Legend
Below is a legend that describes the 50 sound names and their abbreviations that were used in “Performative Timbre” and represented in the perceptual timbre maps. The videos in the Introduction also show how these sounds are produced.
Bl Stone ball rolling sideways on strings
BlKy Chord cluster played on keys with balls
resonating on hitch pins
EbBl Ebow placed on string with balls resonating on
hitch pins
Ch Scraping along bass string with chopstick
Ch2 Striking chopstick in between two strings in fast motion producing a tremolo
Fk Fork stuck in between strings vibrating high register
Fk2 Fork stuck in between strings vibrating low register
Fk3 Fork stuck in between strings and same string
plucked with fingers
FkBlKy Fork stuck in between strings; trill played on
respective keys with one hand while sliding stone ball
along same strings with other hand
Ha Bass string stopped with one hand harmonic plucked with
other hand
Ha2 String mid register stopped with one hand harmonic plucked
with other hand
Ha3 Strumming strings mid register
Ha4 Plucking strings at hitch pins with hand
HaKy Tapping and bending bass string with one hand
and pressing respective key with other hand
HaRn Longitudonal bowing along single bass string with
rosined fingers
HaRn2 Longitudonal bowing along multiple bass strings
with rosined fingers
Mg Column magnet sliding along metal frame
Mg2 Striking the metal frame with a column magnet
Mg3 Column magnet vibrating on string
Mg4 Striking metal frame with round magnet
Mg5 Round magnet tapping and releasing string
Mg6 Round magnet thrown on strings
Mg7 Throwing cube magnet on string
MgKy Column magnet placed on string and played with
respective key
MgKy2 Multiple round magnets placed on string and
played with respective key
MgKy3 Round magnet placed on string and
played with respective key mid register
MgKy4 Round magnet placed on string and played with respective key high register
MgKy5 Round magnet placed on string and played with respective key low-mid
Register in front of dampers
MgKy6 Round magnet placed on string and played with respective key high register
no pedal
MgKy7 Rubber coated magnet placed on string and played with respective key low-
mid register
MgKy8 Small cube magnet placed on string and played with the respective key
MgBwBl Holding and moving magnetic bowl with metal balls rolling inside it
MtBl Striking Bass strings with mallet with balls resonating on hitch pins
Ny Bowing bass string with nylon tied to string
Ny2 Nylon bowing several strings mid register
Ny3 Nylon bowing several strings mid register with high harmonics
Sk Multiple thick bamboo skewers stuck between strings bowed with hand
Sk2 Multiple thin bamboo skewers stuck between strings bowed with hand
Sk3 Single thick bamboo skewer stuck between strings bowed with hand
Sk4 Single thin bamboo skewer stuck between strings bowed with hand
Sk5 Single thin bamboo skewer stuck between strings bowed with hand and bent
Sk6 Multiple thin bamboo skewers stuck between strings vibrating and striking each
other
SkBl Skewer stuck between strings, bowed with one hand and rolling stone ball
sideways over same string with other hand
SkBl2 Single thin bamboo skewer stuck between strings bowed with hand with
balls resonating on hitch pins
SkKy Single thin bamboo skewer stuck between strings played on respective
key
SkSBw Single thin bamboo skewer stuck between strings bowed with hand
and small metal bowl resonating on same string
SkMt Single thick bamboo skewer stuck between strings struck with mallet
Sl Bowing across bass strings with plate out of slate
Sl2 Bowing across bass strings with plate out of slate no pedal
W Whisk scraped along hitch pins
F. Perceptual Timbre Maps
The “Performative Timbre” study articulated an understanding of timbre as it relates to material, gesture, and playing method, through an extensive listening exercise and the comparison of 50 selected sounds.
The four sets of data that were generated in the study in response to the guiding questions were visualized into graphical represenatations, in collaboration with Palle Dahlstedt, employing a multi-dimensional scaling method (MDS)—a common statistical tool that is widely used to visualize the level of similarities in a data set—in order to produce four perceptual timbre maps. The graphs exclusively use distance values—the closer the sounds and their names are in the spatial graph, the more similar I perceived them to be; the further apart they appear, the less similar they were perceived to be.
Taken together, the perceptual timbre maps describe objects, gesture, and action in relation to timbre
and to each other, visualizing the complex interdependencies of the active agents present in timbre orchestration. The maps constitute snapshots of my subjective perception and listening, and they show the way that I understood timbre relationships at a given time. They can also be viewed as a score to be performed, or as the record of a performed listening.
For a detailed reflection, work process and analysis of the maps refer to chapter 5 of the thesis.
50 Sounds
I named the 50 sounds according to the objects that were used to produce them. I further labeled them according to playing methods or actions, represented in different colors, with a color legend displayed on the side of each map. Sometimes, a sound is produced with one single object; at times, there are up to three different objects used to produce and describe one sound. In total, there were 15 different objects utilized in the study and the following abbreviations are used to describe them:
Fk Fork
Bl Ball
Mg Magnet
Sk Skewer
Ha Hand
Ny Nylon
Ch Chopstick
W Whisk
Eb Ebow
Ky Keys
MgBw Magnetic Bowl
SBw Small Bowl
Mt Mallet
Rn Rosin
Sl Slate
“Hand” is used when the sound was produced with no additional ob- ject but my hand(s). “Keys” is used whenever keys were used additionally to other objects.
The descriptions of playing methods are not universal definitions of playing methods, but terms I chose to describe the actions which produced the 50 inside piano sounds used in this study.
Sounds produced using two playing methods simultaneously are rep- resented with the two respective colors—e.g., a purple dot (tapping/ releasing) with a smaller yellow dot (bowing) inside it. Here, the main playing method is represented by the bigger dot and the secondary playing method through the smaller dot, although the borders be- tween main and secondary methods often blur.
.
Media Example F1
The Object Timbre Map shows the perceived (dis)similarity of sounds in terms of the objects that were used to produce them. Sounds that were produced using the same object are represented as being closer to one another in space. Sounds were also differentiated between in terms of the way in which the objects were used, which also affected the distance between sounds. The color labels the sounds according to playing methods.
Object Timbre Map
How similar are the sounds to each other, in terms of the objects used to produce them?
******click on each dot to stop and start sound file*****
Action Timbre Map
How similar are the sounds to each other, in terms of the playing methods used to produce them?
******click on each dot to stop and start sound file*****
Media Example F2
The Action Timbre Map shows the perceived (dis)similarity of sounds in terms of the playing method used to produce them. The clusters of sounds are quite consistent with the colors, as both represent the different playing methods. Sounds produced by means of multiple playing methods (represented with two colors) are further away from these groupings.
Media Example F3
The Gesture Timbre Map shows the perceived (dis)similarity of sounds in terms of the physical gestures used to produce them. The sounds are highly scattered, pointing to a vast variety of largely independent gestures. Few groupings can be observed regarding playing methods (striking and plucking), which are represented in the color allocated to each sound.
Gesture Timbre Map
How similar are the sounds to each other, in terms of the physical gestures used to produce them?
******click on each dot to stop and start sound file*****
Sonic Timbre Map
How similar are the sounds to each other, in terms of their timbre?
******click on each dot to stop and start sound file*****