The Research Catalogue (RC) is a non-commercial, collaboration and publishing platform for artistic research provided by the
Society for Artistic Research. The RC is free to use for artists and
researchers. It
serves also as a backbone for teaching purposes, student assessment, peer review workflows and research funding administration. It strives to be
an open space for experimentation and exchange.
recent activities
Hugarflug 2025 - Unstable Systems
(2025)
Sigmundur Pall Freysteinsson
Unstable Systems
Instability can be a creative force in art, design, and architecture. Artists, designers, and scholars work both with and against systems that are ever-changing, fragile, or unpredictable. Whether dealing with technological systems, ecosystems, social structures, or sensory experiences, instability is often a prerequisite for creation.
Instability opens pathways for new ideas and processes, reshaping how we approach and redesign the systems that shape our lives. It can also refer to the creative act itself—one that does not follow predetermined trajectories or established norms. Art, design, and architecture serve as tools to disrupt stable systems and/or shed new light on systems that appear stable but in reality, they are not. No system is truly stable, and when we resist that instability, it becomes a problem. Instability is perhaps the only certainty we can rely on.
Hugarflug 2025, the annual conference on artistic research, will take place on September 11–12. It will serve as a platform for research that engages with instability across various systems—from technological advancements such as AI and interactive systems to issues related to politics, society, and the environment. We will explore how instability functions as a tool for generating new possibilities while also fueling unrest and transformation within society and academia. The Iceland University of the Arts invites proposals of all kinds, including presentations of ongoing or completed research by our faculty, students, and collaborators.
Animated Ecology
(2025)
Lina Persson
In these works I have explored how I can relate to my environment through my daily practices of teaching, eating, animating etc. I begun the project by improvising lectures for various audiences I wanted to have input from. I have lectured to all possible enteties in the ecosystem I am a part of, from blueberries to colleagues to films. Every time something new continues to take shape. The exposition include essays, paintings and animations.
Image as Site
(2025)
Ellen J Røed
Devices that produce images, such as cameras and microphones, invite their users to engage with the world by enabling a network of relationships. By appropriating the concept of field from certain discourses of sound art and applying it to the moving image, visual artist Ellen Røed explores, in a series of collaborations, how camera based field recordings might operate across experience, mediation and representation. By considering the moving image as a form of site in itself, the activities of the project consider how moving images can manifest as a form of place on its own terms rather than as a mode of representing reality. The project builds on the capacity of video based art for enabling movement, transience, and body, in other words elements of performance characteristic to site.
Image as Site is an artistic research project at Stockholm University of the Arts (SKH), funded by The Swedish Research Council and SKH.
recent publications
Sett fra et sted, utviklet fra et punkt
(2025)
Annika Borg
A dice roll is the very image of randomness. Every day since September 1, 1994, I have rolled a set of six dice, written down the number combinations and collected the numerical material in an ever-growing physical archive. The project is entitled "one and one hundred dice rolls a day". I use this numerical material as a starting point for transformations by translating each number, 1 to 6, into one sign, shape, sound or word, and by creating rules for how these translations will be used further. This method shapes the concrete outcomes and results in series or other forms of progressions and connections. What unites the different sub-projects that stem from the dice roll project is an exploration of the inherent nature of this special material and its potential for form, expression, and visibility, as well as a fascination with the diversity and variations generated, and with results I cannot fully predict. In this exposition, I will describe, make visible, and reflect on the working method, process, and the development of the formal language and expressions that have emerged from this ongoing, and in many ways interconnected, artistic project. The project is seen from a place (that of me, the artist's perspective) and is developed from a point (the dice rolls with dots representing numbers).
Rethinking material relations through feminist architectural practice
(2025)
Elina Vilhelmiina Koivisto
This practice-led research exposition by architect-researcher Elina Koivisto explores how conducting architectural practice through the framework of feminist spatial practice can provide possibilities for un-learning harmful habits and reaching towards uncertain speculative futures. The case study project Kudos – Library for Material Relations realized in Espoo, Finland as a co-creative process between human and non-human participants, provided a lens through which the current material and social relations in architecture-making were challenged, applying the conceptual thinking of posthuman feminist thoughts on care and interconnectivity. Reflecting on the project, architecture is seen as a tool for feminist becomings rather than as a producer of mere artefacts, and meaning and significance are found in the process of its making.
Possible and barely possible moves
(2025)
Helene Berg
“No one knows what the experiment is worth, but I imagine it’s better than sitting on your own hands.” Possible and barely possible moves is inspired by the kung-fu film Drunken Master, where simulated intoxication is used as a way to confuse the opponent.
In the project, I used sketches of the movements in the film as a starting point for physical improvisations and looped GIF animations. Imbalance and loss of control have been used as a consistent method – both to generate material and as a way to surprise myself.
Failing at something you've set out to do can sometimes generate new ideas.