The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Glass Cities : Venice Revisited (2026) Zoe Panagiota (aka Betty) Nigianni
The exposition includes reworked video excerpt from the 'Glass Cities' two hour-long video art installation, with film footage and photography from three different cities, London, Athens and Venice. The original work was created for Elica's live music performance, shown at the Small Music Theatre, Athens, Greece, in 2007. The aim of the process of making the video art was to remain and explore the surface of things when addressing historical changes. I used banal and seemingly unconnected photographic and digital film footage for this purpose and effect. The 'lure' is the film still: neither photograph, nor film, a notion that has been inadequately theorised in visual art history and theory. Following a historical materialist approach, I employ the artistic theme of dead cities. Venice is a dead city in the visual arts modernist tradition. A dead city is a city that fails to change. Venice is actually slowly sinking, because it can't manage the rising water levels. In this context, I briefly trace Venice's economic history of the flourishing academic arts in the Baroque period, its Murano glass industry evocative of the ancient arts and crafts, and its inevitable re-invigoration by virtue of the Venice Biennale, the well-known international art and architectural exhibition. I named the original video art after John Smith's experimental documentary about London 'Slow Glass' (1988-91). In the film, one of the narrators describes the liquid composition of glass - "even when it's hard, it's still a liquid" - which is a metaphor for the process of change. Since I made the video installation, but also this exposition, I found out that my ancestor, a great grandfather, who was originally from Italy, might have been an Italian Jew and that this might have been the reason he left Italy in the nineteenth century to travel to and settle in my native Greece. The research video could be taken as a reminder of the factual, global rise of antisemitism in the twenty-first century; in Italy represented by the extreme right-wing, neofascist political group Forza Nuova. The country that has seen the most prominent rise in antisemitic ideology is the United States of America.
open exposition
XRW (Implicature) (2026) Zoe Panagiota (aka Betty) Nigianni
50 A3 drawings black and coloured markers, including: 3 A3 collages on paper with newspaper cutouts and printed photos. 12 A4 drawings on paper with coloured markers, glued on A3 paper + 1 A3 with black ballpoint pen and markers, glued on A3 paper. 13 A3 drawings on paper with black marker, and red, pale blue, gold, pink and orange markers +1 A3 two-sided. 17 A3 drawings on paper with coloured markers. 1 drawing on sketchbook cover with red nail polish. 1 text drawing on sketchbook cover inside. 1 drawing on sketchbook cover back inside with black, orange and gold markers. 22 A4 drawings with ballpoint pen. 62 pocket sketchbook black marker and ballpoint pen drawings. Some of the above is preparatory work for 4 large prints and 13 paintings. The 12 A4 glued on A3 are preparatory work for a collage on panel. I made the art between 2023-2024, from the perspective of the observer. Most of the research material came out of crime and fraud reports. I started writing the blog afterwards, since the summer of 2024. I adopted the visual vocabulary of the graphic novel, which I partly studied and read a lot about, looking at different graphic artists' work, when I was attending classes at the University of Malmo, Sweden, in 2012, to familiarise myself with elements of game design. Much of this work is, amongst other, about children: how they love, amongst other. I wanted to emphasise that element, by intentionally applying stylistic elements from children's drawings, in a naive and loose architectural composition, using heavily the black marker and stick figures. Adopting this visual approach, I also wanted to evoke a comically sharp, but intimate twist, as commentary, in the British tradition of political satire, to the otherwise dark subject matter. Finally, this artistic style refers to the populist character of actors. The text is written like trip-hop songs: two of the pseudonyms I gave are the artistic names of musicians of colour from the British band "Massive Attack", formed in Bristol. Otherwise, it is loosely structured in a manner inspired by television series. I used heavily popular culture signifiers, names of fictional characters from film, television, music and painting, as reference to actual individuals. Parts of the analysis is inspired by Saul Kripke's interpretation of Wittgenstein's example of mathematical calculation. I used plenty of popular and less popular literary and philosophical references, for the visual art and in the writing. Saul Aaron Kripke was the inventor of the possible worlds philosophical hypothesis, which was seminal for philosophers working in the area of contemporary analytic metaphysics, including the theory of counterparts and the theory of names. He died in 2022. Lauren Berlant was a cultural theorist and gender studies scholar. She died in 2021. The exposition displays loosely and in lay terms vocabulary as rhetorical devices from analytic metaphysics, as well as gender and romance studies; for instance, I use the word "unactualised" to refer to individuals, who are real and concrete, who exist independently of my mind, however they were not "actualised" in my so-called personal life and dating practices: for that, I would have to select them, in order for them to be "instantiated" in my dating. The exposition is underpinned by an underlying neo-Marxist interpretation that, in my view, is relevant not just to economists and political philosophers, but also to people working in different sectors of our modern economies of advanced capitalism, such as banking and cybersecurity. In the style of art, as painting, I was inspired by Jean-Michel Basquiat's drawings and paintings, which are laden with input from popular media sources, like jazz music and television, recorded in an automatic and naive drawing manner, turned into abstracted paintings. For "Panos" ('Ramadan', 'Julien', "Mr X"), Filip ('Philip'), and Brandon ('Magna') (and Nick) - August, September, and October 2024 (March 1996). For "Daddy G" ('Isaac'), 'Eric' ("Her Man"), 'Prudence' ("'Sharon''s Beau", or "Her Man's alter-ego"), 'Moussa', 'Gaetan'; Black 'Humbert Humbert' meme (and friend), 'Miloud'; Mohammed' ('Onzedouze'), 'Hermando', 'Nesseem' and 'Didi' - December 2024, January 2025, May, June, July, August, September, as well as November to December 2025; again January 2026, with 'Prudence' in Paris. Seven men of colour and seven white men, who were also targeted, directly and indirectly. Who are not politicians, except for a current one and a former one, but are doing something political, so they must take good care of what they do. All my drawings were stolen in Paris and Brussels, in 2025. See also exposition "The Loot", under 'Art and Activism Exposed as Research Blog'.
open exposition
TECHNICAL REPORT ON THE SOLIDIFICATION OF LIQUIDS: SEA AND RAIN (2026) Giusirames
Introduction This research investigates the possibility of transforming ephemeral liquids—primarily seawater and rain—into solid, stable, and optically active materials, within the methodological framework of the Divergent Gaze, a phenomenological protocol that considers imagination as a pre-scientific hypothesis capable of being empirically verified. The artist does not simply observe matter, but interrogates its molecular stability, manipulating transition states to arrest fluidity without destroying the identity of the liquid itself.
open exposition

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Demolish Monsters on the Rocks: Prompting Through an Ensemble (2026) bruce gilchrist
As interaction with corporate artificial intelligence increasingly becomes a precondition for contemporary life, artists need to see beyond Generative AI (GenAI) technology as a discrete tool that makes generic products. Instead, they can imagine combinatorial approaches and conceptual frameworks for AI-enabled artworks. Through my practice-based research, the act of prompting multimodal GenAI models has been informed by comprehending an assemblage as a “framework of instruction” held together through poetic alliances, within which the output from one component feeds the process of another. Practical experiments explored an interrelation of body, text, and predictive technology, where an algorithmic prediction of human action conjured “biometric poetry” that was used to stimulate a language model. Working with archival film footage and digital puppets animated with motion-capture files gave rise to the idea of a camera’s field of view – with its bounded contents acting like a key – eliciting value from a language model in a novel form of story making. Potential erroneous inferences were perceived as a new form of chance operation and a characteristic of algorithmic remix as defined by Steve F. Anderson. This method has been further developed in a project that combines performance, waste material, object recognition, and a language model to explore how the manipulation of garbage can be rationalised by a machine to produce poetic texts as a commentary to action portrayed on a screen.
open exposition
In Sync With A Machine (2026) Ilja Mirsky, Leonid Berov, Gunter Loesel
This paper delves into the dynamics and dramaturgical specifications of ANA, a theatrical installation engineered for co-creating narratives in a dialogic process with individual users. ANA embodies a collaborative storytelling environment that is used to communicate narrative and emotional information through multiple modalities, thereby bringing into focus an unexpectedly human essence in a human-machine interaction. Integrating GPT-4, emotion-recognition algorithms and a simulation of its own affective state, ANA engages users in a 10-minute interaction, fostering an immersive narrative exchange where the affective dimension of collaborative storytelling takes precedence. This paper explores the specific challenges of prompt design in this setting, focusing on the concept of emotional attuning, the feeling of being “in sync” with a machine throughout the interaction. Through an analytical lens encompassing cognitive science, philosophy of mind, and prompting techniques, the authors describe and reflect practices of employing multimodal sensorial data such as emotion recognition, and dramatic considerations, into the process of designing prompts. They also describe and reflect on their attempts to establish a form of meta-communication with the machine about the emotional aspects of the experience. By focusing on dramaturgical and improvisational strategies, this paper underscores the pivotal significance of emotional attunement and multimodal communication in fostering intimate technological engagement.
open exposition
AI gave me an assignment, and I did it. Now what? (2026) Brett Ascarelli
How useful can AI be at this present moment to generate assignments or instructions to teach and train people to live more playful, creative and ethical lives? In this artistic research, I try to put aside fears of a dystopian future in which runaway AI assumes control over humanity, and suspend them long enough to play with the idea of reversing the usual dynamic: what if AI were to instruct us, instead of us instructing AI? What kind of positive outcomes could emerge? I borrow from traditions of instruction art and avant-garde art, and I employ discursive practices that alternate between techno-enthusiastic and techno-skeptical. The AI tool ChatGPT and I hold conversations in which we explore the research question together, and in which I prompt ChatGPT to issue me instructions, then I describe the process and result of executing the instructions.
open exposition

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