehow peculiar, due to their location, their composition and planting schemes, their scale, or methods of those who garden there. The anthropologists on the team analyzed a Facebook group dedicated to street gardening and conducted several interviews, while the artistic team responded to particular places with which they interacted. Some results of this research have been presented to the public in the form of an application comprising an audioguide and an interactive map; this exposition in the Journal of Artistic Research documents
some of these findings.
The team
Barbora Lungová is a visual artist and has taught at the Faculty of Fine Arts of the Brno University of Technology since 2007. Her field of practice is painting and art projects focusing on plants, gardening, and queerness. She is the coordinator of the Partisans with a Hoe project.
Lucia Bergamaschi is a visual artist working across the media of photography, sound, and installation. She earned an MA in Fine Art at Università Iuav di Venezia and an MA in Law at Università di Bologna. She is currently finishing her MA studies at the FFA BUT.
Nela Maruškevičová combines painting, installations, and glass in her artistic practice. She is a 2023 graduate of the FFA BUT. Kateřina Konvalinová is a visual artist interested in the overlapping spaces of art, communal life, farming, and ritual. She earned her MA in Fine Arts from the Academy of Fine Arts in Prague, and is currently a doctoral student at the FFA BUT.
Iva Balcaříková is a graphic designer and a member of the team behind the curated audio walks created by Galerie Art in Brno. She is currently finishing her MA studies at the FFA BUT. Hana Drštičková is a visual artist and a social anthropologist interested in environmental and queer topics. She graduated with an MA in Fine Arts from the FFA BUT in 2022 and with a BA in social anthropology from the Faculty of Social Sciences at Masaryk University and is currently a doctoral student at the Gender Studies Department of Charles University in Prague.
Anastasia Blokhina is a social anthropologist who graduated with an MA tfrom the Faculty of Social Sciences of Masaryk University in 2022. Polyna Davydenko is a photographer and a video artist who documents social and environmental issues in her work, most recently those connected with the war in Ukraine.
Filip Dušek is a media artist who studied at the Department of Photography at the FFA BUT.
The project was conducted under the Specific Research FaVU-S-23-8441 Program.
Inside the Narrative
(2024)
Gustav Kvaal, Torkell Bernsen
The aim of this artistic research project is to create an illustrated VR documentary experience that narrates the story of a time witness from the second world war in Bodø, Norway. The project explores questions concerning visual storytelling and ethics in the encounter between the VR-audience, interviewed subjects and the audiovisual spatial design. Artistic and qualitative research methods have been employed to explore how different visual modes and contexts alter the experience of narrator(Time witness) and narrative in a media format characterized by its ability to place the viewer in a state of immersion, intimacy, and a sense of presence. Theoretically, this study is situated in an artistic landscape connected to media theory, journalism, ethics and visual communication. Concepts such as media witness ethics, with the so-called risk of improper distance and considerations around the term distant others, are relevant for the reflection associated with the project.
recent publications
On Angry Gamers - How Representation shapes Male Entitlement to First Person Shooters
(2024)
Ben Christ
This paper delves into how representation affects men’s entitlement to First-person shooters (FPS). Starting with a quick look at the history of computing and representation, I‘ll explore how FPS games have been marketed to men over time.
I‘ll also research how e-sports and streaming contribute to shaping the image of a „hardcore“ gamer. Using Gamergate in 2014 and 2015 as a case study, we‘ll see how the „hardcore“ white male gaming community reacts when it feels like it is being attacked.
The gaming industry has been targeting their games towards men for a long time, creating a space where they feel they can do whatever they want. Video games, for them, are a realm of endless possibilities. So, when it seems like someone is trying to impose on their (perceived) freedom (as seen in Gamergate), they‘re ready to fight back.
Alienation: Regarding the Art, the Artist and the Audience.
(2024)
Julien Hamilton
Thesis of the Royal Art Academy, The Hague, 2024
BA Fine Arts
In the landscape of modern society, alienation is a common denominator to the experience of individuals. Whether this is due to society’s perpetual acceleration, or the experience of life through the ever-present lens of consumerism, alienation is an unmissable part of the contemporary human experience.
This extends to the art world, where the chasm separating an ever-booming global market for the arts, and institutions struggling to get their pre-covid-19 visitor numbers highlight the disparities in the experience of art today.
These disparities will ultimately transpire in the experience of the viewer. But how, and why can art be a catalyst for alienation in late-contemporary society?
This Graduation Research Paper is an attempt at exploring the relationship between the artwork, the audience, and the artist, so as to attempt and provide a comprehensive notion of the ways in which relationships form around artworks, notably through communication theory. This GRP will also explore examples of elements of influence in the formation of communicative structures between the art and the audience. Notably, this paper will discuss the myth of the artist, and its influence as an authority in the experience of art, as well as the influence of spatial context on the reception of art.
The paper will conclude that the artist possesses limited agency in the reception of their artworks, and that in order to provide an honest experience to a contemporary audience, the artist must seek to understand and deconstruct the codes which surround the audience's consumption of art.
The Production of High Fidelity Audio Electronics and the Politics of Technological and Social Modernization in Late State Socialist Poland
(2024)
Patryk Wasiak
This paper investigates the development of the production of High Fidelity (Hi-Fi), audios and the emergence of an accompanying audiophile culture in late state socialist Poland of the 1970s. My case study offers a discussion on the re-negotiating of the cultural values of a specifically marketed technology that was used as a status symbol in affluent market economy countries. In state-socialist Poland, a host of social actors appropriated Hi-Fi audios technologies and audiophile culture to be part of a nationwide project of technological and social modernization. I investigate how in this specific historical setting the mass-scale development and the production of Hi-Fi audios emerged, and how this was embedded into the government policy of building “consumer socialism.” This development also corresponded with a state-sponsored program of technological modernization, in which the electronics industry was identified as a flagship sector that received substantial government investment. I also discuss the emergence of a local audiophile culture, which was redefined by intermediary actors, from being a Western elitist “consumption microculture” into an accessible form of cultural uplift for working-class youth.