The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the
Society for Artistic Research. The RC is free to use for artists and
researchers. It
serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be
an open space for experimentation and exchange.
recent activities
Into the Forest
(2026)
Ana Sousa Santos
1º objeto: dispositivo para facilitar o ver e o sentir.
2º objeto: portal (ponte entre a cidade de Kuldiga e a floresta)
Fúsi, aldur og fyrri störf
(2026)
Agnar Jón Egilsson
HEIMILDALEIKSÝNINGIN:
FÚSI, ALDUR OG FYRRI STÖRF.
UM VERKIÐ:
Fúsi, aldur og fyrri störf er heimildaleiksýning um Sigfús Sveinbjörn Svanbergsson. Verkið var frumsýnt 17. nóvember á Litla sviði Borgarleikhússins og var sýnt frá haustinu 2023 til vorsins 2025. Í sýningunni fer Fúsi yfir ævi sína og valin atriði úr fjölbreyttu lífi hans eru færð í leik- og söngbúning með aðstoð leikara og söngvara. Verkið fór í leikferð til Leikfélags Akureyrar og var sýnt á 80 ára afmæli Leikfélags Sólheima á Sólheimum í Grímsnesi.
Fúsi er húmoristi, fótboltaáhugamaður, leikari, söngvari og lífskúnstner sem minnir okkur á að lífið er alltaf þess virði að lifa því þó að stundum sverfi að. Hindranirnar í lífi Fúsa hafa eflt hann og hvatt hann til að lifa lífinu til hins ítrasta með fötlun sinni og njóta hvers einasta dags. Stundum er lífsreynsla þó þess eðlis að aldrei verður fyllilega hægt að komast yfir hana, sama hversu jákvæður og sterkur einstaklingur er.
Sýningin byggir á viðtölum við Fúsa, sem Agnar Jón Egilsson frændi hans og leikstjóri sýningarinnar tók við hann á meðan covid faraldrinum stóð. Tilurð sýningarinnar er því samband frændanna Fúsa og Agga og samverustundir þeirra.
Í samstarfi við sviðslistaframleiðandann Monochorme og MurMur Productions
LEIKARAR:
Sigfús Sveinbjörn Svanbergsson, Agnar Jón Egilsson, Vala Kristín Eyríksdóttir, Þórunn Arna Krjistjánsdóttir, Halldóra Geirharðsdóttir, Bergur Þór Ingólfsson og Egill Andrason.
Leikstjóri: Agnar Jón Egilsson
Höfundar: Agnar Jón Egilsson og Sigfús Sveinbjörn Svanbergsson
Leikmynd og búningar: Svanhvít Thea Árnadóttir
Aðstoðarleikstjóri: Ástbjörg Rut Jónsdóttir
Tónlistarmaður. Egill Andrason
Aðstoð við söng: Gísli Magna
Framkvæmdastjórn: Davíð Freyr Þórunnarson fyrir MUR MUR Production.
Tilnenefningar og verðlaun: Sýningin fékk Múrbrjótinn, viðurkenningu Landssamtakanna Þroskahjálpar árið 2024. Múrbrjóturinn er veittur þeim sem þykja hafa skarað framúr í að ryðja fötluðum nýjar brautir í átt til jafnréttis. Í rökstuðningi kom fram að verkið hlyti m.a. viðurkenninguna á forsendum þess að í Fúsi, aldur og fyrri störf sé skrifað og leikið af leikara með þroskahömlun og að það sé í fyrsta skipti sem slíkt gerist í atvinnuleikhúsi á Íslandi.
Fúsi, aldur og fyrri störf fékk einnig hvatringarverðlaun ÖBÍ árið 2024. Hvatningarverðlaunin eru veitt þeim sem hafa með verkum sínum stuðlað að einu samfélagi fyrir alla og endurspegla nútímalegar áherslur um þátttöku, sjálfstæði og jafnrétti fatlaðs fólks.
Fúsi, aldur og fyrri störf hlaut tvö Grímuverðlaun árið 2024, leikstjóra ársins og Sprotann (hvatnigarverðlaun Grímunnar). En sýninginn fékk samtals fjórar tilnefningar til Grímunnar 2024, fyrrnefndar tvær ásamt Sýningu ársins og Leikara ársins í aukahlutverki (Agnar Jón).
creative (mis)understandings - Methodologies of Inspiration
(2026)
Johannes Kretz, Wei-Ya Lin, Samu Gryllus, Zheng Kuo, Ye Hui, Wang Ming, Daliah Hindler
This project aims to develop transcultural approaches of inspiration (which we regard as mutually appreciated intentional and reciprocal artistic influence based on solidarity) by combining approaches from contemporary music composition and improvisation with ethnomusicological and sociological research. We encourage creative (mis)understandings emerging from the interaction between research and artistic practice, and between European art music, folk and non-western styles, in particular from indigenous minorities in Taiwan. Both comprehension and incomprehension yield serendipity and inspiration for new research questions, innovative artistic creation, and applied follow-ups among non-western communities.
The project departs from two premises: first, that contemporary western art music as a practice often tends to resort to certain degrees of elitism; and second, that non-western musical knowledge is often either ignored or merely exploited when it comes to compositional inspiration. We do not regard inspiration as unidirectional, an “input” like recording or downloading material for artistic use. Instead, we foster artistic interaction by promoting dialogical and distributed knowledge production in musical encounters. Developing interdisciplinary and transcultural methodologies of musical creation will contribute on the one hand towards opening up the—rightly or wrongly supposed—“ivory tower of contemporary composition”, and on the other hand will contribute towards the recognition of the artistic value of non-western musical practices. By highlighting the reciprocal nature of inspiration, creative (mis)understandings will result in socially relevant and innovative methodologies for creating and disseminating music with meaning.
The methods applied in the proposed project will start out from ethnographic evidence that people living in non-western or traditional societies often use methods of knowledge production within the sonic domain which are commonly unaddressed or even unknown among western contemporary music composers (aside from exotist or orientalistic appropriations of “the other”).
The project is designed in four stages: field research and interaction with indigenous communities in Taiwan with a focus on the Tao people on Lanyu Island, collaborative workshops in Vienna, an artistic research and training phase with invited indigenous Taiwanese coaches in Vienna, and feeding back to the field in Taiwan. During all these stages, exchange and coordination between composers, music makers, scholars and source community experts will be essential in order to reflect not only on the creative process, but also to analyse and support strong interaction between creation and society. Re-interaction with source communities as well as audience participation in the widest sense will help to increase the social relevance of the artistic results.
The University of Music and Performing Arts Vienna (MDW) will host the project. The contributors are Johannes Kretz (project leader) and Wei-Ya Lin (project co-leader, senior investigator) with their team of seven composers, ten artistic research partners from Taiwan and six artistic and academic consultants with extensive experience in the relevant fields.
recent publications
Akustický plenér: zvukoprostorová poslechová zkušenost jako východisko hudební kompozice
(2026)
Slavomír Hořínka
Pětice skladatelů – pedagog, tři studenti a jedna studentka se vydali naslouchat zvukové krajině polského předhůří Krkonoš, aby zkoumali vliv subjektivní percepce na výslednou podobu skladby. Nejdříve zaznamenávali své zvukoprostorové poslechové zkušenosti graficky do skicáků. Vzápětí formulovali tvůrčí záměry skladeb pro komorní ansámbl, které z těchto zkušeností vycházejí. V následujících čtyřech měsících zkomponovali studie s vědomím, že jsou určeny ke studiové realizaci. Kompoziční studie poté sami nahráli a celý proces společně reflektovali. Předložený text vstupuje do kontextu akustické ekologie, instrumentální syntézy a počítačem podporované skladby. Navazuje na kontinuální umělecký výzkum na katedře skladby HAMU v oblasti zvuku a prostoru a tvůrčích aplikací výsledků. Jeho cílem je prozkoumávat vztahy mezi subjektivní zvukoprostorovou zkušeností, volbou kompozičních strategií a výslednou podobou skladby.
Five composers – one teacher and four students – set out to listen to the soundscape of the Polish foothills of the Giant Mountains in order to explore the influence of subjective perception on the final shape of a composition. First, they noted down their sound-spatial listening experiences graphically in sketchbooks. They then formulated creative ideas for chamber ensemble compositions based on these experiences. Over the next four months, they wrote compositional studies with the intention of recording them in the studio. They then recorded the studies themselves and reflected on the entire process together. The presented text enters the context of acoustic ecology, instrumental synthesis, and computer-assisted composition. It builds on continuous artistic research at the Department of Composition at HAMU in the field of sound and space and the creative application of the results. Its goal is to
explore the relationships between subjective sound-spatial experience, the choice of compositional strategies, and the resulting shape of the composition.
Demolish Monsters on the Rocks: Prompting Through an Ensemble
(2026)
bruce gilchrist
As interaction with corporate artificial intelligence increasingly becomes a precondition for contemporary life, artists need to see beyond Generative AI (GenAI) technology as a discrete tool that makes generic products. Instead, they can imagine combinatorial approaches and conceptual frameworks for AI-enabled artworks. Through my practice-based research, the act of prompting multimodal GenAI models has been informed by comprehending an assemblage as a “framework of instruction” held together through poetic alliances, within which the output from one component feeds the process of another. Practical experiments explored an interrelation of body, text, and predictive technology, where an algorithmic prediction of human action conjured “biometric poetry” that was used to stimulate a language model. Working with archival film footage and digital puppets animated with motion-capture files gave rise to the idea of a camera’s field of view – with its bounded contents acting like a key – eliciting value from a language model in a novel form of story making. Potential erroneous inferences were perceived as a new form of chance operation and a characteristic of algorithmic remix as defined by Steve F. Anderson. This method has been further developed in a project that combines performance, waste material, object recognition, and a language model to explore how the manipulation of garbage can be rationalised by a machine to produce poetic texts as a commentary to action portrayed on a screen.
In Sync With A Machine
(2026)
Ilja Mirsky, Leonid Berov, Gunter Loesel
This paper delves into the dynamics and dramaturgical specifications of ANA, a theatrical installation engineered for co-creating narratives in a dialogic process with individual users. ANA embodies a collaborative storytelling environment that is used to communicate narrative and emotional information through multiple modalities, thereby bringing into focus an unexpectedly human essence in a human-machine interaction. Integrating GPT-4, emotion-recognition algorithms and a simulation of its own affective state, ANA engages users in a 10-minute interaction, fostering an immersive narrative exchange where the affective dimension of collaborative storytelling takes precedence. This paper explores the specific challenges of prompt design in this setting, focusing on the concept of emotional attuning, the feeling of being “in sync” with a machine throughout the interaction. Through an analytical lens encompassing cognitive science, philosophy of mind, and prompting techniques, the authors describe and reflect practices of employing multimodal sensorial data such as emotion recognition, and dramatic considerations, into the process of designing prompts. They also describe and reflect on their attempts to establish a form of meta-communication with the machine about the emotional aspects of the experience. By focusing on dramaturgical and improvisational strategies, this paper underscores the pivotal significance of emotional attunement and multimodal communication in fostering intimate technological engagement.