Multiplicity of Reality -->
Spectator -->
mind
body
senses
Replicas -->
copy
twin
layer
detail
reflection
fragment
shadow
recording
projection
imprint
Existing situation -->
space
time
light
sound
smell
temperature
atmosphere
Through my research I am looking for ways to play with your perception of reality. I am looking to create this moment that you will question your surroundings and your perception and you will reset your position and the way that you look at things.
In order to do that I create deceptive situations which always consist of three components:
- The existing environment where the deceptive situations happen
- A replica of it
and
- The spectator
These three components can vary a lot and be completely different in each case of a deceptive situation.
The existing environment is a combination of things that constitute what the spectator experiences before the appearance and the interaction with the replica. It is what already exists; I could also name it as the existing reality. It is the space, the time, the light, the air, the temperature, the smell and everything else is there to be grasped and felt.
A replica is a representation of it. It can be virtual or very physical, it can be a twin, a fragment, a layer, a detail, a scaled model, a reflection, a projection or a recording; the list is endless.
Last but not least is the spectator. His position, his body, his mind and his senses.
The components don’t exist alone; they are related and connected. The deceptive effects appear in their in between relations and interactions * ; when a rupture in spectator’s expectations upsets his perception. It is then very important, the moment, the duration and what follows this rupture. Also the accuracy of some elements of the replica in combination with the inconsistency of some others.
Every experiment that I did until now is correlated to the explained artistic system. By experimenting I am discovering new parameters to add to the system and by reflecting on the system I come up with new constellations of components that could create deceptive situations.