When applying the concept of the heterotopia to industrial ruins, several key points of perspective emerge through which such sites can be viewed: Contradiction and Layering, Cultural and Temporal heterogeneity, Crisis or Deviation and Spaces of Illusion and Compensation.
INTEGRATING HAND DRAWN VIGNETTES IN ARCHITECTURAL DESIGN METHODOLOGIES
The central theme of this exposition is to illustrate how the ur-tool of designers, the hand drawing, can be used to forge design methodologies for design briefs within heterotopic spaces such as industrial ruins.
Architecture tasks (the reuse of dilapidated structures, for instance) can be viewed as ‘wicked problems’(Prominski & Seggern, 2019) – problems which have no clear starting point, precise formulation, and no stopping rule.
While hand drawing has been used as an incipient tool when tackling design issues, its relevance has waned in architectural practice, and the representational sketch has been replaced by digital images. These aim to show hyperreal potential simulacra of the finished thing – a functional building, idealised and static within an immovable environment. Nothing can be further from reality, however, because cities and buildings are in a perpetual state of flux, change, decay and transformation.
The object is never finished – why should its representation (and its creation) be?
Brieftopia
suggests a departure from conventional architectural practice fixated on immovable artefacts towards an immersive and malleable set of methodologies that suggest how architecture can become and transform within its pulsating contextual conditions.
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Employing hybrid and multimedia architectural representation and design methods, in this case predominantly film and overlayed hand sketches, transports the phenomeonographic research from a discursive (Barnard et al., 1999) to a generative practice (Ballestrem & Gasperoni, 2023).
In practical terms, this was achieved in two stages: by walking and filming, and then drawing and designing ‘onto’ the filmed scenes.
Video documentation of the design thinking process allows the exploration of the spaces between the abstract thought and the final representation of a design solution.