The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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LISTAHÁSKÓLI ÍSLANDS - VELKOMIN Í RC (2025) Sigmundur Pall Freysteinsson
Hér má finna allar helstu upplýsingar um Research Catalogue (RC) og hvernig hægt er að nýta vettvanginn til að halda utan um og birta rannsóknarafrakstur við Listaháskóla Íslands. RC er opinn vettvangur fyrir akademíska starfsmenn og meistaranema til að miðla afrakstri listrannsókna á greinargóðan og aðgengilegan hátt.
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Reflective Roaming – Design, ubiquitous fantasy, everyday reality (2025) Albert Cheng-Syun Tang
We click, we swipe, we scroll, we look for. We follow, we register, we log in, we give away. We post, we like, we wait, we reload. We search, we stare, we roam, we place order. We are guided, we are informed, we are visualized. We are indexed, we are analyzed, we are regulated. We are fed, we are conditioned, we are informatized. Are we individualizing or being individualized? Are we consuming or being consumed? Are we controlling or being controlled? Are we working or being worked? Are we living or being lived? Are we feeling connected after all? The artistic research project Reflective Roaming — Design, ubiquitous fantasy, everyday reality is a critical inquiry into our conditions of living and being in the relationship between the “designing” and the “designed” in the contemporary informatized everyday. In this project, design is positioned as a means to question the status quo of the technocratic promises that fundamentally shapes personal, economical and socio-political dimensions in our everyday lives. What is the consequences of being fully engaged with the technological visions presented by tech corporate institutions? How is humanity positioned in the intersection of information technology and market? What does it mean to be human in the eyes of machines and, the ones behind? Through foregrounding the unseen technological operations by visualizing and revealing the invisible relationships between design, information economy and humanity, the research processes and the artistic outcome Human Conditions investigated our (un)willingness of being physically and emotionally digitized and informatized, the relationship between the mediated desires and the ones who drive them, and the contemporary conditions of being in the ever-expanding, networked fabrication of almost every aspect of everyday life.
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How to be a Medium? (mini demo) (2025) Oo Condit
Excerpt from my forthcoming research project How to be a medium? including the script of How (not) to be a puppet and its first act as audio play.
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On the Sound Image and the Radical Plurality of the Audible (2025) Gabriel Paiuk
This essay postulates a novel notion of the sound image that – rather than conceiving it as an artefact, a visual surrogate or an exclusively mental entity – defines it as an instance of a process or an operation, unfolding within material circuits, technical infrastructures, and collective protocols. Based upon the image theory developed by Gilbert Simondon in his book Imagination and Invention, this notion enables an account of the variable nature of the audible in a post-anthropocentric context as intrinsic to the forms in which sensorial engagement takes places in singular material constellations.
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Materiality as a Creative Practice of Musical Instruments: Makers’ Perspectives (2025) Lauren Redhead
This video essay discusses how contemporary artists might directly address some of the philosophical and political challenges of a material approach to instrumentality through creative practice. I present and discuss the practical approaches taken by musicians who create and collaborate with instruments as a central part of their work: Khabat Abas and Sam Underwood. In examining their creative practice both creating and working with musical instruments, I examine how these artists navigate the agential and material aspects of the instruments and systems they create, in parallel with the conceptual ideas that they bring to and derive from such systems.
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Introduction (2025) Andy Birtwistle
Andy Birtwistle’s introduction to this special issue addresses the question "what is sonic materiality?" by examining how both "new" and "old" materialisms offer productive frameworks for conceptualizing sound's material dimensions. Drawing on work by Cox, Voegelin, and Cobussen, alongside critiques from Goh, Thompson, and Campbell, the article proposes understanding sound's materiality through texture, temporal flow, and spatiality. By engaging with Structural/Materialist film theory and creative sonic practices, Birtwistle discusses how materiality intersects with aesthetics, agency, and ethics in sound. The introduction argues that exploring sonic materiality opens new avenues for understanding sound across environmental soundscapes, artistic practices, and cultural contexts.
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