The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Finding the time and place to say goodbye (2024) Madelief van de Beek
By researching crematoria and graveyards I try to break the taboo surrounding grief and death. What are the elements of design at these places that could provide comfort? What are the stereotypes about death culture that prevents us from fully accepting what happens to us when we die?
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Fertility / 'Will You Carry Me?!' (2024) Nina Goedegebure
Artist, actress and writer Nina Goedegebure conducts artistic research into the polyphony of a disease process at the Master Crossover Creativity @HKU, with two transdisciplinary projects; Fertility and 'Will You Carry Me?!' Starting from the question: How are we carried within a disease process? she investigates the effect of art during a disease process, and/or treatment. She is driven by the idea that in destruction lies creation. 'Through Research Catalogue I want to provide an open insight into this artistic process including my sources of inspiration, questions and finds.'
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RESIDENCIAL DA BOAVISTA II (2024) Bárbara Marques Nunes, Laura Almeida Nunes, Afonso Viana Mendes, Maria Catarina Costa Reis
RESIDENCIAL DA BOAVISTA II No centro da cidade do Porto, pendurado na Avenida da Boavista e junto à barulhenta VCI, está um lugar onde quase nada acontece, o Foco. No Bairro Habitacional do Foco, neste bairro modernista, o tempo parece estar suspenso. Prédios podem ser construídos à sua volta, plenas mutações citadinas e o bairro ainda manteria a sua estética e ambiente. O bairro é como um corpo refastelado, com a sua cabeça pousada na avenida da Boavista e os pés sobre a VCI, sempre em contradição à movimentação e ruído constate da cidade envolvente. Os vizinhos encontram-se na entrada dos blocos, a senhora do 1.º esquerdo limpa a varanda, o porteiro vigia, solitário, o majestoso átrio. Entretanto, na urbe surgem, diariamente, novos movimentos, os metros descarregam milhares de pessoas, os citadinos saem à rua desenfreados na motivação de vivenciar um novo dia. Numa primeira fase, desenvolvemos este estudo da cidade e a sua relação com o bairro residencial colocando em foco os seus cidadãos e como os diferentes espaços são vivenciados, refletindo os seus movimentos. A cidade tece uma manta de retalhos. É na Boavista onde estes se juntam prolongando-se da cidade ao mar. Artefactos de várias épocas são unidos por uma linha invisível. O Bairro Habitacional do Foco, este bairro modernista, marca o meio desta Avenida, mudando o ambiente. A avenida comercial torna-se habitacional. O ruído torna-se em calma. A confusão citadina abre espaço a uma tranquilidade aparentemente suburbana. Numa segunda fase, uma nova promenade, com enfoque nesta relação recém-descoberta. Habitando o espaço do Bairro, entendemos que este é contaminado por figuras geométricas em contraponto à natureza.
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ARTISTIC RESEARCH REPORT GAMPSISS (2024) Micha Hamel
GAMPSISS was a comprehensive, 4-year collaborative, transdisciplinary project executed by Erasmus University (EUR), University for Techonolgy Delft (TUD), Willem de Kooning Art Academy Rotterdam, and the conservatoire of Rotterdam: Codarts. 
In Year 1 we each conducted research in our own discipline, namely: on listening (Codarts), on persuasive games (TUD) and aligned these with the cultural sociological perspective (EUR) on concert audiences and concert experience. In Year 2, based on the knowledge gained, we jointly built a prototype of a game called 'Listening Space'. A game for the smartphone, to be played prior to a (classical music) concert to train listening skills, through awareness and playful practice of different listening modes. In Year 3, again with the entire team, we designed an interdisciplinary gamified performance called “Listening Mutant 2021” during which the audience worked through a wide range of listening games and training. This time the games were not only about music listening but also about social listening (listening to other people). The performance was played for a specially recruited diverse audience, and included orchestral music, theatrical scenes, audience participation, a quiz, a debate, a (new) smartphone game, an audio (headphones) story, all integrated into a total experience with a festival atmosphere. Due to COVID-19, it was not produced (in a modified version) until Year 4, and for a smaller audience than we originally envisioned. Year 4 we then finished analyzing, writing and reflecting. 'Listening Space' produced modest positive effects, and 'Listening Mutant' a major positive effect. At the Willem de Kooning Academy in Years 2 and 3, we set up a GAMPSISS course in which all researchers taught. Students were asked to design listening games. Some of these served as inspiration for the games in “Listening Mutant 2021. Two sub-studies were also conducted under the accolade of GAMPSISS, namely a study on what happens when people listen to a piece of music repeatedly (listening diaries, EUR, yet to be published) and a combination of empirical research and extensive desk research (Codarts) on listening from a predominantly philosophical perspective, resulting in a paper titled 'A concise theory of listening' that can be used in conservatories and music practices. The PHD candidate also conducted several more studies on other persuasive games (yet to be published).
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La trompa de la salsa: the role of the French Horn in Afro-Cuban music (2024) Ana Muñoz Koniarska
Discovering Afro-Cuban music as a classical musician was an outstanding moment in my career. Realizing how unusual it is for French Horns to be involved in this style inspired me to start this research and further develop my skills. Even though it is usual to find trombones and trumpets in Afro-Cuban music ensembles, it is challenging to find examples with French Horn players. Currently, the most successful horn player in this genre is Sarah Willis, who fell in love with Cuban rhythms and decided to share them by creating innovative albums. The methodology of this research includes a literature review of existing works related to Afro-Cuban music, interviews with experienced players in this field, and practical demonstrations in video form. The theoretical framework provides a brief review of Afro-Cuban music from its origins until today, paying special attention to the practically non-existent presence of French Horn players in this field. The practical framework collects data on the challenges that a classical French Horn player may encounter when playing this music and offers possible solutions. As a result of this study, I now have a better understanding of this style and why the horn is not usually included in it. Also, having the experience of playing Afro-Cuban music as a classical musician has clarified the differences and difficulties of approaching this music but more so how it can nourish my musical practice with new skills. The chosen format of presentation will be a public exposition of the results of the research.
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Interview with Rasmus Albertsen - the man behind "The Holy Mushroom" (2024) Rasmus Albertsen
Rasmus Albertsen is interviewed by Rasmus Albertsen about his film stop-motion animated film: "The Holy Mushroom". The text reflects on Albertsens thoughts about his proces: writing the story, creating the characters and the scenography. Furthermore it's about imperfect animation, nostalgia and archetypes.
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