The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Disruptive media, sonorities and aesthetics: Listening panels (2024) Ramona Rodríguez-López
Each technology exerts a change in the acoustic environment. The development of mobile phones has expanded the space-time limits of sound and the ability to interfere in the forms of socialization and relationship with places. In addition to reproducing the voice, these devices promote multilayer listening that adds ringtones, notifications, alerts, and any sound generated by applications or accessible through the Internet. This research aims to study contemporary listening mediated by mobile phones, analyzing the disruptive effect generated by their sounds and listening through loudspeakers or buzzer speakers, technical means that articulate sonorities, and acoustic perceptions that limit information and add noise. The methodology used is hybrid. It focuses mainly on Arts-Based Research with experimental practices that explore techniques, materials, and media, as well as qualitative methods that provide points of view and opinions, fieldwork recording sounds, and pedagogy toward designing strategies that encourage other listening perspectives. The results materialize in pieces and panels in the form of installations that show different models of mobile phone loudspeakers, highlighting their aesthetic, technical, and symbolic aspects. The panel contains loudspeakers placed on sound-absorbing acoustic foam, and the listening sound soundscapes as maps that connect to the idea of the typical sound diversity of these devices (activated by sensors or buttons). Among other topics, the work deals with the archeology of the media and the precarious sounds that extend low-fidelity listening.
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Drawing Across x Along x Between x University Borders (2024) DRAWinU
CONFERENCE, UNIVERSITY OF PORTO. October 16, 17, 18th, 2024 :: Drawing Across :: Along :: Between University Borders considers the epistemological and transformative potential of drawing research to connect divergent areas in the university today. The conference focuses on drawing-based collaborations between art, science and society to tackle artistic, educational and societal challenges. We invite artists, scientists, educators, students, university policymakers and persons interested in inter-transdisciplinary practices across academia, research, and society to contribute and join the discussion in three possible directions: ACROSS - In what ways are drawing practitioners challenging the disciplinary strictures that often constrain thinking and acting across divergent areas in the university? ALONG - How can drawing activities be an ally of STEM education in the university, and how can STEM practices be an ally of drawing education? BETWEEN - How can drawing-based practices and STEM disciplines collaborate to address the urgency of societal challenges?
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CARCEREIRA II (2024) Ivan Santos Ferreira, Ana Beatriz Pinheiro Oliveira, Matilde Marques Moutinho da Costa Vinagre, Fabbio Augusto Savioli da Silva, Inês Juliana Silva Moura, Oceane Lourenco Ribeiro
Modo de trabalhar no projeto coletivo na plataforma RC: Owner do projeto de grupo é o Ivan, todos os outros são co-autores.
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recent publications <>

The Dark Summer (2024) Adele.CH
A documentation of decision making process in a reconstructing documentary film.
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The Art of Impact 2022-2024 (2024) Katarina Eismann
ART OF IMPACT 2022-2024 Expand your imagination to envision alternative futures! Arts universities have the potential to play a pivotal role in challenging times and the students are vital actors, often the voice of change. Nine students are here presenting their thesis, essays and parts of their degree projects! The Master program in Film and Media “The Art of Impact” is focused on how art has an impact on society and how art can change the society we live in. The program is research preparatory and consists of two years of full-time studies at advanced level. Working in different formats and new technology on digital platforms, the students have deepen their understanding of storytelling and its potential impact on their audiences. Community outreach, innovation, as well as global and urban contexts all interconnect, integrating sustainability skills and thinking to boost innovation and creativity in transition initiatives. Storytelling in challenging times. Hello future, here we come! Tinna Joné Head of subject Film & Media Assistant professor in documentary storytelling Stockholm University of the Arts
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Virtual Hallucinations (2024) Emma Richey
A master's thesis that aims to see how 2D animation can visualize hallucinations in VR, while examining the greyzone between technology and spirituality in the animation process. The animations are made for the VR documentary film: Urban Witches, by Nicia Fernandez.
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