The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Inside the Narrative (2024) Gustav Kvaal, Torkell Bernsen
The aim of this artistic research project is to create a VR documentary experience that narrates the story of a time witness from the second world war in Bodø, Norway. The project explores questions concerning visual storytelling and ethics in the encounter between the VR-audience, interviewed subjects and the audiovisual spatial design. Artistic and qualitative research methods have been employed to explore how different visual modes and contexts alter the experience of narrator and narrative in a media format characterized by its ability to place the viewer in a state of immersion, intimacy, and a sense of presence. Theoretically, this study is situated in an artistic landscape connected to media theory, journalism, ethics and visual communication. Concepts such as postmemory, media witness ethics, with the so-called risk of improper distance and considerations around the term distant others, are relevant for the reflection associated with the project.
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CCFT (2024) Johan Sandborg, Duncan Higgins, Bente Irminger, Linda H. Lien, andy lock, Ana Souto Galvan, Susan Brind, Shauna McMullan, Yiorgos Hadjichristou, Jim Harold, DÁNIEL PÉTER BIRÓ
As we move towards the first quarter of the third millennium, the impermanent and shifting influence of globalisation, economic division, migratory encounters, social media, historic narrative and tourism is having a major impact in our understanding of the making, belonging and occupying of place. It is widely documented that these conditions are contributing to a growing sense of displacement and alienation in what constitutes as place making, occupying, and belonging. CCFT is asking how interdisciplinary artistic research practices contribute and share new critical understandings to aid this evolving understanding of place making, belonging and occupying?
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Rediscovering the Interpersonal: Models of Networked Communication in New Media Performance (2024) Alicia Champlin
This paper examines the themes of human perception and participation within the contemporary paradigm and relates the hallmarks of the major paradigm shift which occurred in the mid-20th century from a structural view of the world to a systems view. In this context, the author’s creative practice is described, outlining a methodology for working with the communication networks and interpersonal feedback loops that help to define our relationships to each other and to media since that paradigm shift. This research is framed within a larger field of inquiry into the impact of contemporary New Media Art as we experience it. This thesis proposes generative/cybernetic/systems art as the most appropriate media to model the processes of cultural identity production and networked communication. It reviews brief definitions of the systems paradigm and some key principles of cybernetic theory, with emphasis on generative, indeterminate processes. These definitions provide context for a brief review of precedents for the use of these models in the arts, (especially in process art, experimental video, interactive art, algorithmic composition, and sound art) since the mid-20th century, in direct correlation to the paradigm shift into systems thinking. Research outcomes reported here describe a recent body of generative art performances that have evolved from this intermedial, research-based creative practice, and discuss its use of algorithms, electronic media, and performance to provide audiences with access to an intuitive model of the interpersonal in a networked world.
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Alternative Histori[es]: A Place Where Something Happened (2024) Eliot Moleba
Abstract This artistic research project focuses on narrative accounts of Norwegians who self-identify with a ‘multicultural and/or immigration background(s)’, to explore how their (hi)stories can be woven into the tapestry of the contemporary Norwegian public memory and story. I set out to interview and collect their narrative accounts, which must also be understood as oral (topical) histories, focusing on (hi)stories of their lived experiences, with a special interest in an event that happened in a public space and has been experienced as a meaningful or life-changing moment. Through a collaborative process, the oral (hi)stories were transformed and used to produce interactive monuments installed on the sites where the narrated events took place. One of the key artistic challenges in the project was to grapple with the question of how not only the collaborators but also the public can be empowered to actively shape and engage with artistic works, becoming co-collaborators themselves. This artistic inquiry led to the development of monu(mo)ments, an artistic concept and initiative that is dedicated to turning stories of Norway’s diversity into interactive, performative works of public art. The monu(mo)ments are not just symbols of collective memory but embody that very concept in how they themselves function. Through an interactive/participatory design, the public is invited to contribute their own narratives, perspectives, and experiences, shaping the monu(mo)ment's meaning and relevance. They invite the public to become co-creators of the narratives embedded within their communal spaces, fostering a sense of ownership and agency, and blurring the boundaries between artist(s) and public, the past and the present. The project strives to illuminate the untold oral (hi)stories of these narrators by allowing them to take over public spaces and infuse them with gripping personal narratives to shift how we read those places and (re)negotiate their past/meaning. This is to create an ‘alternative history’, dedicated to writing and inscribing these voices into public spaces and our broader collective imagination. Other artistic results include a live-action role-playing game (LARP). Furthermore, the larp was modified to serve as a resource for educators, enabling them to address interconnected themes within their classrooms through immersive gameplay. It has been performed in schools, festivals, and conferences in Norway, Austria, and Denmark. Overall, by creating artistic works that (re)imagining public memory as a dynamic and interactive process, this artistic research project foregrounds and contributes to the ongoing efforts to capture and reflect Norway’s multicultural reality and identity.
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Crafting desire : Queering the artefact (2024) Rising Lai
Thesis of the Royal Academy of Art, The Hague, 2022 Master Interior Architecture (INSIDE)
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Biases, glitches and oppressive values or a happy domesticity: starting from my grandmother’s house (2024) Georgia (Georgina) Pantazopoulou
Thesis of the Royal Academy of Art, The Hague, 2022 Master Interior Architecture (INSIDE) Intimacy is found where the individual feels comfortable expressing, creating and existing. Our home, the domestic environment, teaches us every day, from the moment we are born, how to exist in a place that often functions as a miniature of the social and cultural system that we will later live in. This relationship continues throughout most of our lives if one considers that we spend more than half of our lives within the domestic realm. This of course does not only concern the relationship that is developed between the space and the people who inhabit it, but also all those elements that make up these interrelated relationships and often define them. Standards, values, cliches, traditions, norms and stereotype patterns are often found in a big part of our daily lives within the domestic environment. Meanwhile, each individual creates their own space of familiar interpersonal encounters.
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