The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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How to Do Things with Performance? Miten tehdä asioita esityksellä? (2025) Annette Arlander, Tero Nauha, Hanna Järvinen, Pilvi Porkola
This is the website and the open archive of the four-year research project HOW TO DO THINGS WITH PERFORMANCE? funded by the Finnish Academy. Nämä ovat nelivuotisen Suomen Akatemian rahoittaman tutkimushankkeen MITEN TEHDÄ ASIOITA ESITYKSELLÄ? verkkosivut ja avoin arkisto.
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"Investigating the Big Blue": cyanotype workshop in two parts, Amorgos, Cyclades, Greece (2025) Hannah L. M. Eßler, Micol Favini, Lovis Heuss, Eirini Sourgiadaki, Livia Zumofen, Anna Rubi, Tomer Zirkilevech, Alisha Dutt Islam, Charles Kwong
A 2-part module by the MA Transdisciplinary Studies of ZHdK, Department Kulturanalysen und Vermittlung. Held by Anna Rubi & Eirini Sourgiadaki. Autumn 2023-Spring 2024 Colour perception varies, so do the semantics of colour terminology, for both sighted and blind individuals. The questions around colour perception from ophthalmology or neurobiology perspectives to cognitive and artistic ones, are infinite: Is there a universal human experience of the blue sky, the green grass and the brown soil? How is colour perceived in the brain, how is it translated into a communicable concept and how does it affect our perceived world, our mental and physical state? What is the role of colour in synesthesia? And most importantly, does colour have to do just with vision? In this module we work with the generation of blue colour on print, using the major light source available, the Sun. The Island of Amorgos is often referred to as “Le grand bleu” after the famous french film was shot at location. Its ancient name is “Melania”. “Melani”, the Greek word for ink, (“Melano” for dark blue, cyan) as it is said that in ancient times the place was covered with dark green flora. Our investigation begins exactly with this deep tint. We pay a visit to the famous monastery and the water oracle, walk the trails to observe the sensual -not only vision-based- shades of blue. In the spring term, we participate in local activities such as beach clean-up initiatives of the remote bays by local fishermen and their boats. We visit bee-hives and herb-distilleries, we work with the most basic bits and pieces of the island to capture its essence.
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How do chairs lead to extinction? (2025) Sonya Levchynska
Thesis / Research Document of the Royal Academy of Art, The Hague, 2025 BA Interior Architecture and Furniture Design Summary (8968)
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Prompting as Thinking-With: Using Generative AI to Visualise an Extinct Dwarf Emu (2025) Monica Monin, Zoe Sadokierski
This paper discusses a creative collaboration between two design researchers using text-to-image prompts as a way to think across a range of ideas including the relationships between collage practices and AI image generation – both modes of image-making that create images with images – as well as taking an ‘anarchival’ approach to addressing absence in historical archives. Initial experimentation with prompt-based model DALL-E 2 involved writing multiple prompts to generate images of the extinct King Island dwarf emu; specifically, an emu taken to live in Empress Josephine’s estate outside Paris. There is little visual record of the dwarf emus, and what remains is ambiguous and factually inaccurate. The scarcity of visual reference material provides an interesting case study for how a generative image model might attempt to elaborate a new image about a historical event. The results provide material to help think about how image generation models work, and also how we might visualise the experience of an extinct species. Reflecting on the initial experiments, we began to consider prompting with large-scale image generation models as a way to think-with and speculate, rather than to merely generate. We employ two methods to critique the resulting images: visual content analysis and comparative analysis across image-generation models. We conclude that at a time of both deliberate and accidental miscommunication, it is important for those with expertise in how images ‘work’ to critique and analyse image-generating tools, and consider how working with generative AI might be included as part of an anarchival practice.
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Sound Matter and More-than-Human Sound Agency in the Acousphere of Fennoscandian Ritual Sites (2025) Marianela Calleja, Riitta Rainio, Julia Shpinitskaya
Sounds created through reflection played a key role in the belief and ritual traditions of Fennoscandia up until recent times. The Indigenous Sámi considered echoing rocks and mountains to be sacred places where spirits could be met and conversed with. This article examines the role of sound reflections in these historical, little-known traditions using source material gathered from archives and old ethnographic accounts. We analyze the source material using concepts developed by sound studies and the philosophy of sound. We also apply a new materialist approach, which allows echoes to be regarded from a perspective more suitable to the source material: as sound energies transforming reflective material bodies into vibrant and interactive more-than-human beings. Moreover, the new materialist approach enables us to outline a philosophical basis for a materialist understanding of sound reflections and reflective material bodies, as well as the acoustic spaces associated with them. The concept of acousphere is proposed to understand this kind of space of correlation, confluence, and interchange between the human and more-than-human worlds.
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Images That Hang Together (2025) Noemi Purkrábková
This short essay opens ArteActa’s issue AI (and) Art: Poetics of Prompting by proposing to understand generative algorithms as fundamentally metabolic: a dynamic entanglement of data, energy, affect, attention, and ecology. It argues that, given their ubiquity, generative materials can no longer be understood primarily as representations or discrete outputs. Instead, they function as metabolic processes that devour cultural material, extract planetary resources, and reshape perception below the threshold of consciousness. Prompting itself is always an act of transformation rather than merely a symbolic command, and intentional artistic experiments represent only a fraction of a larger infrastructure. The essay thus advocates for a multiscalar understanding of generative media: every prompt is already an ecosystem; every image is already a node in a planetary metabolism.
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