recent activities
Hugarflug 2025 - Unstable Systems
(2026)
Sigmundur Pall Freysteinsson
Unstable Systems
Instability can be a creative force in art, design, and architecture. Artists, designers, and scholars work both with and against systems that are ever-changing, fragile, or unpredictable. Whether dealing with technological systems, ecosystems, social structures, or sensory experiences, instability is often a prerequisite for creation.
Instability opens pathways for new ideas and processes, reshaping how we approach and redesign the systems that shape our lives. It can also refer to the creative act itself—one that does not follow predetermined trajectories or established norms. Art, design, and architecture serve as tools to disrupt stable systems and/or shed new light on systems that appear stable but in reality, they are not. No system is truly stable, and when we resist that instability, it becomes a problem. Instability is perhaps the only certainty we can rely on.
Hugarflug 2025, the annual conference on artistic research, will take place on September 11–12. It will serve as a platform for research that engages with instability across various systems—from technological advancements such as AI and interactive systems to issues related to politics, society, and the environment. We will explore how instability functions as a tool for generating new possibilities while also fueling unrest and transformation within society and academia. The Iceland University of the Arts invites proposals of all kinds, including presentations of ongoing or completed research by our faculty, students, and collaborators.
Animated Ecology
(2026)
Lina Persson
In these works I have explored how I can relate to my environment through my daily practices of teaching, eating, animating etc. I begun the project by improvising lectures for various audiences I wanted to have input from. I have lectured to all possible enteties in the ecosystem I am a part of, from blueberries to colleagues to films. Every time something new continues to take shape. The exposition include essays, paintings and animations.
Great Sweetness
(2026)
Zuzana Zabkova
Show [bin]
Great Sweetness is a written companion of the artistic research project Night of Dark Angels, which investigates how erotic mysticism, queer vampire narratives, and somatic performance can function as modes of embodied knowledge. The text explores “great sweetness” as a recurring motif in hagiographic writings of mystics and in queer vampire literature, where ecstatic pleasure, abjection, and desire exceed normative frameworks of sexuality, subjectivity, and transcendence. Drawing on Lacanian jouissance and Julia Kristeva’s concept of abjection, the research approaches great sweetness as an excessive affective state—simultaneously pleasurable and disturbing—that destabilizes boundaries between self and other, sacred and profane, human and non-human.
Methodologically, the text operates through a situated, phenomenological, and autoethnographic approach, treating writing not as representation but as a performative practice that accompanies and informs artistic experimentation. Great Sweetness functions as a conceptual and affective archive that feeds directly into the development of experimental somatic LARP (Live Action Role Play) scores within Night of Dark Angels. This LARP experiment translates textual research into collective, embodied situations, where figures of mystics and queer vampires are enacted as tools for exploring vulnerability, monstrosity, care, and resistance.
Rather than aiming at theoretical closure, the text proposes great sweetness as a mode of embodied thinking—one that foregrounds process, relationality, and affect, and that opens artistic research toward antifascist, feminist, and queer forms of collective imagination and practice.
recent publications
Uncovering an Occupational Folklore of Ceramics: Small Stories Found in the Spaces Between Word, Gesture and Clay
(2025)
Natasha Mayo, Kim Norton, Sam Lucas
The term ‘Occupational Folklore’ refers to the social expressions of people, linked to the work that they do. This exposition explores the possibility of there being a common language of clay, a vernacular that can be used to story-tell, and how stories arise from the studio, from the intersection of making, thinking/talking and clay.
Comprising three discrete projects, we move from a study of the materiality of voice to establishing a vocabulary of clay to a narrative collection of embodied experiences. Their combined knowledge leads to a fourth project, in the form of conversations held whilst making around a studio table. Passages from the exchange are filmed and analysed from the perspective of ‘small stories’, an oral history methodology that gives focus to the speculative, iterative and nuanced decisions often overlooked in a conventional account of a conversation. When applied to the making process, it begins to uncover a deeper understanding of the processual and implicit decisions that take place through the interaction of making, thinking and material properties. The passages allow us to witness the very emergence of storytelling taking place, the moment at which life experiences intersect with formations in clay.
The aim of collecting all four projects together is not simply to document examples but, as with all modes of folklore, to use story to identify and share more resilient and connected ways of being in the world. Within these intersections lie the porous and mutable properties of clay practice, that are rapidly redefining the wider field of ceramics in terms of its social contribution. Contained within these social expressions of clay lies its ability to connect with and contribute to wider community and environmental issues. The term occupational folklore is used in recognition of the historic continuity of behaviours, actions and beliefs that arise from these interactions, if only we shift our focus from individual attainments to the collective knowledge and transferable learning these small stories contain.
Troubling the Ideal Landscape A Visual Narrative
(2025)
Ilaria Biotti
Troubling the Ideal Landscape – A Visual Narrative critically examines possible intersections between imagination and physical landscape. Through a practice-based approach, this exposition explores the composition and decomposition of ideal landscapes, with a focus on Cannero Riviera, a small Italian village. Grounded in my doctoral research at PhDArts, a collaboration between ACPA, Leiden University, and the Royal Academy of Art in The Hague, the project employs spatial montage as both a methodological tool and an artistic outcome.
By fragmenting the landscape into moving images, I seek to disrupt conventional visual regimes and reflect on the ideological forces shaping the village and its environment. This approach is informed by Aby Warburg's Mnemosyne Atlas, where fragmented images form unstable constellations that navigate multiple meanings, temporalities, and spaces. Engaging with Warburg’s method, I question crystallised, linear visualisations of the ideal, focusing on dynamic processes of spatial composition.
The exposition aims to reframe landscape imagery not as a passive backdrop, but as an active force. It proposes a model of the ideal landscape that resists linearity, embracing a complex, shifting narrative that questions the visual regimes through which contemporary imaginaries of place are constructed.
The Antonioni House: Sensory-Temporal Architecture
(2025)
Peter Spence
In this paper I propose to re-visit the outcome of a research trip I made a few years ago to the island of Sardinia in order to capture stills and video of a dilapidated villa, La Cupola, once belonging to the Italian filmmaker Michelangelo Antonioni. The research output took the form of an essay video using a film studies methodology to critically re-assess Antonioni’s classic 1960 film L’Avventura. The research took the form of what I would term an occularcentric-cognitive approach whereby my analysis was based primarily on my visual interpretation of the villa. My mental image of La Cupola on first hearing about it was replaced by the online image in my research process, which in turn was replaced by the real image when I arrived at the site, and ultimately by the mediated images of my audio-visual essay. But what wasn’t included in this original research was an unexpected opportunity to enter inside La Cupola, which I retrospectively realised offered an entirely new understanding of the space. With reference to both film and architectural theory, this paper will seek to understand my encounter with the villa according to a primarily sensory and embodied interpretation rather than a sighted one.