The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the Society for Artistic Research. The RC is free to use for artists and researchers. It serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be an open space for experimentation and exchange.

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LISTAHÁSKÓLI ÍSLANDS - VELKOMIN Í RC (2025) Sigmundur Pall Freysteinsson
Hér má finna allar helstu upplýsingar um Research Catalogue (RC) og hvernig hægt er að nýta vettvanginn til að halda utan um og birta rannsóknarafrakstur við Listaháskóla Íslands. RC er opinn vettvangur fyrir akademíska starfsmenn og meistaranema til að miðla afrakstri listrannsókna á greinargóðan og aðgengilegan hátt.
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Reflective Roaming – Design, ubiquitous fantasy, everyday reality (2025) Albert Cheng-Syun Tang
We click, we swipe, we scroll, we look for. We follow, we register, we log in, we give away. We post, we like, we wait, we reload. We search, we stare, we roam, we place order. We are guided, we are informed, we are visualized. We are indexed, we are analyzed, we are regulated. We are fed, we are conditioned, we are informatized. Are we individualizing or being individualized? Are we consuming or being consumed? Are we controlling or being controlled? Are we working or being worked? Are we living or being lived? Are we feeling connected after all? The artistic research project Reflective Roaming — Design, ubiquitous fantasy, everyday reality is a critical inquiry into our conditions of living and being in the relationship between the “designing” and the “designed” in the contemporary informatized everyday. In this project, design is positioned as a means to question the status quo of the technocratic promises that fundamentally shapes personal, economical and socio-political dimensions in our everyday lives. What is the consequences of being fully engaged with the technological visions presented by tech corporate institutions? How is humanity positioned in the intersection of information technology and market? What does it mean to be human in the eyes of machines and, the ones behind? Through foregrounding the unseen technological operations by visualizing and revealing the invisible relationships between design, information economy and humanity, the research processes and the artistic outcome Human Conditions investigated our (un)willingness of being physically and emotionally digitized and informatized, the relationship between the mediated desires and the ones who drive them, and the contemporary conditions of being in the ever-expanding, networked fabrication of almost every aspect of everyday life.
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How to be a Medium? (mini demo) (2025) Oo Condit
Excerpt from my forthcoming research project How to be a medium? including the script of How (not) to be a puppet and its first act as audio play.
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Prompting as Thinking-With: Using Generative AI to Visualise an Extinct Dwarf Emu (2025) Monica Monin, Zoe Sadokierski
This paper discusses a creative collaboration between two design researchers using text-to-image prompts as a way to think across a range of ideas including the relationships between collage practices and AI image generation – both modes of image-making that create images with images – as well as taking an ‘anarchival’ approach to addressing absence in historical archives. Initial experimentation with prompt-based model DALL-E 2 involved writing multiple prompts to generate images of the extinct King Island dwarf emu; specifically, an emu taken to live in Empress Josephine’s estate outside Paris. There is little visual record of the dwarf emus, and what remains is ambiguous and factually inaccurate. The scarcity of visual reference material provides an interesting case study for how a generative image model might attempt to elaborate a new image about a historical event. The results provide material to help think about how image generation models work, and also how we might visualise the experience of an extinct species. Reflecting on the initial experiments, we began to consider prompting with large-scale image generation models as a way to think-with and speculate, rather than to merely generate. We employ two methods to critique the resulting images: visual content analysis and comparative analysis across image-generation models. We conclude that at a time of both deliberate and accidental miscommunication, it is important for those with expertise in how images ‘work’ to critique and analyse image-generating tools, and consider how working with generative AI might be included as part of an anarchival practice.
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Sound Matter and More-than-Human Sound Agency in the Acousphere of Fennoscandian Ritual Sites (2025) Marianela Calleja, Riitta Rainio, Julia Shpinitskaya
Sounds created through reflection played a key role in the belief and ritual traditions of Fennoscandia up until recent times. The Indigenous Sámi considered echoing rocks and mountains to be sacred places where spirits could be met and conversed with. This article examines the role of sound reflections in these historical, little-known traditions using source material gathered from archives and old ethnographic accounts. We analyze the source material using concepts developed by sound studies and the philosophy of sound. We also apply a new materialist approach, which allows echoes to be regarded from a perspective more suitable to the source material: as sound energies transforming reflective material bodies into vibrant and interactive more-than-human beings. Moreover, the new materialist approach enables us to outline a philosophical basis for a materialist understanding of sound reflections and reflective material bodies, as well as the acoustic spaces associated with them. The concept of acousphere is proposed to understand this kind of space of correlation, confluence, and interchange between the human and more-than-human worlds.
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Images That Hang Together (2025) Noemi Purkrábková
This short essay opens ArteActa’s issue AI (and) Art: Poetics of Prompting by proposing to understand generative algorithms as fundamentally metabolic: a dynamic entanglement of data, energy, affect, attention, and ecology. It argues that, given their ubiquity, generative materials can no longer be understood primarily as representations or discrete outputs. Instead, they function as metabolic processes that devour cultural material, extract planetary resources, and reshape perception below the threshold of consciousness. Prompting itself is always an act of transformation rather than merely a symbolic command, and intentional artistic experiments represent only a fraction of a larger infrastructure. The essay thus advocates for a multiscalar understanding of generative media: every prompt is already an ecosystem; every image is already a node in a planetary metabolism.
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