The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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Parallax (House for an artist) (2024) Zoe Panagiota (aka Betty) Nigianni
Design for a new house, scrapped 2002, reworked 2021 with bird observatories on mud landscape. Flipping the initial scaled sketches for the house, I selected the naturally lit staircase as the main sculptural and building element for bird observatories, spread on the mud landscape of a natural bird habitat. The sculptural structures are proposed to be installed on site following the parallactic model, which re-frames the site as the medium through the pieces.
open exposition
Morton Road House (2024) Zoe Panagiota (aka Betty) Nigianni
Unrealised design for garden house in North London, 2002. An unrealised house commission prompted my preoccupation with the question of creative value, which for architecture largely relates to the local economy. Similar to, but not quite the same as authorial or intellectual property rights, the question of creative value for writers is not connected to local economies, although it is determined to a certain degree by cultural values.
open exposition
All that glitters and black holes (2024) Zoe Panagiota (aka Betty) Nigianni
Design, 1995-96, 2023. Design, 1996-97. Photography, 2010, 2011. Essay, 2015. Collage Text, 2022. The exposition serves as commentary and guide on the place of art, in a gradually environmentally and technologically challenged world. The re-design proposal, inspired by De Stijl, illustrates the modernist historical view that art appears to be regressive, rather than progressive: as soon as a movement or a school becomes established, reaching its culmination, it starts declining. Finally, I have included a graduate school architectural design project in the archaeological site of Eleusis accompanied by new commentary. With essay about experimental film making in the British avant-garde, published in "Architecture and Culture" journal, 2015. About how to navigate this exposition: Scroll from top to bottom, then from bottom to top, then scroll to the top right, then scroll to the bottom right.
open exposition

recent publications <>

The Unimportance of Why - exploring liminal space in narrative gaps (2024) Sara Key
Master in Film & Media, Thesis project, SKH/Stockholm University of the Arts - the Art of Impact 2024 Film as doing philosophy, and the liminal experience explored within the narrative gap of character creation, as a space for pre-reflective thought and attention. Themes of Melancholy and Memory works as architecture for experimenting with spatiality and temporality. With ideas of Film as Poetic Art, I have explored the How and Now in film acting with a tension dependent non-linear script motivated by the works of filmmaker Chantal Akerman. What happens with us as filmmakers when we refuse to answer questions? What happens with the spectator when we refuse to give answers? Is there a gap created or are the gaps the magic that happens in between the creation?
open exposition
THE ART OF THE WALK CYCLE (2024) Rania Ghazali
This exploration delves into the potential of emotional storytelling through walk cycles. Moving beyond traditional animation, it utilises the expressive power of modern tools to explore how line, shape, stroke weight, colour, texture, and sound can be manipulated to create abstract narratives that evoke deeper emotional experience for the viewer. Drawing on a foundation of psychological principles, scientific research, and relevant articles, the walk cycles become abstract narratives, provoking introspection and emotional connection.
open exposition
Seanergy - Digital Underwater Art Gallery (2024) Michal Lovecky
Seanergy Underwater Art Gallery is a digital space that integrates ocean-themed art with technology. It focuses on the co-design of digital experiences with raw nature to foster a genuine connection with the marine environment. This research is my starting point for exploring strategies for incorporating nature into the design process of digital experiences, aiming to enhance engagement and promote environmental stewardship.
open exposition

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