The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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In the Mirror of Care Work (2026) Inga Gerner Nielsen
In the Mirror of Care Work researches skills within Nordic interactive performance practices. Using the mirror as a metaphor for visualisation and connection, artist Inga Gerner Nielsen brings into conversation the work of nurses and interactive performers. By inviting in the perspectives of care workers and looking into the history of their profession, Inga engages in discussions about the politics, mythologies and poetics of her own field. What do we see when we look in the mirror, and when that mirror is a nurse? Do we, as performers – like the nurses were once said to – abide by the feeling of a calling? Does this involve a kind of spiritual care for our audience? And what of the nurses’ working conditions should we perhaps try to adopt as (care giving) performers? The project visited Stockholm (MDT) in September 2023 and Helsinki in January 2024 in a two-day symposium to meet and exchange with local artists about the aspect of care work in their artistic practice . The project is based in a long-term collaboration with the nursing school at UCN Hjørring & Thisted in the north of Denmark. Together with teacher of the History of Nursing, Helle Kronborg Krogsgaard, Inga gerner Nielsen is developing ways of integrating interative performance excersices and visual art into the teaching of 1.st, 4th and 7th semester nursing students.
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Hugarflug 2025 - Unstable Systems (2026) Sigmundur Pall Freysteinsson
Unstable Systems Instability can be a creative force in art, design, and architecture. Artists, designers, and scholars work both with and against systems that are ever-changing, fragile, or unpredictable. Whether dealing with technological systems, ecosystems, social structures, or sensory experiences, instability is often a prerequisite for creation. Instability opens pathways for new ideas and processes, reshaping how we approach and redesign the systems that shape our lives. It can also refer to the creative act itself—one that does not follow predetermined trajectories or established norms. Art, design, and architecture serve as tools to disrupt stable systems and/or shed new light on systems that appear stable but in reality, they are not. No system is truly stable, and when we resist that instability, it becomes a problem. Instability is perhaps the only certainty we can rely on. Hugarflug 2025, the annual conference on artistic research, will take place on September 11–12. It will serve as a platform for research that engages with instability across various systems—from technological advancements such as AI and interactive systems to issues related to politics, society, and the environment. We will explore how instability functions as a tool for generating new possibilities while also fueling unrest and transformation within society and academia. The Iceland University of the Arts invites proposals of all kinds, including presentations of ongoing or completed research by our faculty, students, and collaborators.
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Animated Ecology (2026) Lina Persson
In these works I have explored how I can relate to my environment through my daily practices of teaching, eating, animating etc. I begun the project by improvising lectures for various audiences I wanted to have input from. I have lectured to all possible enteties in the ecosystem I am a part of, from blueberries to colleagues to films. Every time something new continues to take shape. The exposition include essays, paintings and animations.
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Re-imagining @ourdaysofgold_film: Follower Experience, Polyvocality, and Autofiction (2025) Assunta Ruocco, Thisbe Nissen, Genevieve Maynard, Frank Abbott, Phil Nunnally
Our Days of Gold (ODOG) is an ongoing, durational artwork staged on Instagram at @ourdaysofgold_film since April 2017. Over its eight-year duration, the work has accumulated new layers of memory and interpretation shaped by followers’ responses, shifting platform aesthetics, and changes to Instagram’s visual logic, including the disappearance of the square grid in January 2025. Alongside creative contributions, the project draws on a survey conducted with long-term followers, tracing how experiences of viewing, remembering, and interpreting the work unfold over time. This co-authored exposition includes videos, screen-recorded navigations, and writing produced by followers whose contributions reveal a form of polyvocality: multiple interpretive threads and associations that remediate the archive while shaping its evolving narrative. Within this distributed process, ODOG engages autofiction not as a singular self-narration but as a collective mode of authorship, emerging through dispersed readings, layered memories, and networked resonances. At the same time, the project foregrounds the precarity of social media archives, where redesigns, algorithmic shifts, and potential platform loss constantly reshape how the work circulates and persists. Drawing on debates around remediation and digital preservation, ODOG tests how meaning, memory, and narrative can be sustained within unstable infrastructures while acknowledging their continual transformation.
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Re-enactment as Research, A monologue (2025) Clare Bottomley
In this half paper, half soliloquy, I aim to propose re-enactment as a research method. Through textual analysis and situated reflections, I will explore the potential of re-enactments in performative returning to destabilize and reconfigure canonical understandings of the past, and consider any implications this understanding of re-enactment can have within research approaches
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CHARMS — re-imagining the body in motion: the embodied armoured flesh and the biomechanics research lab (2025) MARIANA Barrote
In this study I elaborate on how Charms unfolds as a plastic experimentation rooted in an initial vision of the body. It is grounded in a reimagined body image, constructed from other imagined bodies, such as the anatomical flayed figure and protective devices. This study explores the notion of the body turned upside down —both literally and conceptually — reconfigured through an armor-like structure in which flesh paradoxically assumes the role of an external layer. The resulting image is of a body that is both armored and exposed, charged with contradictions that disrupt binary oppositions such as inside/outside, alive/dead, human/animal, and powerful/fragile. This hyperbolic Charms, constructed from two distinct costumes, is offered for visual contemplation, recurring within contemporary visual culture as a manifestation of the scientific body still subjected by imagination and visceral sensation. The work, a multichannel video installation, also investigates the body’s capacity to generate imaginaries through movement, employing measurement tools from the biomechanics research laboratory to visualize this dynamic relationship.
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