The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Teleportation and Transformation: approaching the 'impossible' through storytelling and technology (2024) Eirini Sourgiadaki
This research delves into the enduring human desire for immortality, omnipresence, and boundless existence, contrasting with the finite nature of human life. Employing language tools like metaphor and analogy, the project explores the metaphysical realm embedded in everyday culture, investigating the in-between moment of teleportation and transformation. This moment, often overlooked, is a threshold of change and ambiguity, prompting questions about the body's presence-absence in time and space. The research methodology remains open, evolving organically through exploration, experimentation, and engagement with hypnosis, meditation, storytelling, and somatic practices. In a parallel exploration, the study draws inspiration from the historical origin of the term "Metaphysics," tracing its roots to Aristotle's works beyond the physical world. While acknowledging the dualisms inherent in metaphysics, the research embraces entanglement and recognizes the contemporary relevance of metaphysical inquiries in new materialism. Navigating the nostalgia for the past and the future, the study examines metaphysics as both a connection and a separation, akin to conjoined twins, contributing to ongoing philosophical conversations about existence, agency, and the interconnectedness of the material world.
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Inside the Narrative (2024) Gustav Kvaal, Torkell Bernsen
The aim of this artistic research project is to create a VR documentary experience that narrates the story of a time witness from the second world war in Bodø, Norway. The project explores questions concerning visual storytelling and ethics in the encounter between the VR-audience, interviewed subjects and the audiovisual spatial design. Artistic and qualitative research methods have been employed to explore how different visual modes and contexts alter the experience of narrator and narrative in a media format characterized by its ability to place the viewer in a state of immersion, intimacy, and a sense of presence. Theoretically, this study is situated in an artistic landscape connected to media theory, journalism, ethics and visual communication. Concepts such as postmemory, media witness ethics, with the so-called risk of improper distance and considerations around the term distant others, are relevant for the reflection associated with the project.
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CCFT (2024) Johan Sandborg, Duncan Higgins, Bente Irminger, Linda H. Lien, andy lock, Ana Souto Galvan, Susan Brind, Shauna McMullan, Yiorgos Hadjichristou, Jim Harold, DÁNIEL PÉTER BIRÓ
As we move towards the first quarter of the third millennium, the impermanent and shifting influence of globalisation, economic division, migratory encounters, social media, historic narrative and tourism is having a major impact in our understanding of the making, belonging and occupying of place. It is widely documented that these conditions are contributing to a growing sense of displacement and alienation in what constitutes as place making, occupying, and belonging. CCFT is asking how interdisciplinary artistic research practices contribute and share new critical understandings to aid this evolving understanding of place making, belonging and occupying?
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vAImpir *publication/artifact (2024) Kenneth Russo
vAImpir: AI as a vampiric tool. //publication-artifact// The vAImpir project (виипир) takes as its starting point AI as an axis of self-reflection: on the one hand, as a tool for content expansion and artistic exploration, and on the other, as a tool that parasites with representations of the historical biases that accumulate in the databases within the framework of the digital humanities, and that in some way describe the current moment, in which the understanding of the world unfolds on a digital interface where authorship is diluted. A reflection-action from diffusion models on the narrow margins that separate the space of reality and the space of fiction. This project is contextually fed by the work Vampir-Cuadecuc (Pere Portabella, 1970).
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The space we are in (2024) Sergio Sánchez Perera
As musicians, we work in a variety of different spaces, some of which are unfamiliar and with their own dynamics. But in order to be as productive as possible, we have internalized the notion that, particularly as performers, we must keep our personal and professional lives apart. In my personal case, after moving to the Netherlands to begin my master's program and finding myself without a place to live, I became aware of how much this circumstance affected my playing. Despite the initial negative impact of the situation, I was able to see potential for an artistic endeavor, leading me to embark on the creation of an interdisciplinary piece titled "The space we are in" – a composition for amplified viola, tape, and video – in an attempt to materialize the feelings and thoughts surrounding my personal situation. In this study, I documented each stage of the artistic development process, alongside an analysis exploring the philosophical and psychological connotations of the concept of space, and contrasting it with the idea of place. Additionally, I delved into intriguing concepts such as Kathleen Coessens' artistic web of practice and examined various artistic works where the interaction with space plays a significant role. While working on this project, I discovered a specific interaction with my environment that not only helped me adjust to my new living situation but also –and this is something that I hope to share with the readers of this research– increased my sensitivity and helped me comprehend my artistic vision.
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Performing Precarity (2024) Laurence Crane, Anders Førisdal, LEA Ye Gyoung, Io A. Sivertsen, Lisa Streich, Jennifer Torrence and Ellen Ugelvik
To be a contemporary music performer today is to have a deeply fragmented practice. The performer’s role is no longer simply a matter of mastering her instrument and executing a score. Music practices are increasingly incorporating new instruments and technologies, methods of creating works, audience interaction and situations of interdependence between performer subjects. The performer finds herself unable to keep a sense of mastery over the performance. In other words, performing is increasingly precarious.
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